They are bring a hybrid LBD!

This change is not about you. Neither me. But there are a number of players even in this forum who say they play a single game for more than a hundred hours. Who always complain about a mythical "end game". They'll get a neverending carrot dangling before their eyes to supply their OCD ;)
I'd say that almost every change is about every player because it affects every player. The only ones that don't are things that might only affect people to play a certain way - changes that only impact PVP or changes to a specific weapon that not everyone will use, for example. Anything that affects all players is about all players. In any case, I was giving my opinion. I didn't say that everyone would feel the same.

And may I remind everyone that for example the bicycle inventory has 3 times as many possible slots now as it had before?
Not unless you have storage mods installed. Without them, it is 1 extra space. I did end up with storage mods on my bicycle, and maybe that will be the norm, but it may also be that you don't normally have those for the bicycle. Depends if they reduce drop rates on the schematic, which they should considering it drops all the time. It's worse than the vehicle light schematics.

One or two of your fireplaces might run 82 minutes for a task instead of the perfect 80 minutes for a while until you find or craft one that is better.
And yet does it even matter to have different levels for pots or grills that save you a minute here or there? If they are going to progress "forever," then each level can't save you much time. I know some people do sit there and wait while stuff cooks, so it might matter to them. But I think most people probably don't wait and just start it and leave, so any savings wouldn't even be noticeable. But we'll have to see how they implement it and if it has any value or not after that.

though actually...do engines stack now in vanilla?
No, which is already annoying. Engines and batteries take up way too much space right now. Having to do the same for other items doesn't thrill me. But I suppose it depends which items we are talking about.
 
I saw this and it baffles me because i've no idea WHERE he got that model from I can't find it on any official stuff.
I know it’s quite strange, but I couldn’t find it too 🤣. You still can’t see the colors, but there’s probably a way to make it work somehow.Like this guy did i even make 2 posts on Reddit when i found that video.
 
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I know some people do sit there and wait while stuff cooks, so it might matter to them.
I do this when I need whatever I'm cooking kinda immediately (like water in my current game. After spending 4 real life hours looking for a cooking pot, I finally made a forge and made one, then needed to wait for some water to cook because I was so thirsty.

No, which is already annoying. Engines and batteries take up way too much space right now. Having to do the same for other items doesn't thrill me. But I suppose it depends which items we are talking about.
Yeah, I usually end up with at least 2 crates full of batteries, and I usually don't have a map last more than 35 days or so. Got a mod so engines stack, though.
 
I do this when I need whatever I'm cooking kinda immediately (like water in my current game. After spending 4 real life hours looking for a cooking pot, I finally made a forge and made one, then needed to wait for some water to cook because I was so thirsty.


Yeah, I usually end up with at least 2 crates full of batteries, and I usually don't have a map last more than 35 days or so. Got a mod so engines stack, though.

Batteries never get past my loot run. If I ever need them I will go get them. Usually as soon as they inventory I scrap for lead.
 
There is a whole other system with vehicles

But to answer your question yes, one man's supercharger might have a higher percentage than the others.
For the vehicles, does that mean that initially, they will
start off running slower, in order to allow tiered speed
increments.

I ask because there is still an upper limit to chunk load,
and if you go beyond that speed, won't the prior problems
still exist.
 
I'd say that almost every change is about every player because it affects every player. The only ones that don't are things that might only affect people to play a certain way - changes that only impact PVP or changes to a specific weapon that not everyone will use, for example. Anything that affects all players is about all players. In any case, I was giving my opinion. I didn't say that everyone would feel the same.

"A change is about you": a change is made with you or people like you in mind
"A change affects you": you will notice it, maybe even have to do something differently.

This change is not about you. Neither me. We both seem to restart our games when we have everything.

Not unless you have storage mods installed. Without them, it is 1 extra space. I did end up with storage mods on my bicycle, and maybe that will be the norm, but it may also be that you don't normally have those for the bicycle. Depends if they reduce drop rates on the schematic, which they should considering it drops all the time. It's worse than the vehicle light schematics.

Yes, that you have access to storage mods was implied by me, I didn't think I need to state the obvious, especially when it is really easy to get. In my current 2-player game where we just had the first horde night we already built a storage mod for both of us. Also the trader had one for sale If I am remembering correctly.

And yet does it even matter to have different levels for pots or grills that save you a minute here or there? If they are going to progress "forever," then each level can't save you much time. I know some people do sit there and wait while stuff cooks, so it might matter to them. But I think most people probably don't wait and just start it and leave, so any savings wouldn't even be noticeable. But we'll have to see how they implement it and if it has any value or not after that.

Again, this change is not about you or me. But saying that it isn't about me it still will affect me. I am sure that I will replace a mod I have in any of my weapons immediately with one I just found if it has better stats, even if the difference is small. And if I can eventually craft a pot that is 5,10 or 20% faster because a lot of tiny levels added up to it I will probably craft a new one and put it into my campfire. Because it saves me klicks on the wood I have to put into the campfire every time I want to cook something.
 
"pushback" and it's 4 people jerking themselves off in an obscure internet forum.

You COULD actually go and engage with the broader community on youtube and other social medias and see how little "pushback" there actually is
Been subscribed to your channel and many other ones for years, and yes, the "pushback" is mostly contained here, on the official forums, which the devs are more likely to read (but are not restricted to, of course).

But to touch on the other part of that comment of mine, it's good to see some more ideas from Joel on how this whole thing is going to work. It sounds very promising, because much like what he described, once you have g6 everything, it's basically game over.
 
I bought my last console when Sega Genesis was the poop. I have bought several, since, for kids family, etc. But I wouldn't get caught dead with one in my gaming hardware.
 
So upon watching IzPrebuilts video...I'm not excited. Crafting is the ONE thing I didnt think would be LBD. I wanted Sprinting, attacking, combat, medicine, etc. To be LBD. The features theyre adding are nice, but theyre NOT what I wanted. What I wanted was something to slow down the game a bit, make it so if I wanted to dedicate to mining resources, I wouldnt be forced to invest into STR for miner 69er. If anything this has taken the wind entirely out of my sail.
 
So upon watching IzPrebuilts video...I'm not excited. Crafting is the ONE thing I didnt think would be LBD. I wanted Sprinting, attacking, combat, medicine, etc. To be LBD. The features theyre adding are nice, but theyre NOT what I wanted. What I wanted was something to slow down the game a bit, make it so if I wanted to dedicate to mining resources, I wouldnt be forced to invest into STR for miner 69er. If anything this has taken the wind entirely out of my sail.

It’s a compromise. It will diminish the footprint of magazine learning and allow for crafted item stats to go beyond the current stats that only reading magazines allowed.

More importantly, with native LBD code in the game, modders will more easily be able to broaden and apply it the systems you want touched.

The developers are committed to the Fallout style RPG model rather than a Skyrim model for this game. But they have heard the criticism about the learn by reading and are going to allow a learn by doing model to help augment the magazines for crafting progression.
 
How much you gain from reading a magazine: 0 to 100% to +X%.
How much you gain from performing actions: 0 to 100% to +X%.

I personally find this idea a brilliant way to allow players to tailor how impactful LBD is vs LBR in the game as long as it’s able to be done. There are sure to be people who just began playing and love LBR the way it is and would only be angry to see it “diluted” by LBD. But if they could choose LBD 0% and LBR 100% they wouldn’t have to change from what they already like.

I have no idea if this could be possible but I hope something akin to it is.
 
I do this when I need whatever I'm cooking kinda immediately (like water in my current game. After spending 4 real life hours looking for a cooking pot, I finally made a forge and made one, then needed to wait for some water to cook because I was so thirsty.
That is usually what will happen to people right at the beginning of the game, but that's also when you're not going to have the level 1000 grill and pot to increase you speed. It's later in the game where you'd really have a chance of a speed increase from a grill or pot, and that was what I was referring to. Some people will still sit there and wait, but I don't think most do. So if it says something like 10% of the time after leveling it a lot by doing a ton of crafting of grills and pots (I'd assume that's how you improve a grill or pot since cooking with it might improve you but not the grill or pot) and you're just starting it going and leave to do something else (mining, questing, building, etc.), does that 10% savings actually matter?
 
I do not want to be off top... but I feel like I should post sth.

LBD

I would not expect a ground-shaking overhaul to the main progression system. I feel overwhelmed and intimidated by the sheer number of books to read xddd. I feel like the weather progression system is slightly overdone.

Players may sprint in a straight line, glitch themselves on one side of the shaped block, plant cacti or simple traps in the cosiness of their safe base. Then artificially boost their stats without taking any meaningful action or risks. Spamcrafting is another thing, and perhaps there needs to be a cooldown or something. Do not be fooled, and do not tell me that LBD is the best thing on Earth. LBD is most of the time - Glitch me up fast, Scotty, and the story ends.

PoI Burnout

Welp. I feel like I hit the ceiling, floor, and wall at the same time.

My biggest problem with repetitiveness in the game is the Points of Interest system. The main loot can always be found in the same location, such as a room, basement, or rooftop. Sometimes I open one wall or land on top to get the main drip.

The zombie spawn system is another story. The same amount of zombified, spawning in the same corners, no wandering zombies, zero surprises after X updates. Pretty much, I enter the same location, and I do know what to expect and how to navigate. I do know where to find the biggest 'area of contempt' with the zombified party, especially after looting the same PoI X times.

I feel burnt already without some dose of randomness with PoIs.

Bandits

I do not expect Bandits to be groundbreaking. Instead of getting shot on the spot, a player could be wounded and dragged to the facility run by local thugs. Then I could plot my way out during interrogation or something, knock someone down, crack some safes, and gear up. Would local thugs like to know the location of your doomsday stash? Minigame would be welcome, not just a death screen with magical spawning back to your own safety.

There must be an abundance of random events in the world. Rescuing trapped bandits for a stash location, maybe some negotiations while figuring out if they would cooperate this time. Falling into a trap and getting ambushed while dealing with zombies is probably a must. Perhaps I could get raided in the late game stages. Possibilities are pretty much endless. Running into bandits with a shootout scenario, naaah, too predictable, incredibly nauseating.

Serious Burnout

I feel like the 2.5 update has been received positively. I think players might want new content badly.

Bandits. New Biome. New means of destruction.

Flipping stats back and forward with refreshed icons will not bring players back, in my humble opinion. Instead of weapon parts, a weapon attachment system should have been introduced a few years back.

Backpack

Would you consider adding physical backpacks to a game and increasing its slot size? Backpacks could also work as a stash. More and more content gets poured into the game, and slots are tiny. I know, vehicle slots were increased in the last update. I think the most popular online servers are those with increased inventory slots and that prohibit the use of mechanical tools (to avoid a lag of cosmic proportions).


On the positive note, the last update brought me some faith. I thought for a while that 7DTD is resting slowly in the abandonment phase.
 
Players may sprint in a straight line, glitch themselves on one side of the shaped block, plant cacti or simple traps in the cosiness of their safe base. Then artificially boost their stats without taking any meaningful action or risks. Spamcrafting is another thing, and perhaps there needs to be a cooldown or something. Do not be fooled, and do not tell me that LBD is the best thing on Earth. LBD is most of the time - Glitch me up fast, Scotty, and the story ends.
The LBD they are adding will only affect crafting. It actually seems backwards to me, yet at the same time, it means I don't have to deal with the frustrating parts of LBD when used for actions, so for me that is actually a bit of a benefit. For those who love LBD, they'll likely hate that it won't affect actions.

My biggest problem with repetitiveness in the game is the Points of Interest system. The main loot can always be found in the same location, such as a room, basement, or rooftop. Sometimes I open one wall or land on top to get the main drip.

The zombie spawn system is another story. The same amount of zombified, spawning in the same corners, no wandering zombies, zero surprises after X updates. Pretty much, I enter the same location, and I do know what to expect and how to navigate. I do know where to find the biggest 'area of contempt' with the zombified party, especially after looting the same PoI X times.
They continue to add POI to the game and I've seen some POI recently that have had some interesting changes made to them, but they could add 1000 more POI and we'd still quickly memorize them. That's just how our minds work. They can't make randomly generated POIs (at least not that will look good), so there will always be a set number available. The best option if you're on PC is to download POI packs to supplement the vanilla POI and give yourself a lot more variety. It really makes a difference.

As far as zombies go, this is entirely up to the POI designers. And some of the options available are fairly recent, so most POI don't make use of those options, though they may eventually go through and do some updates to them when they have time. The current options allow you to have wandering zombies, but keep in mind that there is still a limit to the maximum number of spawned zombies, so they can only do so much with it. But they can definitely have zombies that are already wandering around (within their volume) before you can see them. And although zombies have set locations to spawn, they can choose to add a lot of locations and let the game randomly spawn a certain number of all of those locations so that it's more random. But there are drawbacks there as well. There aren't always a lot of places to have them appear that will be good options. Having them behind something it good, but having them just standing or sleeping in random places around the floor in the middle of the room isn't so good. It might add variety, but that doesn't necessarily make it better.

But in the end, no matter what they do, including using a lot more parts that can spawn randomly in POI to change things up some, you'll still easily memorize all possible variations without trying to do so and you'll be in the same boat you're in now. Maybe some day they can make a game (or even an update to this one) that will be able to use AI to generate random POI that look good and play well, but that won't happen anytime soon.
 
That is usually what will happen to people right at the beginning of the game, but that's also when you're not going to have the level 1000 grill and pot to increase you speed. It's later in the game where you'd really have a chance of a speed increase from a grill or pot, and that was what I was referring to. Some people will still sit there and wait, but I don't think most do. So if it says something like 10% of the time after leveling it a lot by doing a ton of crafting of grills and pots (I'd assume that's how you improve a grill or pot since cooking with it might improve you but not the grill or pot) and you're just starting it going and leave to do something else (mining, questing, building, etc.), does that 10% savings actually matter?

I firmly believe that LBD will be of the form "learn crafting by using the item. I.e. by shooting zombies you will get better at crafting that gun. And by cooking you will get better at crafting a cooking pot.

The reason being that this is the only way to avoid spam crafting, useless crafting of items you will never use and also have a granular way to balance it.
 
I personally find this idea a brilliant way to allow players to tailor how impactful LBD is vs LBR in the game as long as it’s able to be done. There are sure to be people who just began playing and love LBR the way it is and would only be angry to see it “diluted” by LBD. But if they could choose LBD 0% and LBR 100% they wouldn’t have to change from what they already like.

I have no idea if this could be possible but I hope something akin to it is.
From a modder's perspective I don't see why this wouldn't be possible.

You would just create a universal "LBD XP modifier" variable and a "Magazine Abundance" variable, link up the XP mod like how they do the existing XP slider and link up the magazine abundance the same way they intend to do things like ammo and med abundance. and Voila you have a fully customizable progression system derived from copy pasting existing XML and potentially scripts though I don't actually think you'd even need to get actual programming involved for this. Just some manipulation of data.

Seems easy-ish from my perspective and it would give the most freedom to players to actually just turn off LBR or LBD if they don't like them without having to make a more complex singular slider that converts the whole progression system.
 
So upon watching IzPrebuilts video...I'm not excited. Crafting is the ONE thing I didnt think would be LBD. I wanted Sprinting, attacking, combat, medicine, etc. To be LBD. The features theyre adding are nice, but theyre NOT what I wanted. What I wanted was something to slow down the game a bit, make it so if I wanted to dedicate to mining resources, I wouldnt be forced to invest into STR for miner 69er. If anything this has taken the wind entirely out of my sail.

If the goal is to LBD a character into Perks, then it sounds to me like you want to replace the entire XP/Perk system. Do I understand correctly?

If so, how would you improve your PER, STR, AGL, STA, INT, or are those all removed?

Also, I wonder if there might be perks that don't map to a repetitive action. Towards that end, I wonder if it would in some way satisfy (even partially) you if there were Challenges (Y key) related to repetitive activities? If so, you would earn XP that could be used to buy STR and Miner 69. I'm assuming that is too abstract, but I thought it was worth asking. Would it be different if a Challenge gave you a Perk?

I'm not advocating for/against anything here; just trying to feel out your opinions.
 
My biggest problem with repetitiveness in the game is the Points of Interest system...

This is a collection of issues I think about a lot, and I'd love to talk more about it, but I feel it is off-topic here. If there were another topic on the forums, I'd certainly read it and likely contribute to the discussion.
 
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