Well, every few days, during the night, when they're closed to the public, a chopper comes from somewhere outside of the quarantine zone and restocks them!
I believe that to be a future, enhancement. I know they have
both hands full at the moment, and that isn't priority. But
presently they don't air drop, unless they are using Blue thunder
or air wolf. "Age reference again"
I only say this because, of the streamers that seem to favor
being a stones throw away from the trader, and staying in their
encampment to craft all night. Other than watching Neebs for entertainment,
I watch the others to see how a mod plays out before I download to play it
and that is a favored starting point.
Although, I do like the thought of that as a future addin, as they
begin to incorporate the the new theme. That and having it be dangerous
in the immediate area of the traders. Deliveries and pickups being done
periodically by the factions by air and by ground. Even as inspiration
for a mod.
It could create a whole new set of player related interactions, choices,
and situations.
I have no real expectations, but using that tag as all of their default
in the template, and ric never having been seen yet. That coupled with
the possible desire to keep any story inclusion as simple as possible.
Faatal spoke briefly of events, the flatspot mechanic, the addition of the heli
pads, Jen's constant interjection of stem packs. The injection of another humanesque
element. It just makes it seem that the traders are to have a more active role to
the game itself in the future. It implies extremely vaguely, of a simplistic version
of reputation in order to trade.