PC V2.0 Storms Brewing Dev Diary

Independent unlocking of biomes? This is a good idea. It's not fun when you have snow nearby, but you have to go to the burnt forest first, then to the desert and only after that you can unlock the snow biome. I hope this change will not take long to come.
Allan has a lot of it done. Hopefully it makes 2.2 stable, otherwise 2.3.
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The POI overlaps are mild compared to before, but you are VERY close to solving them.

That's bad news regarding raycast vision and grid. That means major changes to a huge rewriting to make them better from the start... but bandits will also have that pathing so... "add sidewalking into a main behaviour" when there's a stuck check and then go to jumping/destroy, or get the stuck checks some convoluted love and make them to also detect the "type" of "stuckement" by making the entity "see" the obstacle when the "check" is activated so they can react into jumping, breaking or sidewalking. I might as well be spouting nonsense because I have no specific idea on how pathing and AI works in this game, but the question is....

Do you have future plans to improve the issue?
Can we hear them? I am interested.
No plans. .5m pathing would use a lot more memory and be a lot slower. Specific obstacle checks may be added as needed especially once we see how bandits are performing.
 
Can't it be said that LBD is still a part of the game in a subtle, indirect sort of way?

For example I love farming and notice how much XP I gain when harvesting crops. That XP eventually earns me skill points that I can use to increase Living off the Land to increase my farming skills even more.
Indeed it is in many games, it is just much more generic and takes a bit of imagination. I kill zeds with club, get xp, make level, put point in clubs so it is now better. The problem comes when you put that point in say animal tracking and then it was not LBD. I prefer the freedom and I certainly don't want to craft hundreds of axes. That was tedious.
 
C'est vrai dans beaucoup de jeux, c'est juste beaucoup plus générique et ça demande un peu d'imagination. Je tue des zeds avec des masses, je gagne de l'XP, je monte de niveau et je mets des points dans les masses, donc c'est mieux maintenant. Le problème survient quand on met ce point dans le pistage d'animaux, par exemple, et que ce n'est plus du LBD. Je préfère la liberté et je n'ai certainement pas envie de fabriquer des centaines de haches. C'était fastidieux.
Après il pourrait aussi y avoir un système ou le marchand enseigne des choses contre de l'argent ou des services, ou sinon au lieu de craft un item en boucle, le réparé 25 ou 50 fois en rendant l'item un peu meilleur à chaque fois (monté de niveau et/ou de statistiques) cela me semble des compromis ou des systèmes plus intéressants, j'espère que les devs y jetterons un œil ou trouverais intéressant cela aussi, a réfléchir. niveau 6 et livre permet la création de l'objet de niveau suivant) Et le marchand pourrait remplacer les livres de capacité spécial par des leçons payantes ou contre des services, cela réduirai aussi un peu le nombre de livre en jeu, quand au livre de capacités d'aventure (exemple livre qui permet de créer du tissu à partir de fibre) ou qui permette de mieux négocier avec le marchand, ou encore le livre qui améliore les dégâts au bloc avec la hache de pompier, encore une fois je ne sais pas, à voir.(Par contre les balle spécial de pompe qui font plus de dégâts au porte, je ne sais pas, mais j'avais aussi fait la suggestion de balle explosifs)
 
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@faatal c'est vrai que des zombies peuvent spawn littéralement derrière les joueurs ? Moi qui me disait que y'avais un problème avec la spatialisation 3d audio, et qui exigeais de revoir la superposition des sons pour pouvoir un peu plus discerner les sons qui ce trouve derrière nous :/ me voilà surprise :( (j'avais même demandé si c'était possible de faire en sorte qu'il émette du petit bruit récurrent pour être moins surprise ou les entendre venir avec plus de chance.. :( :/ svp
 
No plans. .5m pathing would use a lot more memory and be a lot slower. Specific obstacle checks may be added as needed especially once we see how bandits are performing.
Yeah. .5 pathing would turn the game into a blender on a drill without a cap, but I'm glad that you are open to add specific obstacle checks. It's not ideal as it needs more than a few to avoid edge cases, but will work mostly the same and with less resources.

I worked on it and redid how the timers worked. Thought is was fixed, but sometimes bugs don't want to die.
That never happened to me in 2.1
They spawn quite frequently everywhere. I think the issue might be somewhat related with that of tier 5 POI with zds not spawning due to MaxAlive counts. Unsure if biome spawns are affected by this rule.
 
It appears the Steam reviews are back up from Mixed to Very Positive, it seems?
The overall reviews have stayed at Very Positive. It's the recent reviews that are Mixed.
They spawn quite frequently everywhere. I think the issue might be somewhat related with that of tier 5 POI with zds not spawning due to MaxAlive counts. Unsure if biome spawns are affected by this rule.
Over time zombies just stop spawning in frequented areas. Zombies time out after a while so MaxAlive wouldn't have anything to do with it, and I’m also playing solo. If zombies in POIs that I pass along the way factor into MaxAlive then zombies wouldn't have been outside wandering around when I first got there.

I went back to my old base in the pine forest, where I haven't been in a long time. There weren't any roaming zombies either.

They only spawn in places (or chunks) I haven't been to.
 
Many developers do not want to be on camera. I have done a few dev streams in the past and am fine being on camera, but we don't need a bunch of talking heads on camera as it tends to get chaotic. I would rather just post on the forums. Lathan is mainly on the dev streams because he is the host as he has a lot of streaming experience since he does it often as a hobby.
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It is not about needing love. It is a choice we made as the forest is the starting zone and not meant to be that hard.
I understand that perfectly. You can just add a setting so that bears and wolves spawn in the forest. Then everyone will win! I just wish there were thin settings like in Project Zomboid
 
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Glad to see you're moving away from the new fantasy style spitter/frost monsters. They just didn't seem to fit the game vibe. Awesome design on those - no denying that. But they just seemed to stretch things a bit too far. But I've got to say - your proposed substitution is a tad uncomfortable.... Beautiful artwork on the model notwithstanding, do you really think it's wise go the route of using a blatantly stereotyped Native American character as a "bad guy" that must be killed?
 
Glad to see you're moving away from the new fantasy style spitter/frost monsters. They just didn't seem to fit the game vibe. Awesome design on those - no denying that. But they just seemed to stretch things a bit too far. But I've got to say - your proposed substitution is a tad uncomfortable.... Beautiful artwork on the model notwithstanding, do you really think it's wise go the route of using a blatantly stereotyped Native American character as a "bad guy" that must be killed?
Dude, it's just a zombie game. There's no oppression or anything!
 
That said, there is a mod on the Nexus that prevents vending machines from ever restocking once they're out. There's also one that sets the restocking interval to like every 30 days or something.
I love this, BUT... I would love it even more if it included recipes to make those candies (and other things found in vending machines). Or you could just be limited to whatever happens to be in the world. I guess that's not too bad either.
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I'm considering avoiding questing in my next run. It's one of the areas I lack self-discipline and before I know it, I'm the traders' daily errand monkey.
You miss out on Infested POIs this way, and a lot of XP and dukes, but it is a refreshing way to play the game (you have much more freedom - just make sure you keep track of what POIs you've already looted/scavenged).
 
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So they finally admitted the yeti and smoothies arent the best designs for the game setting. I hope people that were supporting these ideas will think about their contribution in this game. I heard they didn't speak with the chat too much but i'm still satisfied they made some clear statements and try to actually fix the issues. The biggest win is we don't wait a several months or more for another huge bad update.
I certainly don't want to craft hundreds of axes. That was tedious.
It just wouldnt work with the skill tree we have at the moment because there is none. The "freedom" we have now means you level up by killing 20 zombies with spear and put skill level in sledge hammers which doesnt make any sense. LBD is way to go but it needs a really good design then its something people love like in the elder scrolls series. I can understand removing it from the game to bring it back as the main point of the update like bandits.
 
Ils ont finalement admis que le yéti et les smoothies n'étaient pas les meilleures idées pour le jeu. J'espère que ceux qui soutenaient ces idées réfléchiront à leur contribution au jeu. J'ai entendu dire qu'ils n'avaient pas beaucoup parlé via le chat, mais je suis satisfait de leurs déclarations claires et de leurs efforts pour résoudre les problèmes. Le plus grand avantage est que nous n'attendons pas plusieurs mois, voire plus, avant une nouvelle mise à jour majeure et désastreuse .

Cela ne fonctionnerait tout simplement pas avec l'arbre de compétences actuel, car il n'y en a pas. La « liberté » actuelle signifie que vous montez de niveau en tuant 20 zombies avec une lance et que vous mettez votre niveau de compétence dans les marteaux de forgeron, ce qui n'a aucun sens. Le LBD est une bonne idée, mais il lui faut un design vraiment réussi, alors c'est quelque chose que les gens apprécient, comme dans la série The Elder Scrolls. Je peux comprendre qu'on le retire du jeu pour le ramener au cœur de la mise à jour, comme les bandits.
bonjour, que veut dire lbd ? et ce que vous venez de dire a propos des competence et la lance n'est pas actuellement dans le jeu, je me trompe ? mais ce serais pertinent qu'il y sois, et interessant
 
I love this, BUT... I would love it even more if it included recipes to make those candies (and other things found in vending machines). Or you could just be limited to whatever happens to be in the world. I guess that's not too bad either.
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You miss out on Infested POIs this way, and a lot of XP and dukes, but it is a refreshing way to play the game (you have much more freedom - just make sure you keep track of what POIs you've already looted/scavenged).

I always mark POI's on the map that I've already looted. :)

Speaking of which, are we going to get more permanent waypoint icons in the base game in the future?
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Glad to see you're moving away from the new fantasy style spitter/frost monsters. They just didn't seem to fit the game vibe. Awesome design on those - no denying that. But they just seemed to stretch things a bit too far. But I've got to say - your proposed substitution is a tad uncomfortable.... Beautiful artwork on the model notwithstanding, do you really think it's wise go the route of using a blatantly stereotyped Native American character as a "bad guy" that must be killed?

So you're saying that only white people can be villains and all other races are saints? Isn't that a little racist within itself? (Isn't it also a little racist to focus on race to that extent, hmm?)

Or maybe, unlike yourself here, we shouldn't be focused on politics. It's a fantasy survival game, not a documentary.
 
I love this, BUT... I would love it even more if it included recipes to make those candies (and other things found in vending machines). Or you could just be limited to whatever happens to be in the world. I guess that's not too bad either.
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I'm pretty certain I've seen multiple mods that add recipes for the various candies. I've just never been interested enough to check them out because buying the candies is one of the only money sinks in the entire game. Being able to craft candies would cause dukes to become even more useless.
 
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