PC V2.0 Storms Brewing Dev Diary

It's not mistakes, it's called game development... Something that you know nothing about. Things get implemented, things get changes and fixed.
Just relax and wait for TFP to make the stream first.
TFP knows what they want their game to be; if some people don't like what TFP does, maybe it's time for those people to move on.

Instead of pointing to some guy's video because I cannot express myself and give my own views, I will say this: I love V2.1 as it is now and I know that some changes are coming, all for the best.

NOTE to TFP: Make Biome Progression and Storms turned Off by default in Settings since some people still seem to forget that you can turn those Off if you don't like it so they might stop complaining about them. People can turn those settings On only if you want a more challenging game.

Asking the same but for the trader quest limit. Have it disabled by default, thank you. :)
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My game on steam just did an update, what does it do? Can't find any notes about that.

Also I was stupid enough to start a new playthrough with 2.1 and it is worse than I could imagine. No more open-world, no more survival. Storms are not even storms but just text overlays in game. Biome progression... no words for that.

And last, what's that town hall announcement? If they had listened to feedback in the past the game would not be so bad like it is nowadays. I have a few thousand hours played but gladly most were from A16 - A19 when the game was much more fun. Really sad, the game had so much potential but that is all gone forever.

I don't understand why there are so many fanboys here in this forum. If you ever loved the game you shouldn't support what has been going on for the last years. It's really bad. Don't you see how "you can turn this and that off if you don't like it" is not a valid argument for bad content?

Open-world and survival still exist in 7D2D, but it is primarily an RPG looter shooter, with the former tags being honorific footnotes tacked on, similar to tower defence.

The town hall announcement is likely to cover changes to storms and biome progression, and little to nothing else of substance.

You've lost the right for me to take you seriously when you call anyone a "fanboy", that's immature 12-year-old Xbox 360 era behaviour. Be better.

Look, as I stated above, the active online community for *any* game is a tiny vocal minority. Their opinions, positive or negative, are basically worthless in terms of generating direction for the product and can be ignored with little to no active consequences.
 
I think you SHOULD read into what I said better, where did I say it was better? I was saying the later iteration of LBD was better than the previous LBD iterations, I said I like the current system....jeez Louise.
And I say that you can still play A16 if it's something you would like to revisit someday because of "that refined version of LBD was pretty great", no more no less.
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My game on steam just did an update, what does it do? Can't find any notes about that.
The update could be Build 10, which is a tiny fix, or maybe just a Steam shaders update.

V2.1 Stable

b10 hotfix
Fixed
Pimp hat does now show up without having to start the game twice.
Purple Pimp hat is now redeemable for Xbox Console and PC.
requires reconnecting of your Xbox account
 
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but it is primarily an RPG looter shooter
I agree with you on that, and that is exactly what went wrong with the game.

Btw has anybody ever mentioned here how overpowered the sledgehammer now is when you have read all sledgehammer books and never run out of stamina again? Club, sledgehammer and stun baton have always been very powerful, why did the sledgehammer get a boost? Meanwhile we are reading sharp sticks books but can't throw our spear anymore.
 
I agree with you on that, and that is exactly what went wrong with the game.

Btw has anybody ever mentioned here how overpowered the sledgehammer now is when you have read all sledgehammer books and never run out of stamina again? Club, sledgehammer and stun baton have always been very powerful, why did the sledgehammer get a boost? Meanwhile we are reading sharp sticks books but can't throw our spear anymore.

faceplam.gif
 
@faatal I think it is worth reducing the number of working vending machines in the world. Also significantly raise the prices for goods in the machines. This would make water and food much more valuable than they are now! It's just funny to buy everything at such low prices (especially all the drinks and candies) Please, convey this to the team.
 
I think the issue is leaning towards too much of one system. They should combine the two, with some skills requiring magazines and some requiring LBD.

Sounds like that would work well... for a mod. ;)
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@faatal I think it is worth reducing the number of working vending machines in the world. Also significantly raise the prices for goods in the machines. This would make water and food much more valuable than they are now! It's just funny to buy everything at such low prices (especially all the drinks and candies) Please, convey this to the team.

The vending machines reducing the probability for items like learning elixirs I would be in favor of. There's really no incentive to craft them at the moment.
 
Open-world and survival still exist in 7D2D, but it is primarily an RPG looter shooter, with the former tags being honorific footnotes tacked on, similar to tower defence.

I would disagree. It is still open world. I can drive around in a vast area without any problems, go to different cities, discover lonely places and check out nearly everything I want. I can solve problems in different ways. Except for some high level areas where I first have to do some very basic/trivial things first.

Other open world games have areas you can't really visit in the first days as well and they are still called open world games.

Here are some quotes from the wikipedia definition of open world games that indicate that "open world" is neither a clear cut definition nor an absolute decree that you must be able to go absolutely anywhere on day one.

"Open-world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations imposed by a game's linearity".

"While the openness of the game world is an important facet to games featuring open worlds, the main draw of open-world games is about providing the player with autonomy—not so much the freedom to do anything they want in the game (which is nearly impossible with current computing technology), but the ability to choose how to approach the game and its challenges in the order and manner as the player desires while still constrained by gameplay rules"

"Some open-world games, to guide the player towards major story events, do not provide the world's entire map at the start of the game, but require the player to complete a task to obtain part of that map, often identifying missions and points of interest when they view the map. This has been derogatorily referred to as "Ubisoft towers", as this mechanic was promoted in Ubisoft's Assassin's Creed series"
 
I would disagree. It is still open world. I can drive around in a vast area without any problems, go to different cities, discover lonely places and check out nearly everything I want. I can solve problems in different ways. Except for some high level areas where I first have to do some very basic/trivial things first.

Other open world games have areas you can't really visit in the first days as well and they are still called open world games.

Here are some quotes from the wikipedia definition of open world games that indicate that "open world" is neither a clear cut definition nor an absolute decree that you must be able to go absolutely anywhere on day one.

"Open-world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations imposed by a game's linearity".

"While the openness of the game world is an important facet to games featuring open worlds, the main draw of open-world games is about providing the player with autonomy—not so much the freedom to do anything they want in the game (which is nearly impossible with current computing technology), but the ability to choose how to approach the game and its challenges in the order and manner as the player desires while still constrained by gameplay rules"

"Some open-world games, to guide the player towards major story events, do not provide the world's entire map at the start of the game, but require the player to complete a task to obtain part of that map, often identifying missions and points of interest when they view the map. This has been derogatorily referred to as "Ubisoft towers", as this mechanic was promoted in Ubisoft's Assassin's Creed series"

Well, it is certainly better than when Todd Howard advertised in Skyrim that you can ascend any mountain, meanwhile pointing to the only mountain that you could possibly climb in that game. :P (afaik)
 
Sounds like that would work well... for a mod. ;)
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The vending machines reducing the probability for items like learning elixirs I would be in favor of. There's really no incentive to craft them at the moment.
We need to talk about vending machines, there is a problem with that. Food and water are not valued at all!
 
We need to talk about vending machines, there is a problem with that. Food and water are not valued at all!

Not dismissing your argument, but... maybe not use them? Saying that earnestly, I'm considering doing the same thing. It makes no immersive sense how they're magically restocked every day anyway (outside of trader compounds... but why don't the traders sell the contents themselves???). It's the same reason why I don't loot any POI I've already cleared before. This includes, of course, no double dipping.
 
It would be nice if traders' vending machines didn't always work!
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Not dismissing your argument, but... maybe not use them? Saying that earnestly, I'm considering doing the same thing. It makes no immersive sense how they're magically restocked every day anyway (outside of trader compounds... but why don't the traders sell the contents themselves???). It's the same reason why I don't loot any POI I've already cleared before. This includes, of course, no double dipping.
I'm not talking about drastic measures. But they should take the time to do it.
 
Not dismissing your argument, but... maybe not use them? Saying that earnestly, I'm considering doing the same thing. It makes no immersive sense how they're magically restocked every day anyway (outside of trader compounds... but why don't the traders sell the contents themselves???). It's the same reason why I don't loot any POI I've already cleared before. This includes, of course, no double dipping.

I get what you're saying, but my philosophy on game design has always been that the player shouldn't have to be their own game master. That's the game's job.

That said, there is a mod on the Nexus that prevents vending machines from ever restocking once they're out. There's also one that sets the restocking interval to like every 30 days or something.

The game already allows you to stop chunks and POIs from ever resetting, which solves the issue of looting POIs more than once. There's another mod (which I haven't tried yet) that completely stops you from taking a quest offer for a POI you've quested previously, which then totally puts a stop to that sort of double-dipping.
 
I get what you're saying, but my philosophy on game design has always been that the player shouldn't have to be their own game master. That's the game's job.

That said, there is a mod on the Nexus that prevents vending machines from ever restocking once they're out. There's also one that sets the restocking interval to like every 30 days or something.

The game already allows you to stop chunks and POIs from ever resetting, which solves the issue of looting POIs more than once. There's another mod (which I haven't tried yet) that completely stops you from taking a quest offer for a POI you've quested previously, which then totally puts a stop to that sort of double-dipping.

Totally fair, and I don't disagree with you, but sometimes the argument of should/should nots are a luxury, and if the player has the opportunity to provide their own bandaid fix, they'd be shooting themselves in the foot not to, is all. :)
 
Once upon a time ago....you could buy eggs and meat stews from vending machines lol....think the highest I saw was like 4 or 5 venison stews in a16/a17? Can't remember which one but they definitely got nerfed a lot since then, however the candy's in those things and the special drinks are a bit op imo, has anyone here even needed to craft any grandpa's awesome sauce or learning elixir in the past few updates? I know I haven't.
 
I have bought perhaps half a dozen items from vending machines since I started playing in A20. I just don't see any need for the stuff in them.

Not to mention if you're regularly buying from traders early game, those candy and canned food prices add up quick.

What would I want? Two forge ahead magazines, or two rock busters?
 
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