faatal
Fun Pimps Staff
Yeah, I know, but the more rare overlaps are harder to fix and the fixes start making the roads more restrictive, which I did not like so that is a TODO.@faatal the road-Poi square cliffs are still happening, but they are less common and are reduced to those POI with a wide floor area, like Red Mesa (happened to me with that one in 2.1, a few meters of 6 meter cliff here and there right next to the road).
-Also, I noticed that zombie AI needs to walk sideways, too many instances of them standing stuck in the air because of them not being able to solve pathing in between the half-space between blocks. there are many places that you can try what I'm saying, for example, Am I gone funeral , the second coffin, located to the left room of the main congregation area, has a half-margin to the wall in which you can try this issue by spawning zds there, and they fly and they don't move. Some other instances, happening in several POI like car garages, tier 4-5 POI with weird raillings and or pillars or just junk with half-areas, etc... also have this issue.
You musn't let players live.
Pathing is on a 1m grid. There is no .5m pathing, so the in-between is handled by obstacle avoidance (which is limited), brute physics pushing/sliding or stuck checks to hit/jump.
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Biome zombies never stop spawning, but they are on timers. Harder biomes have faster timers and the wasteland's are quite fast.I don't remember if I read it here or on Reddit, but do zombies stop spawning after awhile? I know that was a thing in the pine forest, but that was supposedly fixed a few versions ago.
I moved to the Wasteland a few horde nights ago. Now after being there for a few weeks, around my house and my horde base, for instance, I never see zombies walking around outside anymore. If I go to an area I haven't been to or only passed through quickly, I'll see zombies.