They are bring a hybrid LBD!

I just wanna know does the LBD up damage/attack speed/reload speed/stam use reduction for their proper items? or is it just a stupid thing for crafting? As if its for crafting you might as well not bother putting it back, especially if your just going to nerf the magazine drop rate on top, your not fixing the problem at all, your just basically keeping it the same. Except now you have to grind for craft skill due to the nerfed mag drops, so it ends up being the exact same thing just in a diff way.
 
I just wanna know does the LBD up damage/attack speed/reload speed/stam use reduction for their proper items? or is it just a stupid thing for crafting? As if its for crafting you might as well not bother putting it back, especially if your just going to nerf the magazine drop rate on top, your not fixing the problem at all, your just basically keeping it the same. Except now you have to grind for craft skill due to the nerfed mag drops, so it ends up being the exact same thing just in a diff way.
You missed the part where TFP is trying to appease those players (and there are apparently A LOT of them) who don't like the magazines system that is currently used to get new recipes and improve crafting.

They'll add something LBD-adjacent so that people can also learn to craft things by using that thing (e.g.: you use clubs a lot -> you learn to craft better clubs because you know better how they work). That is the only LBD compromise they're going to do as far as I understood.

What you want is a complete re-write of the level up system, which, in my opinion, will only happen with mods.

As for the attributes and what you were saying in another discussion, I'll leave this here for you to meditate on:
1767383551409.png
(taken directly from the original Kickstarter)

As you can see they never talked about LBD, they always talked about Skills and "classes", exactly how it works now.
A15/16 was a transition and experimentation phase, not the final goal.
 
I maybe an outlier- but learn by doing doesn’t always work out to better gameplay, in my opinion. Technically, yes, it makes sense - as you do something more, you get better. But, I remember at some old alpha version, crafting the same item over and over and over to skill up. It just feels grindy and silly.

EDIT: I read more of the comments and it sounds like that isn't what we are getting - which is good.
 
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Yeah and it seems mostly pointless if it doesn't up damage, attack speed, reload speed, etc like it should be doing, what the hell is the point to having it for crafting skills? Thats back to a15 stupidity in a way where u had to craft 10 thousand stone axe's to get good at making tools. I get it raises as you swing but I don't see the point to it, if it doesn't improve the damage, atk speed, reload etc of the weapon or tool. The worse mistake tfp made was locking the weapons to stats in the way they did it. 5 stats should be reduced to 3: Combat, Survival, Defense. All weapons would be under combat, survival would be mining/salvage tools, defense would be armor and perks like parkour etc just as a basic example.
I'll first preface this with, ultimately, I think it would make more sense to get better at using my equipment by using my equipment, as compared to crafting better equipment from using equipment.[Though as long as an activity yields xp, you can still use doing that activity as a means to improve it as it contributes to your next level up.] What we're getting isn't what I was crossing my fingers for either, but to address the underlined portion..
It really should be obvious. For months if not years people here be crying about their poor friend that does all the mining, and it's not fair that they mine all day and all night and never learn how to make an iron pickaxe because that would require looting or a friend to bring back magazines.. Now we're going to see, it wasn't about the poor friend, it was about moving the goal post.
 
I'll first preface this with, ultimately, I think it would make more sense to get better at using my equipment by using my equipment, as compared to crafting better equipment from using equipment.[Though as long as an activity yields xp, you can still use doing that activity as a means to improve it as it contributes to your next level up.] What we're getting isn't what I was crossing my fingers for either, but to address the underlined portion..
It really should be obvious. For months if not years people here be crying about their poor friend that does all the mining, and it's not fair that they mine all day and all night and never learn how to make an iron pickaxe because that would require looting or a friend to bring back magazines.. Now we're going to see, it wasn't about the poor friend, it was about moving the goal post.

I mean the new LBD system will basically only benefit people like that miner, for people that play the game normally that are out activly looting etc, the new LBD stuff is pretty pointless. A mod called Afterlife tried using this system, you could learn magazines or LBD to raise the craft skill for that weapon/tool type, but after the first few skills the amount of exp needed to raise it by LBD started getting to be insane, and you'd basically never get a raise by just using it. magazines will always be massivly faster, so the LBD change is going to only be somewhat useful for very specific playstyles, while it'll be mostly pointless for others.

Also I agree it would make more sense to get damage increases, and swing/shoot faster, and use less stamina the higher the skill gets with the weapon, it makes no sense how swinging a club allows you to craft a better one.
 
I mean the new LBD system will basically only benefit people like that miner, for people that play the game normally that are out activly looting etc, the new LBD stuff is pretty pointless. A mod called Afterlife tried using this system, you could learn magazines or LBD to raise the craft skill for that weapon/tool type, but after the first few skills the amount of exp needed to raise it by LBD started getting to be insane, and you'd basically never get a raise by just using it. magazines will always be massivly faster, so the LBD change is going to only be somewhat useful for very specific playstyles, while it'll be mostly pointless for others.

Just because a modder failed at balancing this doesn't mean TFP needs to do this as well.

For example a simple idea for balancing would be: As long as you can raise the skill by 1 point with just 1 magazine raising it by LBD should as well not get more difficult.
 
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