Rabbits Love Cactus
Scavenger
Check around here for his post but ill find the video
There is the video link. Scroll down and you'll find it.
Check around here for his post but ill find the video
Thank you
There is the video link. Scroll down and you'll find it.
agree to disagree...2.5 has the potential...if you look around inside/outside of these forums, you'd see that The smell system is liked...but, people wish they had put a little more thought into how it was implemented. a lot saying they experience lag in towns, I am having the same experience with stutter in towns.The thing is, the game is getting better and better so why care about when it will be "finished"? As long as they keep on improving a game that is already very good, then I have no reason to complain.
Minecraft and other games like Rust are continuously being added to...yup...they add to the base game...they don't change the base game over and over...they add to what they had. It's a relationship THEY established from the start...that they would keep ADDING to the base game...not keeping taking away...not reworking...ADDING.
I didn't sign on for a never ending development cycle.
I don't think anyone besides you care about your reasons for signing on. Yet you keep nagging about it. If you can’t enjoy a game that is in development, then don't play it. Like every normal human being. It's a trivial thing, not liking a game, yet you treat it as a huge, mystical and gross attack on you. As if paying a few bucks means you are owed enjoying the game. When will you ever tire over telling the world you made a mistake buying the game?agree to disagree...2.5 has the potential...if you look around inside/outside of these forums, you'd see that The smell system is liked...but, people wish they had put a little more thought into how it was implemented. a lot saying they experience lag in towns, I am having the same experience with stutter in towns.
with a 2.6 2.7 and a 2.8 left to go there is time to balance that stuff. So when do they finally get to work on 3.0 Bandit AI? I don't blame anyone who thinks "For as many times as they have put them off...they better be the best ■■■■ing AI anyone has ever seen."
You seem to be missing the point of that exchange you quoted...I didn't sign on for a never ending development cycle. You guys might have, but they resold this with dates. they gave themselves a year and a half...it is gone. I am guessing it will be ANOTHER 3 years at this current pace...maybe more. Do you disagree with that assessment? After years of doing something, most people get better at doing it...the management have not. (maybe THAT's why they hated LBD)
I do feel bad for the non management developers.They take a lot of heat for ■■■■ that is out of their control, they keep delivering what they were asked to do, Rick and Joel keep changing their minds. Those developers have coded at least 3 games worth by now...only to have to redo it. I am tired of that...(imo) you should be too, but, you do you.
They put the game out with dates...just because you bought in years before they put dates on it, doesn't mean ■■■■ to me.I don't think anyone besides you care about your reasons for signing on. Yet you keep nagging about it. If you can’t enjoy a game that is in development, then don't play it. Like every normal human being. It's a trivial thing, not liking a game, yet you treat it as a huge, mystical and gross attack on you. As if paying a few bucks means you are owed enjoying the game. When will you ever tire over telling the world you made a mistake buying the game?
I thought a few weeks ago you said something along the lines of you wouldn't complain about bandits and release dates 'till like next summer or something like that.They put the game out with dates...just because you bought in years before they put dates on it, doesn't mean ■■■■ to me.
Am I wrong that it will still take years to get Bandits and Story Mode in the game? Nope.
So tell me why I am wrong to hound them for better communication and a faster pace?
You can keep on being annoyed bud...I am not going to stop expecting the management to get better.
Because you don't want to come across like a little baby crying over a game developer not working fast enough for you? Presumably, you are grown ■■■ man, act like it.So tell me why I am wrong to hound them for better communication and a faster pace?
Because you don't want to come across like a little baby crying over a game developer not working fast enough for you? Presumably, you are grown ■■■ man, act like it.
They put the game out with dates...just because you bought in years before they put dates on it, doesn't mean ■■■■ to me.
Am I wrong that it will still take years to get Bandits and Story Mode in the game? Nope.
So tell me why I am wrong to hound them for better communication and a faster pace?
You can keep on being annoyed bud...I am not going to stop expecting the management to get better.
I wouldn't want it to be just a way to get levels faster while making them rare. I do not like any form of LBD that requires you to craft X of something to level up crafting. I also don't like any form of LBD that requires you to use your weapon X times to level up the weapon or to jump up and down X times to level up parkour or any other repetitive task like that. If they want to make it so you can gain very small bonuses to your skill, with diminishing returns, that don't add a significant bonus, then that might be okay. For example, you could make your damage from a T2 Q3 weapon improve to almost the damage of a T2 Q4 weapon, but never quite reaching it. They could even allow that to apply to all future quality levels of that tier. So you might get the T2 Q3 to be roughly T2 Q3.9 and then when you replace the weapon with a T2 Q4, you still have the bonus, letting it be equivalent to T2 Q4.9. If you change tiers, whether or not that bonus applies would depend on whether or not the new tier was the same weapon. Going from wood to iron to steel could keep the same bonus, but going from pistol to SMG probably shouldn't. That could be okay because you'd gain that through normal play without having to grind it and it also doesn't really make it worth grinding it for people who are trying to rush the game.my perfect implementation is LBD as it typically has been + (rarish magazines) that an immediately give you the rest of the xp to lvl up in that skill.
treat them like they are now, but make them more rare. Basically allowing you to skip the grind of a single lvl up upon use.
But grinding is the very basis of LBD, so, basically, you're simply against LBD.In short, it should not require grinding to improve
But grinding is the very basis of LBD, so, basically, you're simply against LBD.
+Games like Rust are continuously being added to...yup...they add to the base game...they don't change the base game over and over...they add to what they had. It's a relationship THEY established from the start...that they would keep ADDING to the base game...not keeping taking away...not reworking...ADDING. TFP just said they would finish the ■■■■ing game...and yet...it does not feel like they are any closer to finishing the game then they were...maybe even slightly farther behind.
Or you could just, you know, play the game. Look, I'm anti-LBD for crafting, and honestly, anti-LBD in general. The only games I've ever liked it in are Wizardry 6/7/8 (but there you could only raise skills if you were doing something with the potential for failure or that cost resources) and 7 Days (but I started playing after they'd removed having to craft a billion clubs to make better clubs).But grinding is the very basis of LBD, so, basically, you're simply against LBD.
That's also why I don't like LBD, it's boring and takes away from the REAL gameplay.