We've had this discussion for years by now, so I'm just going to snipe a few things; hopefully in a fair way still, but..
You have to introduce yourselves to the traders in order if you want the opening trade routes quest. But is that quest mandatory?
It's not mandatory, as I said, Alt-F4. But it's one part of the rails .. it's a part of the gravity well of the quest loop, EVERYTHING in the game is pulling the player towards it.
Some games I get it but gain a vitamin and so cure it
Hmm, I was under the impression that vitamins wouldn't cure it? Maybe they do, I dunno.
And where would you get those vitamins reliably..? Oh right, the quest loop.
Why does it have to be either/or? Why not break into a few houses and kill some zombies, buy a coffee, buy the magazines?
"I feel forced to do things on rails" .. "No, but why can't you just do a little on the rails. Just a little railing, it won't hurt."
"Buy a coffee" implies making surplus money to waste it on a coffee... how to make it fast? Back to the quest loop you go!
I feel like I'm forced to run a marathon on the track. Just a few laps, he says, it won't hurt.
Once I've done those couple laps, the next thing is.. run a few more.
I go days without opening a single mailboxes and I am randomly gaining recipes out in the world
Soo, you're looting the bookshelves, next to the mailbox, but you skip the mailbox? Like I said, yes, Alt-F4 is an option.
It's not one I'd make and it surprises me to still hear people doing it who act like they hate doing it but still they do it....
Dunno if you're implying that I'm doing it; not in the strict sense, just as part of the quest loop, exactly as designed.
I make many versions of the same weapon over the course of a playthrough using parts found in the world.
Why? Why waste the resources for the quality tiers that last a day? You're going to be absolutely fine with the quest loop items until you get to the point you can make something the quest loop won't provide. You can spend the time, or you can just go open the next quest loop end loot and find the same thing in it, for free.
There isn't much difference between slotting in a puffer coat vs slotting in some insulating liner vs slotting in a badge vs slotting in an injection. Probably immersion again?
Immersion, you can call it that. A character that reflects the gear changes, a world that lives around you (changing temps) forcing you to react, and the way to obtain a puffer was a clothing store, not a "Gather some snow, blueberries and ..." -shopping list. A world that provided meat for the hunter (now even that is tied to getting to burnt biome for boars.. quest loop!).
You can still see an image of a world there, if you stop and look for it. But the base nature of it has been shifting to a linear grind. The biome badge nonsense was the obvious culmination, both absolutely strictly linear and 100% a UI-mechanic. That's what TFP wants to be doing, so that's why they released it as was; unsuspecting of any wrong.
They want it linear, so everything is, how is this news?
