faatal
Fun Pimps Staff
Allan has a lot of it done. Hopefully it makes 2.2 stable, otherwise 2.3.Independent unlocking of biomes? This is a good idea. It's not fun when you have snow nearby, but you have to go to the burnt forest first, then to the desert and only after that you can unlock the snow biome. I hope this change will not take long to come.
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No plans. .5m pathing would use a lot more memory and be a lot slower. Specific obstacle checks may be added as needed especially once we see how bandits are performing.The POI overlaps are mild compared to before, but you are VERY close to solving them.
That's bad news regarding raycast vision and grid. That means major changes to a huge rewriting to make them better from the start... but bandits will also have that pathing so... "add sidewalking into a main behaviour" when there's a stuck check and then go to jumping/destroy, or get the stuck checks some convoluted love and make them to also detect the "type" of "stuckement" by making the entity "see" the obstacle when the "check" is activated so they can react into jumping, breaking or sidewalking. I might as well be spouting nonsense because I have no specific idea on how pathing and AI works in this game, but the question is....
Do you have future plans to improve the issue?
Can we hear them? I am interested.