PC V1.1 b4 EXP

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I mean binary in the sense of shafting console or PC players. I agree from a business standpoint it makes sense to prioritize a console launch. The issue is when you don't clearly communicate the implications to PC players.

I think looking at the other dev to say "well they don't provide good customer service, we are great by comparison" is not really it - you act in accordance with acceptable standards, not somebody else's.

In any event, yes, making the roadmap public and continually updating is pretty good. Like I said from my very first post - I have much appreciation for the work done and the product that the devs have delivered over the years.

But this is a really basic concern which must be addressed. It just has to be. It's a minimum standard to keep a customer appraised of important developments in advance like "1.0 isn't 1.0" and more restarts will be required - and the necessary workarounds. It takes no more than one post to do this - so I don't really see the "devs don't talk much beyond updates" point.

And to be honest I'm not really bothered, just disappointed. You can say "life is too short" while at the same time addressing valid and basic concerns. 

Whatever the case may be, I appreciate your attempts to offer insight. Regards.
Ok... I'll address this quickly.  Heh.  Can't seem to help myself. 

The standard in the game industry is unfortunately that game devs normally do not give detailed explanations.  I'm not saying that is good, but it is normal.  Being better than normal is still a good thing, even if it isn't as good as you might want.  Just my view on it. 

Now, I know the devs really don't post much at all on Steam.  That could certainly be improved.  But in here, in the update threads and dev threads, they have answered these questions.  When 1.0 was first announced, they told us before it was released.  I made my opinion on using that version number clear at the time.  They haven't said why it was changed and moved out of early access, but if it is due to console, I'm sure there is an NDA preventing them from saying that it is because of Microsoft or Sony.  Besides, you don't want to upset the people who decide whether or not you can publish the game or what features (like cross play) are allowed. 

And they have also said that although they will attempt to not require restarts going forward, they may still be necessary.  Again, that is them relying on this forum, where they do most their talking. 

Let me ask something.  What is your average number of days for a game (real time) before starting a new game?  And what would you guess is the number of real days for the normal player (not the ultra casual player who plays a could hours per week or the person playing on a persistent server that had games going hundreds of days, but the normal player)?  I won't give my guess since I don't have proof and you want proof of i guess something.  But what is your guess?  Now, keeping answer that in mind, 1.0 had been out for a couple weeks or so and stable would likely not be for another 2-3 weeks.  Would you say that the majority of players will have started a new game before stable hits?  If so, they could time their restart for when stable hits and get the new content without having to restart.  This doesn't help players who play experimental, of course, but experimental is expected to be not stable.  Just something to consider.

slowly? with a certain skill by level 40 I had, for example, a crucible without problems, without buying a single one magazine

amount of loot 0.75
Loot quantity only affects stacks.  If you would get 1 magazine, you will always get 1 magazine even at minimum loot quantity.  I'm not saying that everyone thinks it is slow.  But just read the magazine threads and you will see that most players complaining about magazines feel it is too slow.  Edit for clarification: if you set loot quantity higher, you will get more.  But you won't get less than 1.  And if you would get 2 of the same magazines, lower loot quantity could change that to 1, but it isn't common to get two of the same magazine in most loot containers.  And for me, I think magazines are at a good progression for the most part with how I play.  Only armor increases too quickly for me.  But I also don't go out of my way to loot all the mailboxes and crack a book store and buy every magazine I can find and I don't think the average player does either.  I also don't think that a single magazine is worth more than 300.  I don't even take a single magazine as a reward unless there isn't anything better.  This is really something best adjusted by a server that has this problem rather than for the normal game.

 
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So cool TFP are supporting mods with this game, BUT I would love to find a forum where Modders (such as myself) can contact the devs with queries to fix their code.  For example, my mod for A21 worked as intended, but my Particle Effects don't work for V1.0.  If only I could contact someone to understand what the solution is ... ?

 
So cool TFP are supporting mods with this game, BUT I would love to find a forum where Modders (such as myself) can contact the devs with queries to fix their code.  For example, my mod for A21 worked as intended, but my Particle Effects don't work for V1.0.  If only I could contact someone to understand what the solution is ... ?
Try asking on the mods discussions and requests forum.  You will probably get an answer to whatever questions you have.  The devs may not help you fix your code (they have other things to work on), but other modders will.

 
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LOOTCONTAINER BUG

if you seee this error its coming from zombie drop bags | doesn't matter which bag they all 3 started throwing the error- This is not a bug report.... Just info for anyone who sees the error and wonders what it is......... its zombie loot bags. 

024-08-08T01:51:50 730.235 INF EntityLootContainer_OnUpdateEntity_Prefix triggered. 2024-08-08T01:51:50 730.236

INF Entity loot container at position x: 1186.502 y: 35.97656 z

image.pngScreenshot_2024-08-07_205713.webp

024-08-08T01:51:50 730.235 INF EntityLootContainer_OnUpdateEntity_Prefix triggered. 2024-08-08T01:51:50 730.236

INF Entity loot container at position x: 1186.502 y: 35.97656 z

 
mm, the biggest mistake they made here was rushing to release the stable 1.0, they should have left it for 1 more month in experimental haha. Now those of us who have a dedicated server are suffering with the errors of 1.0. Especially with the damn vehicles. 🤣

 
Timed charge does zero damage to locked police cars.

Even after the sirens go off. Again, the timed charge does very little damage.

Is this intended?

1 charge should be enough to get the sirens blazing and another charge should shut it off and unlock the car.

Keep up the good work.

 
Timed charge does zero damage to locked police cars.

Even after the sirens go off. Again, the timed charge does very little damage.

Is this intended?

1 charge should be enough to get the sirens blazing and another charge should shut it off and unlock the car.

Keep up the good work.
They were looking into making it so cops aren't blowing up stuff like the cars in one shot.  Maybe they made a change and that's effected those charges.

 
The devs are not responsible for your mod breaking. Instead of telling them to fix their code, start with yourself.
My bad. I meant to type '...fix MY code'.  I am not expecting them to change their code.

I posted my problem here.... but haven't found a solution as yet....

Try asking on the mods discussions and requests forum.  You will probably get an answer to whatever questions you have.  The devs may not help you fix your code (they have other things to work on), but other modders will.
Tried that.  No solution as yet...




 
LOOTCONTAINER BUG

if you seee this error its coming from zombie drop bags | doesn't matter which bag they all 3 started throwing the error- This is not a bug report.... Just info for anyone who sees the error and wonders what it is......... its zombie loot bags. 

024-08-08T01:51:50 730.235 INF EntityLootContainer_OnUpdateEntity_Prefix triggered. 2024-08-08T01:51:50 730.236

INF Entity loot container at position x: 1186.502 y: 35.97656 z

View attachment 31871View attachment 31872

024-08-08T01:51:50 730.235 INF EntityLootContainer_OnUpdateEntity_Prefix triggered. 2024-08-08T01:51:50 730.236

INF Entity loot container at position x: 1186.502 y: 35.97656 z
Looks like a rogue harmony patch. Contact the maker i would say.

 
Edit for clarification: if you set loot quantity higher, you will get more.  But you won't get less than 1.
You are wrong. I played with the loot setting 0.8, empty nests or empty mailboxes are a fairly common occurrence.

 
Timed charge does zero damage to locked police cars.

Even after the sirens go off. Again, the timed charge does very little damage.

Is this intended?

1 charge should be enough to get the sirens blazing and another charge should shut it off and unlock the car.

Keep up the good work.


In my experience, the siren goes off at the moment the lock is broken. There should be no need for a second charge. Without a timed charge, just pounding the police car with a pickaxe, the lock breaks then the alarm goes off, then you kill all the spawns, then you go to the car and open it. The siren never goes off before the lock breaks so if you use a timed charge and it makes the siren go off then that should mean that the lock ought to be broken.

 
For a game that has awesome re-playability (in fact to me it's one of the only games i have played that is so replayable), restarting progress would not be an issue to me. All the time i've played it, i've never had a need to restart before i was planning to, but if i did, it's no biggie to me, all part of the fun, that initial struggle to survive never gets old, and any previous progress was enjoyed, so a potential restart would never be a loss to me either. Just my 5 cents

 
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Salut a tous mes amis joueurs 

Je joue actuellement sur Xbox série x et partiellement sur la série s . 

J'adore se jeu , mais les freezes deviennent vraiment très pénibles. 

Les soirs de lune de sang le jeu devient complètement injouable ! Trop de freeze mon dieu . 

A quand une mise a jour

Merci a vous 

 
Salut a tous mes amis joueurs 

Je joue actuellement sur Xbox série x et partiellement sur la série s . 

J'adore se jeu , mais les freezes deviennent vraiment très pénibles. 

Les soirs de lune de sang le jeu devient complètement injouable ! Trop de freeze mon dieu . 

A quand une mise a jour

Merci a vous 
Took 10 seconds, just saying....

Hi to all my gaming friends I currently play on Xbox series x and partially on the series s. I love this game, but the freezes become really annoying. On blood moon evenings, the game becomes completely unplayable! Too much freeze my god. When will there be an update Thank you

 
mm, the biggest mistake they made here was rushing to release the stable 1.0, they should have left it for 1 more month in experimental haha. Now those of us who have a dedicated server are suffering with the errors of 1.0. Especially with the damn vehicles. 🤣


I think you are right. But the console release meant they had to give out a release date in advance and I don#t think they are used to this kind of fixed schedule. On the positive side this probably means they did not start with doing crunch development. The health of their employees should be more important than a few bugs more, to them and us players.

 
So anybodynknow if ps5 will get fixed because im getting 15fps its utterly shamefull how bad the fps is CONSISTENTLY i rlly love the game but it is unplayable rlly sad to see 

No other game has this issue

Clear cache on ps5 helps alot for those who wonder 

But the towns are still prone to lag alot and crash just to let u know

 
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1. I'm getting locked out of content that I should be getting - or I gotta restart 40+ hours of progress. No complaints if it's alpha, but this is not alpha anymore. Factors like console availability do not concern me. When you make it 1.0, you're creating an expectation, under which I start a new game and don't expect any need at all for a restart after that.

If the content isn't worth a restart, why do the devs say "it's strongly recommended"? POI stuff seems pretty important.


Content you **should be** getting is for example bandits, since that was promised. Content like new POIs are not, they are freebees. I can not see this as a bad thing even if it may take time to actually see them in the game. The alternative is for TFP to keep them under lock until the next major upgrade.

The POI fixes I see in this patch are rather unimportant optimizations. They improve the hints so the player finds his way around better or that he can open doors even if he overlooks one keyrack, etc.. The alternative is always to just destroy a few blocks and make your own way. I would not even have updated our co-op game to experimental if not one of my group already had downloaded the new version

The devs have always recommended to restart mainly for their own selfish reasons: They want valid bug reports. If you are not playing a clean restarted version they can't be sure that a reported bug isn't a leftover from using an old game. For you continuing a game (from my personal experience) is mostly without consequences, my group has always continued playing the game over multiple patches and we had to restart maybe twice in 6 years because of bugs emerging, and both events were long ago.

 
Content you **should be** getting is for example bandits, since that was promised. Content like new POIs are not, they are freebees. I can not see this as a bad thing even if it may take time to actually see them in the game. The alternative is for TFP to keep them under lock until the next major upgrade.

The POI fixes I see in this patch are rather unimportant optimizations. They improve the hints so the player finds his way around better or that he can open doors even if he overlooks one keyrack, etc.. The alternative is always to just destroy a few blocks and make your own way. I would not even have updated our co-op game to experimental if not one of my group already had downloaded the new version

The devs have always recommended to restart mainly for their own selfish reasons: They want valid bug reports. If you are not playing a clean restarted version they can't be sure that a reported bug isn't a leftover from using an old game. For you continuing a game (from my personal experience) is mostly without consequences, my group has always continued playing the game over multiple patches and we had to restart maybe twice in 6 years because of bugs emerging, and both events were long ago.


This is all fair - regardless there is not a good communication between developer and customer. The argument has been raised of "they had to call it 1.0 for console players" but it still does not explain why this couldn't be properly addressed in what would only have to be 1 simple post on the Steam page, for Steam users. It's that simple, all it would have taken to address all these concerns.

I feel like in general, judging by some of the reactions I've got in my notifications from some of the other members who frequent these forums, there is not much wrong one can say about this game and certain choices made, and to me that's pretty negative. I've been respectful and made sure to express my gratitude and appreciation for the work put into this game over the years. There's often multitudes more negativity in some of the stray complains you get here like "how about you actually fix [x] for a change" / "this ruins the game!!!" "ugh why did you do this for!!" - I tried to include a level of consideration to my concern, yet the response to my comment has been a lot more, shall we say, noticeable.

I just found that this point required better communication. After all - anything can be criticised, provided it's done with respect. 

 
@DED-EFIM

I have a question and a supposition to your post.

First what map or seed are you playing on?

I now play on both offline solo and a dedicated server with my friend,
I have yet to find that many traders on a map, with out specifically
modding it in. Personally Id like to play or render that map for my local
play and possibly add it to the server, because of the way my friend plays,
and because it reminds me of an older alpha that I liked.

If it's been modded then the modder would assume the responsibility of inflating
the prices.

If not modded then it pointed to a prevalent playstyle, Artificial LBD which was
removed, the only difference is the players you mentioned are just using a different
medium to to recreate a set result. In every game i have ever observed there are going
to be those that race to have an exorbitant quantity of ingame currency or commodities.
Years passed it would be accomplished with afk macroing.

The clear example you used was "having only a wrench I can earn 30000 dukes on
disassembling equipment in one game day" You can do the same thing with a bow and lvl 2
tracker, but that's only if I just do that vs playing the other aspects of the game. But
I don't want to cheat myself from the other aspects of the game or the limited time I'm
playing that's more like the old grinding way.

Either way I'm interested, mod, no mod, or seed name. I'll check back later got to go to work.

 
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