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Subquake's Undead Legacy

Good Day Subquake

2 .. quick question

1) .. Is there anyway to speed up load time on the Launcher? .. It takes 10min 40 sec to get into the main game from the time you hit _ Pre-Sync 2:32:90 then Play Mod 2:29:18 and the rest is after you hit launch game .. from your menu.

       I Know _ you can't Rush genius, But I was just wondering.

2) .. How in the heck do you get murky water from a toilet (0 of 5) not in hand ?? What am I missing here?

Thank You .. Take Care and Be Safe ... the Old Gamer .. 😌

 
Good Day Subquake

2 .. quick question

1) .. Is there anyway to speed up load time on the Launcher? .. It takes 10min 40 sec to get into the main game from the time you hit _ Pre-Sync 2:32:90 then Play Mod 2:29:18 and the rest is after you hit launch game .. from your menu.

       I Know _ you can't Rush genius, But I was just wondering.

2) .. How in the heck do you get murky water from a toilet (0 of 5) not in hand ?? What am I missing here?

Thank You .. Take Care and Be Safe ... the Old Gamer .. 😌


Hi gpcstargate

It takes me about 20 minutes to load the game and then I can play, it's a tedium.
To get water you must mark 1 of 2,4 of 6, etc, then you must press E and collect it with the bottles.
Regards

 
Hi gpcstargate

It takes me about 20 minutes to load the game and then I can play, it's a tedium.
To get water you must mark 1 of 2,4 of 6, etc, then you must press E and collect it with the bottles.
Regards
Yell .. After thinking about it .. Yes it was kinda silly question .. Water = Jars .. 😁

 
Thinking about trying this mod.  Was wondering if the creature packs mod would play nicely with it?  Like to have as much variety as possible.

 
Maybe I'm just blind, but is there a block you can make early game that doesn't require nails?  It's be nice to be able to somehow block the doors of the POI I took over, but I didn't notice any blocks that didn't require nails or some other more advanced resource (could have sworn there was a wood block or something in the 16.4 version, but I could be thinking of another mod, it's been a while.)

Also, just a suggestion, but some sort of simple ladders that require maybe wood, planks and rope (the idea being you would notch the logs and tie the planks in place with rope) would be cool.  It could be something that any damage would 1-shot.  Just found it a bit frustrating that I needed something like 150 nails to make enough ladders to get to my base (I tend to live on top of POIs in the early game.)

Finally, I saw that people are apparently running okay with a Nitrogen map, but I'm curious if using the compo pack would cause a problem (other than potentially unbalanced POIs, of course.)

 
Hey Sub, is there any way to lock slots in the backpack? I haven't tried to add a mod, but I suspect it wouldn't work with your UI.

 
Hey Sub, is there any way to lock slots in the backpack? I haven't tried to add a mod, but I suspect it wouldn't work with your UI.
Not yet, no, but it is planned, however I can't say when. Problems start with sorting buttons, the UI must understand to move locked tag along with the item wherever it gets sorted in, also it has to be persistent between exiting save/reloading or logging out of a server then logging back in.

 
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When creating boiled water in the campfire it takes the murky water and gives me an empty container, so in the end it doubles my jars/bottles. My work around is to drop the extra jars/bottles, using experimental through the mod launcher, only extra mods are survivor/bandits, more animals and more zombies all same mod author for those 3.

 
BUG:

Can't launch the game through steam with the mod loaded in.

Also. Pressing TAB for the crafting menu causes mass lag due to items being loaded in at the same time on the crafting side.

Game freezes up when you move items in your inventory. As it loads crafting options on the left.

I prevent this by sticking to the 'favorite' tag. Which doesn't allow items to load in at mass amounts when you open crafting menu.

It feels very unstable on that end. Due to the endless inventory slots. It would be great to have 'page' like UI for the crafting menu side to prevent lag.

 
When creating boiled water in the campfire it takes the murky water and gives me an empty container, so in the end it doubles my jars/bottles. My work around is to drop the extra jars/bottles, using experimental through the mod launcher, only extra mods are survivor/bandits, more animals and more zombies all same mod author for those 3.
Will be fixed in next stable version, glad you spotted that!
 

BUG:

Can't launch the game through steam with the mod loaded in.

Also. Pressing TAB for the crafting menu causes mass lag due to items being loaded in at the same time on the crafting side.

Game freezes up when you move items in your inventory. As it loads crafting options on the left.

I prevent this by sticking to the 'favorite' tag. Which doesn't allow items to load in at mass amounts when you open crafting menu.

It feels very unstable on that end. Due to the endless inventory slots. It would be great to have 'page' like UI for the crafting menu side to prevent lag.
You should never install mods over the steam copy of the game. Always make a copy of vanilla, then apply the mod to the copy of the game.

Sounds like you need a PC upgrade, I and majority of UL players don't experience that. To reduce lag, you might want to check out Undead Legacy custom game option: Recipe Filter.

 
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Will be fixed in next stable version, glad you spotted that!
 

You should never install mods over the steam copy of the game. Always make a copy of vanilla, then apply the mod to the copy of the game.

Sounds like you need a PC upgrade, I and majority of UL players don't experience that. To reduce lag, you might want to check out Undead Legacy custom game option: Recipe Filter.
My PC is quite decent actually. It runs 7 days to die perfectly, it just @%$#s its own pants when using the crafting tab.

The issue is that the game loads up ALL crafting options in one go. Which causes the lag.

I am not entirely sure what you mean with the recipe filter though.

And I am just saying regarding the steam issue, that most mods tend to work through out steam. Though I don't understand what you mean with "You should never install mods over the steam copy of the game. Always make a copy of vanilla, then apply the mod to the copy of the game."? Mods are installed always through the usual mod directory steam or not steam?

I get the game to work by just running the .exe within the installation folder. But alas, I'll inform said server that this is not going to change in that case.

Thank you for clearing that up!

 
Had a question about the land claim blocks. They are currently locked behind the artisan workbench. That's a high bar for the block. Any thought about bumping it down to the carpenters workbench?

Other then that your interface is amazing. The best beyond any doubt! I also like the granular items and ingredients and finally the weight management just makes a lot of sense compared to vanilla.

Also, I'm using the creature pack and so far I have not run into any load problems. I'm getting a lot of soldiers and ferals in some of the POIs on day one. I don't know if that is some between the mods talking to each other for the custom POIs from the COMPO PACK.

Cheers,

Trionicb

 
When playing multiplayer on two local pc's the client cant fill jars at faucets etc. They always get 0/X even when I see available water.

 
When playing multiplayer on two local pc's the client cant fill jars at faucets etc. They always get 0/X even when I see available water.
It's a known multiplayer issue, if one uses the faucets, the other doesn't see the correct value. Not sure when it will be fixed, no promises.

 
Hi guys,

@Subquake

I'm having a little issue with the last exp release.

I've downloaded and installed the exp release v2.2.09EXP as usual, but when I run the game, the MOD version shown at the lower left angle of the screen is still v2.2.08EXP, not v2.2.09EXP as expected.

Thank you very much for your hard work and for share the MOD with the comunity.

Best Regards.

Makurth.

 
Hi guys,

@Subquake

I'm having a little issue with the last exp release.

I've downloaded and installed the exp release v2.2.09EXP as usual, but when I run the game, the MOD version shown at the lower left angle of the screen is still v2.2.08EXP, not v2.2.09EXP as expected.

Thank you very much for your hard work and for share the MOD with the comunity.

Best Regards.

Makurth.


Hi Makurth

Version 2.2.09 has not released it yet, so the version you downloaded continues to show 2.2.08.
Regards

P.D.  At least not for this forum, I downloaded it again and it was still in v2.2.08.

 
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Hey Subquake, I'm really enjoying this so far, I just wanted to ask a few questions about how some of this mod works.  

I think the lockpicks are new with this mod, right? I don't remember seeing these in vanilla.  I've tried using them on every door I've found, but I'm unable to use them.  Are these only for other player placed down doors/chests?  Or is something broken with these, or am I not using these right?

I have a problem where I've taken over a small house poi as a temp base, and wolfs and dogs and zombies are spawning close and in it sometimes when I come back.  Is there a land claim block like in vanilla helping to prevent this, or some equivalent? 

I was having some trouble trying to plant seeds earlier, I don't think I was able to plant them just in the ground.  I read the journal entry for farming and I think it mentioned I needed to get the ability to do it from something, but I was not able to find a perk or skill or anything in the character menu.  Is this something I just have to find in a loot drop?

Thanks a lot for all of the work on this mod, it's been a really refreshing experience playing this game again.

 
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