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Subquake's Undead Legacy

Is anyone else having the same problem with shotguns that when you shoot at an enemy, there's like a half second lag on each hit? How do i fix that?

No such problem in vanilla or other mods i've tried.

 
Quick question: what determines the crafting quality (tier) of a tool/weapon? Can't seem to find it :(


Build yourself a research station and place it. It unlocks schematics to level up things like items and weapons. Start with the lowest tier ( Believe its E, highest seems to be A? ) and work your way higher when you have the required bits. There's tiers of tables and benches as well, but its a place to start.

I've no idea if you can simply wait and build the highest Tier bench, and have it do everything. Perhaps Subquake can clarify.

 
I have looked but haven't see anyone post this:

Carpenters Axe is needed to create the Carpenter's bench tier 2 yet the wooden handle needed to make the carpenter's axe can only be made in the carpenters bench tier 2.

I know you can find it in loot, but I am 9 days in and haven't seen it yet.

 
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I have looked but haven't see anyone post this:

Carpenters Axe is needed to create the Carpenter's bench tier 2 yet the wooden handle needed to make the carpenter's axe can only be made in the carpenters bench tier 2.

I know you can find it in loot, but I am 9 days in and haven't seen it yet.
2.2.04 Update made it possible to make the handle in the Carpenter's Table Tier 1, make sure to keep the mod updated  ;)

 
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Any chance maybe to get the ability to craft or somehow acquire the number of fluid containing barrels (Fuel, water, beer)  about the map for mass storage at base(s)? Possibly learned through research as well before being able to craft in order to balance things out a little more? This would be great for RP purposes as well, though I could also see how it could get a little "OP" if you could just pick them up off the bat from breaking them... but given if they would have to be learned, and in the case of fuel barrels possibly call for steel plating to craft, I think it would be a fair trade for a bit of storage.

 
Can someone tell me what I'm doing wrong? I copied the folders to the 7 days folder and disabled anti cheat. When I launch the game I get no audio but everything else seems to work fine.

 
Hello Sub, I'm playing experimental 2.2.07. I've encountered an issue where none of the firearms reload - they show the weapon physically being loaded; however, the rounds never enter (or register) the weapon. Any idea on how to fix this?

 
Hello Sub, I'm playing experimental 2.2.07. I've encountered an issue where none of the firearms reload - they show the weapon physically being loaded; however, the rounds never enter (or register) the weapon. Any idea on how to fix this?
Standby for a hotfix. I needed some sleep :)

 
Ok, another issue. To make the Tier 3 Carpenters bench schematic it asks for the actual Tier 2 carpenters bench to be used for materials. Then to create the Tier 3 Carpenters bench it also asks for a Tier 2 bench for materials. Is this intended and I need to make a 2nd Tier 2 bench? Which also needs a Tier 1 bench to make.

 
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I've installed the mod but, when i die. The game doesn't allow me to respawn.

It keeps me dead. No options given to respawn.

You can't start the game via steam either.

 
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I've installed the mod but, when i die. The game doesn't allow me to respawn.

It keeps me dead. No options given to respawn.

You can't start the game via steam either.
Nevermind, i managed to fix it. Was a another mod.

Still can't launch it through steam though.

 
All I have to say about this mod is WOW. This adds so much complexity to the game that I love it! Just got done with a 4/5 hour binge and I'm nowhere near ready for what's to come on horde night. I really enjoy the fact that I have to prep before I go out to quest/scavenge. One thing I would love for the mod is possibly a wiki page. I'm all for figuring the game and all of it's steps out on my own but I would enjoy having somewhere to look for when I forget how to do something (Which will happen to me since I'm a father of 3 and it could be a week or so before I play again lol.) Hell, I'd even be willing to help with writing a wiki page.

 
All I have to say about this mod is WOW. This adds so much complexity to the game that I love it! Just got done with a 4/5 hour binge and I'm nowhere near ready for what's to come on horde night. I really enjoy the fact that I have to prep before I go out to quest/scavenge. One thing I would love for the mod is possibly a wiki page. I'm all for figuring the game and all of it's steps out on my own but I would enjoy having somewhere to look for when I forget how to do something (Which will happen to me since I'm a father of 3 and it could be a week or so before I play again lol.) Hell, I'd even be willing to help with writing a wiki page.
There is an official website/wiki listed in the first post. Maybe that's what you're looking for? Link below!

Official Website/Wiki

 
If you pay attention to what the user interface is showing, you shouldn't need a wiki, listing all recipes and items, because the item info panel is more advanced than vanilla or any other mod out there for 7 days to die, it shows what ammo a gun uses, what you need to repair something, what material it is made out of, recipe list if you hover over a recipe will show where something is crafted if you are not in the right workstation.

 
If you pay attention to what the user interface is showing, you shouldn't need a wiki, listing all recipes and items, because the item info panel is more advanced than vanilla or any other mod out there for 7 days to die, it shows what ammo a gun uses, what you need to repair something, what material it is made out of, recipe list if you hover over a recipe will show where something is crafted if you are not in the right workstation.
The only thing I havent been able to figure out on my own so far is how to repair vehicles and I had to search the internet. I have no complaints what so ever and think you did an awesome job displaying all the information in the UI.

 
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