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Subquake's Undead Legacy

10 AM October 30th... due date for the mod.

*attempts to practice patience..... by checking the forum post every half hour*
*is reeing internally*
hahaha I know exactly what you mean im sitting here waiting since 6 AM lul
Well he didn't give a specific time and I dont know which timezone he lives in so we'll just have to be patient ;)

 
Just a quick question, would this be compatible with nitrogen map generation or does it have it's own changes in RWG that require in game generation for some of the content?

Also, I can't begin to explain the hype! I've been waiting for this for over a year. Thanks for all the hard work you put into this project despite everything in all that time and remaining dedicated to finishing it in light of all that. Nitrogen or not I'm already going through the grueling process of generating a 16k map in game just for this.....even if it does take like 40+ minutes, but man it's worth it for this.

 
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Mod is officially launched! Huge thanks for all the QA-Test team members, that suffered through and help me find all the bugs!

@KinaUndead Some testers had success running mod with Nitrogen, mod currently doesn't have any RWG changes, but it has changes in biomes.xml

 
Mod is officially launched! Huge thanks for all the QA-Test team members, that suffered through and help me find all the bugs!

@KinaUndead Some testers had success running mod with Nitrogen, mod currently doesn't have any RWG changes, but it has changes in biomes.xml


You beat me to saying it, Subquake.
At the moment I am testing it, thank you very much for the hard work.

 
Mod is officially launched! Huge thanks for all the QA-Test team members, that suffered through and help me find all the bugs!

@KinaUndead Some testers had success running mod with Nitrogen, mod currently doesn't have any RWG changes, but it has changes in biomes.xml


Alright, I think I'll possibly give it a try then! Though, that being said.. are the biome changes necessary to the experience or are they mostly just influential to the way the biomes generate themselves? (Such as, would I be missing anything in the biomes.. or is it just biome size differences-- etc)

Thanks again, and I really appreciate the quick reply! I'd meant to ask this earlier too but I actually got preoccupied with trying it out a bit then had to step out for awhile.

 
I love the UI, look so fresh, modern an inviting compared to vanilla. I have been modding darkness falls for 2 months now, so I cant use your compete mod, but I would love to use the UI, and chance to get it separated?

 
I love the UI, look so fresh, modern an inviting compared to vanilla. I have been modding darkness falls for 2 months now, so I cant use your compete mod, but I would love to use the UI, and chance to get it separated?
No, UI won't work without the mod. It's technically impossible, it was designed to complement Undead Legacy mod and has been deeply integrated in the game files to offer you all the quality of life features it has. It's not just XMLs and images, there's a lot of backend C# code making it all work and come to life!

 
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@Subquake, congrats on the release! Good job. This is the very first time I tried Undead Legacy (I never played it in previous Alphas). I've been playing it for hours now and it's cool. Kinda feels like old Alphas, except with some new, advanced features and modern look. The gameplay isn't as easy as vanilla, but I think it's reasonably challenging, not too challenging like some other overhauls with absurdly crazy difficulty lol. I feel like it's more or less what most of us average players expect from the game and I like it.

If you ever added NPC survivors and some story, that would make it perfect lol.

 
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Remembered this mod well from the Alpha 16 days, glad to see its back and has more content. Thank you for your continued work, and releasing it for Alpha 19. The UI, workstations and new items look great, too.

 
Thank you Subquake for all your hard work thru these hard times.

Take Care and Be Safe ... the Old Gamer .. 😌

PS .. Only thing I disagree with; is ONLY 3 slots on a level 6 weapon .. should be at least a 5 slot on upgrade .. a bit grinding, but OK.

 
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Hi Subquake

Any possibility that you add to the Undead legacy mod, the compatibility to be able to compile with DMT the Sphereii-Core mod and Legacy distain terrain, those mods have been very helpful in terms of performance, now the game is lagging a bit, or you could add them.
Regards

 
I just realized that the mod notifies you of updates via the main menu and even has retroactive patch notes for the patches that come out even without having done anything on your the players end..... Like, seriously lol... how are you not hired by fun pimps as the main developer? I feel like the game would probably of been completed by now, and to much better results.

 
Hi Subquake

Any possibility that you add to the Undead legacy mod, the compatibility to be able to compile with DMT the Sphereii-Core mod and Legacy distain terrain, those mods have been very helpful in terms of performance, now the game is lagging a bit, or you could add them.
Regards
They aren't compatible, no plans to make it so any time soon or maybe never. I try to avoid using other people code, but nothing set in stone, just don't want to get your hopes up

 
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Good day Subquake

I think there might be an issue when trying to do 16k map .. after almost 2 hrs .. I had to ctrl _ alt _ delete out it was in "generating town" cycle for more than hour .. Your icon in the lower left corner was turning at a crawl .. so wasn't sure if it had frost up or not .. But at almost 2 hrs for RWG map is kinda Bad.

An 8k only took 23 minutes .. which is about normal for RWG ... not sure what happen on the 16k

I can make a 12k on nitrogen all day long in about 5-6 minutes.

Maybe you could offer a 12k option also,

Just a couple thoughts, maybe I will try a 16k again tomorrow and see what happens ... the Old Gamer .. 😌

 
Good day Subquake

I think there might be an issue when trying to do 16k map .. after almost 2 hrs .. I had to ctrl _ alt _ delete out it was in "generating town" cycle for more than hour .. Your icon in the lower left corner was turning at a crawl .. so wasn't sure if it had frost up or not .. But at almost 2 hrs for RWG map is kinda Bad.

An 8k only took 23 minutes .. which is about normal for RWG ... not sure what happen on the 16k

I can make a 12k on nitrogen all day long in about 5-6 minutes.

Maybe you could offer a 12k option also,

Just a couple thoughts, maybe I will try a 16k again tomorrow and see what happens ... the Old Gamer .. 😌
You just need patience. I don't normally go above 8k maps but just done one to test and worked fine, generation took 63 minutes for me.

 
Good day Subquake

An update on the 16k map RWG ... I learned my LESSON ... Never again and I'm hoping it is a good map to play on

After .. 3 hrs _ 7 minutes _ 40 second + getting into game ... ( this is on a 64 ram _ gaming tower )

picture of proof on time .. 

Have a good weekend .. Take Care and Be Safe ... the Old Gamer .. 😌 



View attachment 16204

 
Well hopefully TFP are improving random world generation speeds with A20 based on their first A20 developer stream vod.

Also 2.2.04 update is live for UL

 
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