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I really enjoyed this POI when I found it last night: https://steamcommunity.com/app/251570/discussions/10/1755772193679812100/ Unfortunately the ROGUE ANGRY 7DTD Steam moderators moved it to "Survivor Stories" with all of like 200 posts, guaranteeing it to never be seen again. I tried to do a nice thing TFP, sorry the moderators for your excellent game run rampant like nazi idiots over there. Great game, great POI fun in A18, Steam is sinking the product.
A18.1, Insane difficulty, 64 zombies This is a bit of a cheesy base design since it essentially allows you to ignore all enemies. This base was built on the edge of a canyon, with a 57 meter drop below the hole. There is no path out of the canyon, so zombies just run around at the bottom. They eventually die from time. I call it “The Crapper” because the design kinda reminds me of a toilet, the zombies fall through like turds, and it’s a crappy exploit to avoid them. 😝 This could be mimicked anywhere. You could just dig a random hole to bedrock, let them fall, and ignore the BM. This could also be used to secure crafting benches, forges, etc. Just make one path to them, and force the zombies in a hole. As far as I know...
LazMan vs Day 49 Horde
Alpha 18.1 experimental (Build 8), Default Difficulty (Adventurer), 16 max alive. Intelligence / Perception Build (Level 46, Game Stage 110, 60 Minute Days) Not too many changes since the last horde night (Day 42). Upgraded some more blocks to concrete/reinforced concrete, added a couple more electric fence posts to make 2 of the electric wires parallel with the rest and added an additional electric switch to allow me to turn off the automatic turrets separately from the rest of the electrical grid as needed. Ton's of cops, soliders, and radiated which definitely made it more challenging. :) Here are a couple of screenshots from the night: Video: [video=youtube_share;Fv5Ii3T_bZM]
-= Fear the 7th Day =-
I had a feeling it was the 7th day at early dawn Soon my fears became certainty and I knew I was in for a rough night At this point I heard the distant screams.... Luckily, I had a vicious predator to protect my base After his feast of zombie flesh, he kicked back for a lazy afternoon nap :sleep:
LazMan vs Day 42 Horde
Alpha 18.1 experimental (Build 8), Default Difficulty (Adventurer), 12 max alive. Intelligence / Perception Build (Level 41, Game Stage 98, 60 Minute Days) Day 42 Horde Night - Compact Flagstone/Concrete horde base in the snow biome. 5 x junk turrets, 13 x Electric Trip Wires, 4 x dart traps, 1 x Shotgun turret, 1 x SMG turret and active base defense. Had my first radiated show up... :) Video: [video=youtube_share;MUXU9V1v8Dg]
I used the dock of the Bait Shop as my foundation. Electric fences running horizontally with dart traps shooting down on their heads. If they can make it through the first 8 rows, the blade traps quickly take them down. I've found this base to be very effective and efficient. The space needed is minimal, and you barely need to use any ammo. I only shoot the radiated cops so they don't damage anything with their explosion. Day 49 Blood Moon:
Since this is not my base design, and therefor used quite a bit, i took a look at the wedgetip fallbase. It's pretty much a classic these days anyway. Thought i try to improve the dps of it a little bit. And this is what i came up with. Quite deadly, trust me, i'm an amateur. edit: The dart traps under our feet are vulnerable to cops spit btw. Don't underestimate the damage done by radiated cops, just saying.
LazMan vs Day 35 Horde
Alpha 18.1 experimental (Build 6), Default Difficulty (Adventurer), 10 max alive. Intelligence / Perception Build (Level 37, Game Stage 85, 60 Minute Days) Day 35 Horde Night - Compact Flagstone/Concrete horde base in the snow biome. 3 x junk turrets, Electric Fencing (north side wiring error), 4 x dart traps, 1 x Shotgun turret, 1 x SMG turret (ammo not locked :p ) and active base defense. Base Diagram: Electrified Stairs: Since the Day 28 Horde Night, the following changes were made: 1) Moved 3 turrets to other sides of stairs to make them less likely to trigger demolisher explosions 2) Added SMG turret (but forgot to lock ammo :p ) 3) Added 2 more dart traps (but forgot to lock ammo for one of them) 4) Added electrical...
LazMan vs Day 28 Horde
Alpha 18.1 experimental (Build 6), Default Difficulty (Adventurer), 10 max alive. Intelligence / Perception Build (Level 32, Game Stage 70, 60 Minute Days) Day 28 Horde Night - Small flagstone horde base in the snow biome. 3 x junk turrets, Electric Fencing, 2 x dart traps, 1 x shotgun turret and active base defense. Video: [video=youtube_share;by6hbk5AYfc] Enjoy!!! :)
LazMan vs Day 21 Horde
Alpha 18.1 experimental, Default Difficulty (Adventurer), 10 max alive. Intelligence / Perception Build (Level 25 / GS 50) Day 21 Horde Night - Small flagstone horde base in the snow biome upgraded with dart traps and electrical fencing. Dual junk turret defense and active base defense. Top View: Video (Enjoy!!!): [video=youtube_share;3b8WRkr7dk4]
A18 finger base.
EDIT: This design is slightly outdated, and not suited for larger hordes. Still good enough for daily bases though. Just wanted to share a few images of a base concept i started with in A17, and still seem to work in A18e. The basics are simple: Solid base, 3 blocks high. Towards the base, i made "fingers", and a path of spikes towards the base. The zombies will try to path over the spikes, and damage themself in the process. Once a finger is cleared of spikes, the zombies will try to path along the next finger. And so on, until all spikes are depleted, then they will attack the main base. However, i can replace the spikes on one finger when the zombies work they way across another. This is why the 2 blocks closest to the base are...
Welcome to the Institute
So I never got around to finishing it since it caved in twice before attempt number 3, but I finished the scenic room or entrance, dining quarters before I figured I would throw it until a18 comes out, might give it another crack some day, thought id share what I had done at least lol. Featured and plans: Its a fully underground base inspired by the Institute from fallout 4. It was designed to have 4 quarters and the center room connecting the quarters. The idea was 1 quarter would be dining leading to a food storage room, 1 medical/chemist leading to the hydroponics farm room, 1 manufacturing area leading to general storage room, and lastly the underground garage leading to the 'kill room' for horde nights, and leaving the 2nd level...
LazMan vs Day 14 Horde
Difficulty: Adventurer (8 Alive, 60 min days) Intelligence / Perception Build (Level 17) Small flagstone/wooden bar horde base in the snow biome. Dual junk turret defense and active base defense. Exciting defense that lasted shortly past midnight. Learned alot for preparations for next horde night. :) Video: [video=youtube_share;ilH05tRc7qE]
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