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-= Fear the 7th Day =-
I had a feeling it was the 7th day at early dawn Soon my fears became certainty and I knew I was in for a rough night At this point I heard the distant screams.... Luckily, I had a vicious predator to protect my base After his feast of zombie flesh, he kicked back for a lazy afternoon nap :sleep:
LazMan vs Day 42 Horde
Alpha 18.1 experimental (Build 8), Default Difficulty (Adventurer), 12 max alive. Intelligence / Perception Build (Level 41, Game Stage 98, 60 Minute Days) Day 42 Horde Night - Compact Flagstone/Concrete horde base in the snow biome. 5 x junk turrets, 13 x Electric Trip Wires, 4 x dart traps, 1 x Shotgun turret, 1 x SMG turret and active base defense. Had my first radiated show up... :) Video: [video=youtube_share;MUXU9V1v8Dg]
I used the dock of the Bait Shop as my foundation. Electric fences running horizontally with dart traps shooting down on their heads. If they can make it through the first 8 rows, the blade traps quickly take them down. I've found this base to be very effective and efficient. The space needed is minimal, and you barely need to use any ammo. I only shoot the radiated cops so they don't damage anything with their explosion. Day 49 Blood Moon:
Since this is not my base design, and therefor used quite a bit, i took a look at the wedgetip fallbase. It's pretty much a classic these days anyway. Thought i try to improve the dps of it a little bit. And this is what i came up with. Quite deadly, trust me, i'm an amateur. edit: The dart traps under our feet are vulnerable to cops spit btw. Don't underestimate the damage done by radiated cops, just saying.
LazMan vs Day 35 Horde
Alpha 18.1 experimental (Build 6), Default Difficulty (Adventurer), 10 max alive. Intelligence / Perception Build (Level 37, Game Stage 85, 60 Minute Days) Day 35 Horde Night - Compact Flagstone/Concrete horde base in the snow biome. 3 x junk turrets, Electric Fencing (north side wiring error), 4 x dart traps, 1 x Shotgun turret, 1 x SMG turret (ammo not locked :p ) and active base defense. Base Diagram: Electrified Stairs: Since the Day 28 Horde Night, the following changes were made: 1) Moved 3 turrets to other sides of stairs to make them less likely to trigger demolisher explosions 2) Added SMG turret (but forgot to lock ammo :p ) 3) Added 2 more dart traps (but forgot to lock ammo for one of them) 4) Added electrical...
LazMan vs Day 28 Horde
Alpha 18.1 experimental (Build 6), Default Difficulty (Adventurer), 10 max alive. Intelligence / Perception Build (Level 32, Game Stage 70, 60 Minute Days) Day 28 Horde Night - Small flagstone horde base in the snow biome. 3 x junk turrets, Electric Fencing, 2 x dart traps, 1 x shotgun turret and active base defense. Video: [video=youtube_share;by6hbk5AYfc] Enjoy!!! :)
LazMan vs Day 21 Horde
Alpha 18.1 experimental, Default Difficulty (Adventurer), 10 max alive. Intelligence / Perception Build (Level 25 / GS 50) Day 21 Horde Night - Small flagstone horde base in the snow biome upgraded with dart traps and electrical fencing. Dual junk turret defense and active base defense. Top View: Video (Enjoy!!!): [video=youtube_share;3b8WRkr7dk4]
A18 finger base.
EDIT: This design is slightly outdated, and not suited for larger hordes. Still good enough for daily bases though. Just wanted to share a few images of a base concept i started with in A17, and still seem to work in A18e. The basics are simple: Solid base, 3 blocks high. Towards the base, i made "fingers", and a path of spikes towards the base. The zombies will try to path over the spikes, and damage themself in the process. Once a finger is cleared of spikes, the zombies will try to path along the next finger. And so on, until all spikes are depleted, then they will attack the main base. However, i can replace the spikes on one finger when the zombies work they way across another. This is why the 2 blocks closest to the base are...
Welcome to the Institute
So I never got around to finishing it since it caved in twice before attempt number 3, but I finished the scenic room or entrance, dining quarters before I figured I would throw it until a18 comes out, might give it another crack some day, thought id share what I had done at least lol. Featured and plans: Its a fully underground base inspired by the Institute from fallout 4. It was designed to have 4 quarters and the center room connecting the quarters. The idea was 1 quarter would be dining leading to a food storage room, 1 medical/chemist leading to the hydroponics farm room, 1 manufacturing area leading to general storage room, and lastly the underground garage leading to the 'kill room' for horde nights, and leaving the 2nd level...
LazMan vs Day 14 Horde
Difficulty: Adventurer (8 Alive, 60 min days) Intelligence / Perception Build (Level 17) Small flagstone/wooden bar horde base in the snow biome. Dual junk turret defense and active base defense. Exciting defense that lasted shortly past midnight. Learned alot for preparations for next horde night. :) Video: [video=youtube_share;ilH05tRc7qE]
LazMan vs Day 7 Horde
Difficulty: Adventurer (8 Alive) Stats and Preparation: Perception / Intelligence Build - - - Updated - - - Spiral Horde Base: The good news is that I won and the horde was over by Midnight. The bad news is the zombies ignored the spiral path and made a direct path for my stairs. :p My theory is the spiral path was too short due to the traps not being recessed into the floor (base is only 3 voxels high). Had a few oh $hit moments but nothing too crazy. My turret certainly helped hold them back. Already have a few modification ideas for the next horde. To be continued. :)
Most fun hoard night I've had yet
Psh, safety. Not anymore- well, not as long as I have a late-game character with great gear, tons of ammo and enough medicine for a platoon. I wanted to actually use some of this stuff up before the update drops, so I ditched my heavily-fortified base for a parkour park. (Jumped into god mode right after to get a pic from above) You can see my loadout in the screenshot. I drank a lot of coffee throughout the night and played chicken with them rather than backpedaling, just to even the odds in their favor. Bounced around on the structures when I needed to heal or just take a breather. I used about a dozen first aid bandages, 2 pain killers and 5 kits. Ammo: about half a stack of 9mm and 7.62, as well as 2 dozen explosive bolts...
Make shift weapons    WIP
Note these are Ideas if a modder wants these fell free to take them! RAilgun (made by white river only there most trusted buyers get this gun. uses the same ammo as the junk turret this uses a car battery to jolt the shot at a very fast speed and has 10 rounds of ammo (20 max) and while great for marksman in not great for run and gun.) Dart Rifle (a weapon made my reading a book called "Wasteland warrior" and this weapons uses a bellow and a air compressor to shoot a dart at a fast speed and can Penetrate through 6 zombies. but its kinda loud Flamethrower (a weapons that is built for dealing with hordes and can cook even the strongest zombies and great for clearing infestations but i chugs gas and doesn't have a ton of...
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