• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Xyth's DMT Bandits Mod

Last edited by a moderator:
Looks like you are missing the SDX_Dialog mod.
Edit: Some of your versions are quite old in the log file too. Grab the latest version of some of htem here: https://github.com/SphereII/SphereII.Mods
i fixed my issue. for some reason the file was not fully installed, or the upload of the dialog was cut short as the file sizes did not add up. Fixed that and it fixed my issue.

Thanks for pointing out the files are a bit older. I just had downloaded from the link in the OP. I will update them promptly!

 
Ow Dear what i'm i doing wrong?

== Hal's DLL Updates Running ==

== SDX Dialog Patcher Patcher===

== EntityAlilve Patcher Patcher===

== EntityAlilve Patcher Patcher===

==ItemActions Patcher Patcher===

==Quest Patcher Patcher===

INFO: ModLocalization: === Mod Localization ===

== XUiC_TargetBar ==

ERROR: System.InvalidOperationException: Sequence contains no matching element

at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)

at UnlockEnemyHealthBar.Patch(ModuleDefinition module) in f:\games\SDXTEST7D2D\SDX0.7.3\Targets\7DaysToDie\Mods\SphereII_UnlockHealthBar\PatchScripts\UnlockHealthBar.cs:line 17

at SevenDaysToDiePlugin.BuildAndRunPatchModsTask.RunPatcherMods()

ERROR: Task Compile mod patcher scripts failed

EVENT: Action completed at: 07-Jul-19 5:13:49 PM and took 10.09 seconds

Remote build failed

Ok iv'e got it working :)

 
Last edited by a moderator:
Glad you got it working, SNIPER1.

Xyth and I chatted and will likely merge all the Scripts (mostly my modlets) into a single Mod for A18. Configuration will be enabled by XML-only modlets. This should help sort out the issues we've had for A17 on which mods you need or not, and fix some of the issues people have had.

 
Just fyi, Banditss are working well on SP but still not attacking on Dedi. Debugging continues.

 
Version 1.6, added Modinfo until DMT can be patched, temp. removed Bandit boss due to NRE on his death.

 
I will check on the bandits attacking each other. It's likely a mistake in the AI Tasks

 
Pushed version 1.7 to the repo. Converted to faction based targeting. Improved targeting of ranged attacks, reduced self hitting though it can still happen at times.

 
Is it possible to make them attracted to air drops? the air drops are very good now, so i can see bandits from a 1 km radius work their way to the airdrops. It would also be reminiscent of dying light too, but without the stupid qte ending.

 
That would require code, and SphereII is busy coding some amazing new features for the game so that is unlikely to happen soon. Great idea though, I'm adding it to the list. We could make them target the airdrop and attack it so its gone unless the player gets there first but that would only work if it landed within range of a bandit which is less than 80 blocks

 
Version 1.8 pushed:

Folder rename for compatibility between DMT and manual installs.

Prevent zombieBleeding and infection buffs

 
i tried installng this with the dmt to the server but i keep getting errors, im supposed to copy the dmt harmony and mod.dll right but no tthe assembly (cause it keeps the server from starting), and during inserver with either the Bandits or Security bots the background gets spammed massivly with

Code:
(Filename: <f38a6f0fb59d4955ad7825c0f8946112> Line: 0)

FieldAccessException: Field `EAIApproachAndAttackTarget:entityTarget' is inaccessible from method `EAIApproachAndAttackSDX:CanExecute ()'

 at EAITaskList.OnUpdateTasks () [0x000ce] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EAIManager.Update () [0x00026] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityAlive.updateTasks () [0x00063] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityAlive.OnUpdateLive () [0x00154] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityNPC.OnUpdateLive () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityAliveSDX.OnUpdateLive () [0x0008d] in <9bacaafd99ae41bdad8158bd40748076>:0 
 at EntityAlive.OnUpdateEntity () [0x0001e] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntitiesSlice () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at GameManager.UpdateTick () [0x00026] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at GameManager.gmUpdate () [0x00261] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at GameManager.Update () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0
and i dont see any bandits anywhere and the server spams this till its shut off. did i load the mod wrong? i have shereii's core mod cause i also run newlifeexperience which requires dmt, those mods run fine

 
Back
Top