mr.devolver
Refugee
Well, I do hope that wandering traders will function as before. I've noticed that someone complained about something regarding Wandering Traders in this Creature Pack and from what I understood you actually disabled them or something? Well, I don't know, but I hope that whatever happened it will not affect the traders in DMT version, I didn't have any problems with them. I mean sure, when these new characters went too close to the trader base, it could cause a lot of trouble that I reported back in SDX version, but I already figured out how to play with these mods to avoid running into these issues, so I'm kinda happy with it as is. It's not perfect, but that's expected anyway because it's a mod so I do expect bugs and various sacrifices if I want to play with these mods.I updated the NPC mod last night to link to the creature pack but I want to test this morning before pushing it. It will require the humancreaturepack and the 2 Sphereii dependencies as before.
Im not yet sure about my plan for the wandering traders. I will sort that next.