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Xyth's DMT Bandits Mod

Never saw any stuttering when near the bandits. They can see at a range of 80, so not sure what close means in your case. Maybe disable the map icon and test.

Yes, you can add the bandits and traders to a dedi server build. In sdx, in settings, set your secondary build path to your dedi server game directory.

 
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Soz to ask another question, Say I only give the dlls & files to a clien without moddifying the server dll will it all still work client side or does the server dll defo need doing also.... Thanks

 
If they are just playing a SP game, they just need the client load. If you are playing on a dedi, the files need to be loaded on both the dedi and all clients. Otherwise there is no synchronization between clients.

 
Ok thanks for clarifying :) It wont allow me to compile directly to the server so cant make a dedicated version of the mods id have...

AnimationSDX

Xyth_Bandits

SphereII_XPBarRemoval

HalDllUpdates

I can do everything else to it via normal Modlets...

 
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It wouldnt allow me to directly write to the files on the server, do I need to take a copy off the server first or is it a permissions issue..

 
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Hard to say without knowing more. If your using sdx to build the dedi, SDX has a logfile. It might help you.

 
I'm make a local dedi install, build to that, then try to transfer the files over to that hosted server

 
Without seeing some logs that give clues about what you mean by it's not working I'm not sure we can help. I do know it runs on a self-hosted dedicated server, and sdx builds directly to a mapped drive/directory. So why you cannot copy files from a local dedi to your host assuming you have permission on that remote host isn't clear.

 
Added a dependency on Patch_Entity to eliminate the death by bleeding bug. Converted bandits to an SDX movement class to improve...movement :-)

 
The patch_entity modlet is required and you can download it off my vanilla modlet repo or load it from the mod launcher.

 
Xyth, I was attacked by BanditEve, I was bleeding and suddenly this showed up in console:

ltrzeVl.png


Due to this message I was killed, because even when I closed it, it showed again.

 
Thanks, will check, looks like it might be the patch.

I put a bleeding buff on myself and let Eve kill me but cannot reproduce the error. If you can link the log that has the NRE maybe i can help find it.

btw, the only bandit that puts a bleeding buff on the player is the archer, so not sure where you got that bleed from as it wasnt from Eve.

 
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Thanks, will check, looks like it might be the patch.
I put a bleeding buff on myself and let Eve kill me but cannot reproduce the error. If you can link the log that has the NRE maybe i can help find it.

btw, the only bandit that puts a bleeding buff on the player is the archer, so not sure where you got that bleed from as it wasnt from Eve.
Well, it was single player game, no zombie around, just BanditEve, I came close to her because I only had a bow and arrows, so I probably wouldn't stand a chance at distance, but when I came close to her, she started attacking me in melee combat and that's when this problem occured. I will look up the log, but it may be longer one because I was playing for quite a while after that and I got some new error message since then, so hopefully you will see that one too.

 
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