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Xyth's A19 - A17 Modlet Collection

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All mods updated for latest experimental.  I pulled the bats mod as its way out of date, and likely I will convert it to use TFP bats later on.

 
@xyth - Watched the videos for the VideoPlayer, it mentions being able to use URLs? Not sure where or how that is to be added? I know the Videos we have the video files. But not seeing how or where we edit or add a URL to pull from?

 
The URL has to be edited inside Unity on the video component.  It can't be done in xml.

 
Weird!  Running Alpha 19 (b163)

Not sure which version of Salvaged Bats I got... Since I don't see one for A19 now... I thought I had gotten it last week.  BUT! 

<?xml version="1.0" encoding="UTF-8" ?>
<xml>
    <ModInfo>
        <Name value="Salvaged Bats" />
        <Description value="Salvaged Bats Mod" />
        <Author value="Xyth" />
        <Version value="2.0" />
        <Website value="" />
    </ModInfo>
</xml>

Readme:

A proof of concept, unfinished, modlet that demonstrates how to implement melee weapon modifiers.  New hidef textures and mesh fixes provided by Dust2Death. Those textures were reduced to 1K for compatibility with most PCs. Hopefully other modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet.  
Thanks to DukeW74 for the schematic Icons!

But getting this error:

2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematicsModsCommon']" 
2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematicsModsRare']" 
2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT3_PummelPete']" 

 
I recently pulled that modlet out of the A19 repo as it has a lot of work needed.  In the latest exp it changed the lootgroup names, so thats all broken.  Also the buffs changed on some of the weapon modifiers, and I dont yet have time to fix all that.

 
MajorMunchy said:
swapped out mp4 named it the same wont play. limit to file size? lol i put the movies the avengers as the mp4..wonder if its too large?


xyth said:
Yeah, a full movie is likely more than unity can load


First, big thanks very much for this mod! This is really great!

Second, you can play a full long movie but you must encode it well! I do this & I don't have any problem to load it:

- 640x400 (16/10)

- x264 (H264 baseline profile level 3.0) 512kbits it's enought for best encode speed/quality because it's not like we really want to see a movie

- aac 128 kbits & must reduce the volume by -50% because in game the video's audio volume it's not scale with the game's audio volume who are very low (I play many other game & my sound volume is set to +/-33% but when I play 7DTD, I must up to +/-66%)

- 23.976 fps

- & the more important thing for a long movie, the option FastStart must be actived, that can be help... I'm not a expert but what I read & understand, it's like a loading of a picture in progressive or not... If we don't set the video to load progressive, the full video will be load in memory who that can explain bug/lag for a long movie...

Third, a little thing to place the TheaterScreen, it's better with this:

<property name="ModelOffset" value="0.5,0.5,0"/>

Fourth, when I active it (any block), all video can be read but I don't know why sometime the picture of the video don't want to show up but the song is here...

 
Great tips.  Glad you are enjoying the modlet.  I did not research to optimize as you did so its value information for anyone using this.  Yes, in Handbreak (might be called something else in a diff program) check the web optimized box to start faster.

I will check on the last issue, not sure I understand the problem completely but i didn't test this modlet much once I sorted the Unity issues with sound.

 
For the last issue, sometimes when I active any TV, that's run as well but sometime example, the first & third video have no problem, but the second don't have video picture, the tv screen stay black but the audio of the video is playing. If I active again or sometimes later, that can be the first or the third video who have this problem but not the second... For all block player video from all your mod, is the samething... I try with your all original video & it's the samething...

It's not very important, but can you tell me what's is the ratio video you set? & do a player have a automatic fit zoom?

Example for the Theater Screen, seem like 16:10 but that's doesn't fit entirely the screen, 16:9 too, the screen has 2 black bands...

 
I will take a look.  Screen ratio?  I doubt i did more than eyeball the ratio to around 16:9 or 10.  These all had a sound bug in A18, so I didnt mess with them since back in early a17.  Likely time to do a update pass on them for a19.

So i checked and on the theaterscreen, the rendering area is 8:4.5 (16.9, wow, i actually bothered to get that right back then)  The black bars are actually not the rendering area but a black backdrop I added behind that which is 8:5 ratio (cant recall why, i think it was to fit the overall screen between blocks)

 
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I got full MP4 movies to play just by switiching it, granted i switched them to the TV mod and not the radio. It DOES play, but yes if i get too far away it resets. the ratio is pretty good but i wish i could turn the audio up. I made a drive through Movie POI and it plays deadpool but the volume is so quiet Is there a way to do this? im also working on a "best buy" like store and am using the cctv tv etc etc mods to make it more emersive so would love volume controll

 
Are you using the A19 version?  The sound rolls off with distance and didnt seem too quiet to me.  The volume has to be edited in Unity, or on your .mp4 file.  Just crank up the volume by recoding that .mp4 until its how you like it.

 
I'm trying to change the URL for the URL Billboard and can't seem to open the VideoTVs.unity3d file in any way.

I've tried Unity - Does not open file.  If dragged and dropped it just fails to load

I've tried AssetBundleExtractor - Opens file, but cannot do anything with it afterwards.  It says there are 3 files included CAB-{GUID}, CAB-{GUID}.resS, and CAB-{GUID}.resource.  Don't know if that's the right path or not.

I've tried to use Unity Studio, but that crashed porbably because it is no longer maintained.

I used to use unity all the time, and I don't remember what a .unity3d file is/was and can't remember how to import it or use it or whatever.  Is this the way to change that URL for the billboard???

Thanks for the hel

 
A unity3d file is a compressed bundle.  UTinyripper is the best tool to uncompress those, but you dont get a ready to use model doing that, just all the parts and often you need to make edits before reexporting the package.  The URL needs to be edited inside Unity then reexported if you want to change it.  

 
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