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Xyth's A19 - A17 Modlet Collection

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Dang. I really missed your A18Mods directory on GitHub :jaded: Well... at least the added translation is new :)

 
A18 version uploaded. There is some duplication of the modifiers added ability so suggestions are needed. No balancing done yet, and some TFP modifiers will stack with my modifiers but hopefully wont make things over powered. Crown bat AOE buff is untested as it needs another player to test. TFP's Bat uses full mesh overrides which complicated the merging but everything should work as expected based on my limited testing.

 
I doubled the light strength on this initial A18 version. If Its too much I can return it to 1x power like it was in A17. I will wait for other opinion, as I am traveling for a couple of days and wont be able to adjust until then. I dont understand what you mean by low FPS, but I will confirm if that light is causing any FPS drop. I forgot to check but it should not.

 
Interesting question regarding the junk items mod. Since the junk items are added to an already existing loot table, does adding this mod not really effect your chances of getting an item that is not a junk item, or does the addition of the mod mean that you have a higher chance of rolling junk instead of something useful?

 
Interesting question regarding the junk items mod. Since the junk items are added to an already existing loot table, does adding this mod not really effect your chances of getting an item that is not a junk item, or does the addition of the mod mean that you have a higher chance of rolling junk instead of something useful?
The junk items are appended to the list so they will lower the drop rate of non junk items. However the drop rate is configurable. Perhaps you know this but the drop rate of any item in a loot group is that items percent chance compared to the total chance of all the items in the loot group. So if you add up all the probabilities in the group and that totals to say 10 and the pisspot junk item is at .1 that equals a 1 in 100 chance of finding a pisspot if the loot container is set to give only one item. If the loot container could give up to 5 items then your chance rises to 5 out of 100.

 
Awesome, CCTV's working on 18.1b8, even the panning camera's.

For some reason the ground on some camera's is not rendered, it's just empty world space as seen here in red http://prntscr.com/pyr13k

From the player perspective that ground is rendered fine.

Indeed the TV brightness seems to use world lighting so at night time one cannot see anything if the TV does not receive direct lighting from the front via some type of artificial light be it a lamp or flashlight etc.

Mod needs to be updated to use the new resource folder "UIAtlases" for icons etc as currently the icons are blank as they are not found.

Nice work!

 
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Thank you for the salvaged bats:tickled_pink: I'm trying it out in A18 stable. Everything works, except when I try crafting the bats. I can only seem to craft quality 1 bats. I have pummel pete maxed out.

 
Thank you for the salvaged bats:tickled_pink: I'm trying it out in A18 stable. Everything works, except when I try crafting the bats. I can only seem to craft quality 1 bats. I have pummel pete maxed out.
I have the same problem just let me create level 1. They also get level 1 on the T3 rewards. Thank you very much for this amazing Mod.

 
I have the same problem just let me create level 1. They also get level 1 on the T3 rewards. Thank you very much for this amazing Mod.
Probably just cause I missed something in the xml, will fix tommorow.

 
Version 1.51 of Salvaged bats to fix quality level bug.

 
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Awesome, CCTV's working on 18.1b8, even the panning camera's.
For some reason the ground on some camera's is not rendered, it's just empty world space as seen here in red http://prntscr.com/pyr13k

From the player perspective that ground is rendered fine.

Indeed the TV brightness seems to use world lighting so at night time one cannot see anything if the TV does not receive direct lighting from the front via some type of artificial light be it a lamp or flashlight etc.

Mod needs to be updated to use the new resource folder "UIAtlases" for icons etc as currently the icons are blank as they are not found.

Nice work!
The icons were converted but if you loaded a version before the current one the old icon folder might still be in the your mods folder. If so, delete that and it should be fine. I had an old link to the A17 version, so if you downloaded this modlet directly from the repo you probably have the A17 version.

You should disable texture streaming if your using the cameras as the game calculates occlusion based on the player camera and not my cameras so you will get strange culling. I dont see a way to fix this without code.

 
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