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Xyth's A19 - A17 Modlet Collection

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The icons were converted but if you loaded a version before the current one the old icon folder might still be in the your mods folder. delete that and it should be fine.
You should disable texture streaming if your using the cameras as the game calculates occlusion based on the player camera and not my cameras so you will get strange culling. I dont see a way to fix this without code.
I see what happened now, the link for your CCTV mod states A18 in the text but actually links to your A17 Github which is where I downloaded the mod, grabbing your A18 version now.

http://prntscr.com/pz5n83

Thanks for the texture streaming tip!

 
I see what happened now, the link for your CCTV mod states A18 in the text but actually links to your A17 Github which is where I downloaded the mod, grabbing your A18 version now.http://prntscr.com/pz5n83

Thanks for the texture streaming tip!
Good catch. Links now point to my A18 repo root directory, so you can then go pick the modlet you want.

 
Added links to the CreaturePacks and added a modlet called No Potty Mouth that removes the bandit swearing.

 
Longtime lurker, first time poster. For starters, Xyth, thanks for all you do for the community. I love your mods and tutorials. I've messed around with both the posters and flags to put them in as variant helper blocks.

Speaking of Fun With Flags, I was having the same problem as an earlier poster with interacting with newly created ones (meleeing them or picking up) in game. This was with version 2 of your templates. It looks like while your sample Looted flag has a Tag of T_Mesh_B on the polest object, that's been assigned to Tag 0 instead of Tag 2. When I finally redid the tags so T_Mesh_B was on Tag 2, I was able to interact with my new flags in game. Just thought I'd give you a heads up on that.

Thanks again for everything!

 
Thanks for the heads up. The tutorial projects each have a TagManager.asset file included with the correct tags in the correct spots. If you start a new project, you get a fairly empty tagmanager.asset file included. You would need to then copy the Tagmanager.asset file out of my tutorial project into any new project you start. I'm guessing that somewhere along the line you started a new project and pulled in the flag files into that project, causing the T_Mesh_B tag to get reassigned. I guess the old flagproject might have converted incorrectly for unity2019.1, so I will check that too.

 
Not sure if that is a request or not, but I wont have time to make more flags. Maybe someone else can help you.

 
Hey, I really love the CCTV and Billboard mods, and I was wondering if you were still planning to adapt the TV mod (with more "channels") to Alpha 18? Or perhaps only when Alpha 19 rolls out?

 
Not for A18.  The sound roll off effect (gets quieter as you move away) was broken in A18 and i found it annoying.  Hopefully will be fixed in A19 which uses a different version of Unity.

 
That makes sense, thanks.

I did decide to try the VideoPlayers from Alpha17 and got them working, but it seems the wall tv might be replacing the vanilla tv? Is there something I can do to avoid that? Alternatively I could remove the mod for now, since the replacing seems to be affecting performance some.

Anyway, thanks for the really awesome mods! Lets all hope Alpha 19 fixes the sound falloff issue, I really love these mods.

 
swapped out mp4 named it the same wont play. limit to file size? lol i put the movies the avengers as the mp4..wonder if its too large?

 
Thank you so much for updating! Time for me to play around with the video stuff again!

For CCTV, would it be possible to at some point see a more downwards angled camera? I'd love to slam one above my doorway to watch the doorway itself. I can of course make-do without too, if not.

Again, thank you for the updates!

 
Pushed an update to the SteelBars modlet.  Rewtgr redid the xml, much improved now.

 
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