Old Crow
Hunter
Thank you for putting typed words to my exact thoughts.I haven't really seen anyone saying that the smell system is bad. Some of us just think that certain foods shouldn't smell. In your example of cat food, I think you aren't considering this in your example...
The cat food hasn't been eaten already. It isn't in your stomach. Could they smell it from blocks away if you had eaten it? I really doubt it. They'd have to smell it on your breath, which is definitely not likely from blocks away. And even then, it would only be while you have your mouth open. I've mentioned in another post that having the smell be there for a short time after eating when breathing hard (out of stamina) would make sense and then not have it smell after eating when you have stamina. Or if you stay in the same place as where you ate it, it could leave a lingering smell, but if you left the area, the smell would remain in that area rather than follow you (unless you are breathing heavily, if you wanted to implement that kind of thing).
In the end, I don't think anyone suggests not having raw meat or meat-based food smell. And certain other foods like chili could smell. But other kinds of food don't make much sense. Take corn or potatoes as an example. Zombies aren't targeting your corn or potatoes in your farm, so why are they targeting you when you eat them? We don't have fruit trees, so pears don't have the same kind of example, but pears have very little smell and I can't really see zombies being that interested in the smell of pears. And that example is one that seems to be a common thing people think doesn't make sense.
You could make it so certain foods have smell and others don't, which doesn't worsen the smell system, but instead it makes it more interesting. Why? Because now you have to decide whether or not to make the food you prefer to make (I think most people make meat-based foods unless they are making vegetable stew) or instead make food you normally don't make so you don't have smell when eating it. Having to strategize what you are cooking adds to the smell system rather than taking away from it, imo.
It IS a fun mechanic, but this line "You have to put thought into when and where you need to eat." is a bit silly. If I'm hungry and below 50% or less on hunger, why do we need to put thought into it? It's time to eat. No thought required.First of all, it's a very fun mechanic. You have to put thought into when and where you need to eat. Secondly, I think it's plausible they can smell stuff from a long distance. If I put cat food outside, the coons smell it from blocks away possibly further as well as stray cats and show up like clockwork to eat it, even though they are never ever seen until we put food outside. Dried cat food, nothing delicious and if they can smell it then it's plausible a zombie can smell it. They have a single focus, to eat flesh, so it would be plausible their sense of smell is good to support that.
Finally we wanted to one up the old smell system. It's a lot of fun to only be on during hunting. A lot of interesting player stories can happen now. I didn't have any jars so I drank ditch water, got dysentery, farted and ferel zeds showed up and killed me. It was the best death story ever lol.
Despite the really bizarre thoughts that run through your head, Joel, I have to say that I really am enjoying 2.5 a LOT. You guys are back on the right track with this one, and I'm glad you guys found your way again.