Adam the Waster
Hunter
You can disable it via settingsTake that smell mode out again.
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And hell na! Too the na na
You can disable it via settingsTake that smell mode out again.
I think there should be the option of smell sensitivity like with jars refund, so that people who like the mechanics in general but not the particular settings can make it more unique to their taste. Like make canned food have lower distance of smell cuz it is cooked and chemically processed food not the raw meet, but make smell linger for longer so that canned salmon gives you 10 m radius of smell but it is persistent for 2 hours and zombies identify more smelly things easier. Or veggies that raw or cooked have short but consistent small for 15 meters if they are spicy or heavy flavoured.I explained how it makes sense, you just don't agree with it. I know many people who like it. You open the food to eat it, so the smell is in the air. It does disappear at a rate that I consider quickly. We like it and find it fun. We gave you a setting to turn it off of you don't like it.
Although I'd like different amounts of smell (including none) for different food, I don't think that's a good thing to include in options. We can't have options for everything in the game, and that just feels too far into the micromanagement category to me. That's really what mods are for, though that doesn't help solo console players or console players who host the game. But faatal said they're going to adjust smells for different food, though they aren't likely to set any of the food to no smell, unfortunately.I think there should be the option of smell sensitivity like with jars refund, so that people who like the mechanics in general but not the particular settings can make it more unique to their taste. Like make canned food have lower distance of smell cuz it is cooked and chemically processed food not the raw meet, but make smell linger for longer so that canned salmon gives you 10 m radius of smell but it is persistent for 2 hours and zombies identify more smelly things easier. Or veggies that raw or cooked have short but consistent small for 15 meters if they are spicy or heavy flavoured.
different foods having different smell ranges makes sense to me!Although I'd like different amounts of smell (including none) for different food, I don't think that's a good thing to include in options. We can't have options for everything in the game, and that just feels too far into the micromanagement category to me. That's really what mods are for, though that doesn't help solo console players or console players who host the game. But faatal said they're going to adjust smells for different food, though they aren't likely to set any of the food to no smell, unfortunately.
Yes, but that wasn't the suggestion. The suggestion was to have options to adjust all those smells.different foods having different smell ranges makes sense to me!
I mean, that'd be fine too, but I fear it just results in settings bloat.Yes, but that wasn't the suggestion. The suggestion was to have options to adjust all those smells.
Yep, which was what I was saying.I mean, that'd be fine too, but I fear it just results in settings bloat.
The photo may be a joke, but including options to adjust things is a good thing. I don't know how anyone could perceive that as bad.I have used this pic a few times over the years.
I wish I could recall the original poster to give credit as is not my pic
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The photo may be a joke, but including options to adjust things is a good thing. I don't know how anyone could perceive that as bad.
There's also downsides to us players. A simple, relatively neutral example, is day length. We can't discuss pretty much anything without mentioning how long our days are. With such a simple change, we're experiencing and talking about different games. The more options there are, and the more ambiguous they are, just finding the "best set of settings for me" is a massive trial and error. You'll have to test out each, and try and guess their interactions based on short descriptions - and most people don't bother to even read a description fully.There are actually downsides to options from the viewpoint of developers:
This often generates bugs because a developer forgot about one of the options when changing something.
In the case of TFP there is another major problem: A lot of the game is controlled by XML to be easy modable. There is no good way to have something tunable by option and also modable.