PC What are some things you miss that could be integrated back in?

Bring back zombies into the zombie survival game :apathy:

Also, wellness, because it was, by far, the best thing yet... and Learning By Doing to skills that make sense (weapon usage, mining, etc.).

 
...Edit: Altho it was bad for balance, but because the spawn in the hub city was constant...it was fun creating a mini horde base on the outskirts to see how long you could last. Was fun hunting cops for guns and ammo too...😂
..or bridge-killzones =)

11-4_bridge_killzone.jpg

 
Action skills for me (I know it shall not return...). I liked to be able to level up a skill by doing a task associated to it. The old skills system was a lot nicer IMO as it didn't unintentionally bottleneck you into playing into a class per se. I know you can spread points out, but you still have to buy into attributes you don't want with no real benefit to areas outside your class sometimes. The forget elixir seems like a bandaid fix to respec.
Farming and fertilizer with garden hoe I miss too. Collecting crops could level up a living off the land skill that gives better yield... and to have amount grown based off soil type was a plus.

Wellness system. I prefer that to the new death mechanic (though A18 is a massive improvement over the A17 one)

Hub cities. PLEASE RETURN!
Exactly. Progression doesn't feel as fun as it did. More zombies, the plains biome, reduction of dungeon POIs to non-dungeon POIs, turds, iron ore, varying speeds on vehicles based on quality of components (hopefully mods brings this feel back), quality up to 600 and combining. Just to name a few ;)

 
Exactly. Progression doesn't feel as fun as it did. More zombies, the plains biome, reduction of dungeon POIs to non-dungeon POIs, turds, iron ore, varying speeds on vehicles based on quality of components (hopefully mods brings this feel back), quality up to 600 and combining. Just to name a few ;)
Yes to all!

 
Exactly. Progression doesn't feel as fun as it did. More zombies, the plains biome, reduction of dungeon POIs to non-dungeon POIs, turds, iron ore, varying speeds on vehicles based on quality of components (hopefully mods brings this feel back), quality up to 600 and combining. Just to name a few ;)
Stop, you're making me all teary-eyed

 
In regards to weapon parts, I really prefer the current mod system over weapon parts. It just feel more immersive and entertaining to me.

I still have a chest full of mods like I had a chest full of gun parts, but opening said chest gives me that "warm fuzzy" feeling that parts never did.

I also like chasing multiple versions of guns and modding them for certain situations (i.e. an AK set up for CQB for POIs with a silencer, laser sight, fast reload etc. but lower range/damage - and an AK with a scope, extended mag, more damage for horde night). Yes you could just swap out mods and do the same thing, but why bother when you're late game?

If anything I'd like the mod system to be expanded. Give mods quality levels. Have lower quality mods have slight penalties to go with bonuses. I play a lot of Division 2 and they implemented this system and while many players complained, I certainly find it adding to the late game chase. You are always chasing better mods, or more mods that can be attached to balance out each others penalties.

 
I kinda miss zombie loot tables.

I have fond memories of getting excited when I saw a nurse zombie because that meant healing supplies and maybe, just maybe, a beaker.

Similarly, I enjoyed killing soldier zombies because they might drop military armor.

 
I think mods have so much potential, but could have been done in a way to add to the gun implementation that was already there.

I kinda miss zombie loot tables.I have fond memories of getting excited when I saw a nurse zombie because that meant healing supplies and maybe, just maybe, a beaker.

Similarly, I enjoyed killing soldier zombies because they might drop military armor.
I miss this as well. Good add.

 
Only thing I really miss is the hub cities and the increased zombie activity around them.

I definitely don't miss LBD, it sounds good in theory but shapes player behavior in a really stupid way. Spam-crafting stone axes, holding down W and running into walls, hurting yourself on purpose, etc.

Gun parts were neat but the mod system is better IMO. If gun parts are reintroduced I hope its limited to 2 parts (ie. uppers and lowers)

Vehicles could use some mods though. The old minibike parts system was cool, but it was gated as ♥♥♥♥ (ie. completely dependent on Minibikes For Dumb♥♥♥♥s) and minibikes themselves were a buggy mess.

Oh, and another thing: maybe we've been spoiled by A17/A18, but the game used to be pretty butt-ugly compared to now. It wasn't as noticeable in 2014 since Minecraft had set the bar pretty low for voxel graphics, but after playing other games and coming back for new alphas you definitely noticed it. The POIs that haven't been updated since A16 or earlier all stand out in a bad way now.

Edit: definitely do not miss the old log spikes! These were sooo overpowered in earlier alphas, and I remember the playerbase complaining like crazy each time they were nerfed and eventually removed.

 
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hurting yourself on purpose
Oh man, I'd forgotten about that.Sprinting through the desert with a fistful of yucca and deliberately bumping into cactus along the way in order to "train" stamina and armor skills - man, that was fun.

Stupid, but fun :)

 
I definitely don't miss LBD, it sounds good in theory but shapes player behavior in a really stupid way. Spam-crafting stone axes, holding down W and running into walls, hurting yourself on purpose, etc.
Only min maxers do that. And now the same people light 20 campfires and farm screamer hordes. It is a mindset and has nothing to do with LBD.

I have never done spam crafting or intentionally hurt myself. I played, fought and build normally. If I didn't use something or didn't use it often then it wasn't maxed out. So what ? No big deal.

 
Procedurally generated caves! Because I have the most fun exploring a space I've never seen before.

Lootable zombies! Because I could target specific types of zombies for the kind of loot I wanted, and the loot can tell a story in a way.

Gore blocks! Because though ugly, they created a persistence, that mass doesn't just evaporate, and zombies had an additive way to manipulate the 3D voxel world instead of just subtractive.

Plains and other biomes! Because it looked good, and only one 'good' biome to live in is boring.

Hunger and thirst bars! Because these stats are too important to bury in the interface or merely show indirectly.

Lights with decent ranges! Because we're going to add enough of them to see well regardless, so we might as well do a few bright ones instead of many dim ones.

Graphics free of horrible corruption on my old Mac! Because I've put up with it since A17E :p

In-hand models for items! Because I'm tired of eating these squares of burlap, and what we have now looks shabby against the new HD item icons.

Snow-capped peaks! Because they made the world feel more expansive and gave a reason for navigating rough terrain.

 
I do not know if everything was there but I would like to find in the gold version:

- no more spawn based on the player location but instead related to the game world. In a map a bunch of dogs spawned in a stairs where I was :) come on, so much for the immersion :) ;

- animal spawn on caves or nests or something. Boars should move looking for food, rumming trash not just randomly. Deers should fear cities best thing they'll look for something 'natural' to eat;

- I like dumb Zs such as A16.4 but if it's fine to maintain super smart Zs such as now: in any case I would like to see more ways to kill them such as the single spike or the rotating blades or even something more. Smart Zs instead will require more smart things such as different traps types otherwise they'll avoid everything;

- I've received many confirmations about a plot: after so many years waiting for it I hope It won't be on single map i.e.: Navezgane. To me it should begin with a 4x4 map where you should reach some goal towards the next map. Just an example: first map you must build the minibike and gather some fuel to safely reach the 2nd level which is another map. Sompething plausible. Navezgane should be the last map of the plot;

- Fallout 4 like turrets: it would be nice to have laser turrets, heavy laser, missile turret for the damn artillery cops and thinking to Path of Exile towers something like stun towers and freeze/block towers;

- Make base useful again... just to generate some boss in the middle game whom is able to destroy it :) or some atmospherical event such as thunders which could start a fire on your base and so on. To give the players a some sort sense of protection but that it can indeed be destroyed any days if not cared. As of now even the most thin zombie could destroy your base in an instant. To give a meaning to the concrete again :)

- I'm not for pets but nowadays games count on these thingie so having a pet which I do not know during the blood moon horde is grinning or something to alert would not be bad. I guess even in multiplayer pets could be useful, just a guess.

Thank you.

 
I definitely don't miss LBD, it sounds good in theory but shapes player behavior in a really stupid way. Spam-crafting stone axes, holding down W and running into walls, hurting yourself on purpose, etc.
Pretty sure almost everyone who would like LBD returned wants it back in a sensibly implemented way, with the main faults of the old system fixed. [Although they already fixed spam-crafting, guess you just forgot that?]

 
Gun parts were neat but the mod system is better IMO. If gun parts are reintroduced I hope its limited to 2 parts (ie. uppers and lowers)
Problem with the mod system is that I've found or made multiple copies of all good mods by day 14 in every single playthrough since A17. And that's it. I'm maxed out in the mod department every time by day 14. Unless the player is a completest who wants tier 6 of everything, most players will have tier 6 of everything they use with all best mods by the 3rd or 4th week at worst. Where do you go from there? There is absolutely nothing left to collect. No end-game except watching your gamestage rise (increasingly) slowly making each horde night slightly harder. Gun parts, at least, gave us end-game (of sorts).

 
I have not gone back and read what everyone has already so, if this has already be talked about excuse me. Caves! I would really like for those random generated caves to come back.

 
lmao.

you guys are missing what is the console version.

the console guys are bitching they dont have whats on pc. ttg folding not withstanding.

half time change sides

 
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