Ghostlight
New member
Living up to your name/title, Adam?
Exactly. Progression doesn't feel as fun as it did. More zombies, the plains biome, reduction of dungeon POIs to non-dungeon POIs, turds, iron ore, varying speeds on vehicles based on quality of components (hopefully mods brings this feel back), quality up to 600 and combining. Just to name a fewAction skills for me (I know it shall not return...). I liked to be able to level up a skill by doing a task associated to it. The old skills system was a lot nicer IMO as it didn't unintentionally bottleneck you into playing into a class per se. I know you can spread points out, but you still have to buy into attributes you don't want with no real benefit to areas outside your class sometimes. The forget elixir seems like a bandaid fix to respec.
Farming and fertilizer with garden hoe I miss too. Collecting crops could level up a living off the land skill that gives better yield... and to have amount grown based off soil type was a plus.
Wellness system. I prefer that to the new death mechanic (though A18 is a massive improvement over the A17 one)
Hub cities. PLEASE RETURN!
Yes to all!Exactly. Progression doesn't feel as fun as it did. More zombies, the plains biome, reduction of dungeon POIs to non-dungeon POIs, turds, iron ore, varying speeds on vehicles based on quality of components (hopefully mods brings this feel back), quality up to 600 and combining. Just to name a few![]()
Stop, you're making me all teary-eyedExactly. Progression doesn't feel as fun as it did. More zombies, the plains biome, reduction of dungeon POIs to non-dungeon POIs, turds, iron ore, varying speeds on vehicles based on quality of components (hopefully mods brings this feel back), quality up to 600 and combining. Just to name a few![]()
I think mods have so much potential, but could have been done in a way to add to the gun implementation that was already there.Snip
I miss this as well. Good add.I kinda miss zombie loot tables.I have fond memories of getting excited when I saw a nurse zombie because that meant healing supplies and maybe, just maybe, a beaker.
Similarly, I enjoyed killing soldier zombies because they might drop military armor.
Oh, and remember useful surface boulders? :sorrow: :rain:Stop, you're making me all teary-eyed
Oh man, I'd forgotten about that.Sprinting through the desert with a fistful of yucca and deliberately bumping into cactus along the way in order to "train" stamina and armor skills - man, that was fun.hurting yourself on purpose
Only min maxers do that. And now the same people light 20 campfires and farm screamer hordes. It is a mindset and has nothing to do with LBD.I definitely don't miss LBD, it sounds good in theory but shapes player behavior in a really stupid way. Spam-crafting stone axes, holding down W and running into walls, hurting yourself on purpose, etc.
Pretty sure almost everyone who would like LBD returned wants it back in a sensibly implemented way, with the main faults of the old system fixed. [Although they already fixed spam-crafting, guess you just forgot that?]I definitely don't miss LBD, it sounds good in theory but shapes player behavior in a really stupid way. Spam-crafting stone axes, holding down W and running into walls, hurting yourself on purpose, etc.
Problem with the mod system is that I've found or made multiple copies of all good mods by day 14 in every single playthrough since A17. And that's it. I'm maxed out in the mod department every time by day 14. Unless the player is a completest who wants tier 6 of everything, most players will have tier 6 of everything they use with all best mods by the 3rd or 4th week at worst. Where do you go from there? There is absolutely nothing left to collect. No end-game except watching your gamestage rise (increasingly) slowly making each horde night slightly harder. Gun parts, at least, gave us end-game (of sorts).Gun parts were neat but the mod system is better IMO. If gun parts are reintroduced I hope its limited to 2 parts (ie. uppers and lowers)