Ideal is impossible within the engine limitations. Glowies should be super rare but we should have on horde night is more zeds than we could ever possibly shoot on the screen at once, but not just attacking us (although we would be top priority) but attacking everything. Instead of following the AI trail to their doom they should be just tearing apart our base or POI, and attacking us if it suits them. But instead of bullet sponges we should face an army.
But the servers would melt. Which is too bad. So we get mini supermutants.
That part of it never really bothered me. I would be fine with the max 64 alive. The limitations are real, and I accept that... but they should too. There are a few special zombies, but the vast majority of them are the same. They attack your base the same.
Ideally, I would want a variety of attacking and a variety of possible defenses that focus on those. I have hard time explaining these thoughts so maybe listing all the things will help describe the kind of TD I would expect from the game...
I wish...
- that turrets had settings that prioritize targets within range (choose from closest, furthest, weakest strongest)
- to place 9mm turrets to handle bunches of fast but weak zombies.
- for a turret or weapon that might not damage zombies much, but disperses them as crowd control to handle the group zombie damage bonus they get.
- for another turret that is a step up from the one above that does the damage as well with a very slow rate of fire and requires some thought for the prefect placement.
- for ranged defenses to help take out the zombies with ranged attacks (the spitters) also slow rate of fire, requires nice placement.
- for some zombies to climb walls... and not just because that's the shortest path. They might decide to take an alternative route to the roof and then smash down to get me.
- for defenses to prevent said wall crawlers from doing that.
- for a trap that dismembers again.
- for spider zombies to have an attack while in the air.
- for blocks that make it hard for zombies to jump off of.
- for blocks that are good at explosion defense, but weak for direct zombie attacks.
- for blocks that are good at zombie attacks, but weak for explosions.
- for some zombies to fit through 1 meter holes.
- for demolishers to be super slow (it's only fair for the damage they do) so you have a chance to at least snipe them.
- that I could shoot the demolisher's button twice for an instant explosion
- that blade traps could be placed to safely hit a demolisher's head again
- for zombies to try something else and not loop
- for an advanced barbed wire that also causes bleed
- that the mines had noticeable radius differences
- that each of the not-so-special had different tower-attacking behavior, forcing me to place all mentioned defenses in strategic ways. Perhaps one tends to always attack supports, another is bothered by the turrets and targets them, another targets traps, another always wants shortest path to player.
- for at least one zombie immune to electric fence, but weak against other things
- for some zombies to be especially good at withstanding explosives, but weak against other things
- for survival reward that matches the upkeep