PC Well ... that escalated quickly!

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well since demo, i felt as if building in general is just a waste. so instead of building a base from scratch like i did in previous alpha's. i just use my mats and build traps all along a long road. horde night hits i lure them into the thousands of traps i made with my bike. hopping off to let some rounds off. mix of spike and barbed wire to slow. seems to work great for me and if i get overwhelmed i just drive off with the bike a few yards and repeat

like i said since demo, its made building horde based pretty much pointless. having turrets set them off all the time. day 35 barely holding the horde night off. i noticed if the xp is cranked up to 300% by the time day 14 hits your already over level 30 and that makes a huge difference on what you get on horde night, have a friend with ya you can double the amount of zombies thrown at ya

 
I'm confused. It was YOU that implied you could prevent the explosion by killing them with enough firepower.
I meant that it hasn't changed that he won't explode if you kill him in time. Anyway, during the time I was testing the demolisher.

 
Are you on 100% experience? I can't tell because you didn't say which difficulty this was on. Anyways, setting XP gain to anything higher than 100% is probably a recipe for disaster.
Yes. 100%, trying to convince people we need to drop it (probably too late now on my server) but we are about to do Day 14 on another server that we stream on.

- - - Updated - - -

Just a note, Grumbul streams at level ... I forget. Game stage was up around 450ish iirc. The stream I saw, he had 28 unspent perk points and took out a blood moon horde with no traps, no turrets, just him and a tiny path-cheeser base, and made it look almost easy. There was definite skill involved in the headshotting (pretty much pure headshots, try to imagine how little ammo he used) and weapon selection, but getting the zeds to sit up pretty for a photo shoot sure helps.
We don't get a high percentage of head shots. I worked out our average player age to be about 37.

https://www.twitch.tv/videos/515607503

Even more cheesy than my base! :-O

 
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Ideal is impossible within the engine limitations. Glowies should be super rare but we should have on horde night is more zeds than we could ever possibly shoot on the screen at once, but not just attacking us (although we would be top priority) but attacking everything. Instead of following the AI trail to their doom they should be just tearing apart our base or POI, and attacking us if it suits them. But instead of bullet sponges we should face an army.

But the servers would melt. Which is too bad. So we get mini supermutants.
Why would the servers melt? Night falls, players are fighting zombies. Horde night, there could be a different amount of blocks loaded if optimisation was clever.

On practise maps in CS:GO, we spawn in so many bots to shoot as fast as we can with hardly any impact at all. Why exactly are zombies such resource hogs?

 
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Good points. But since you say iron spike traps, I thought the demo is immune to those!! Am I wrong and he is only immune to barbed wire?
If you mean damage to the legs? I have no idea. But having a trench 3 deep and 4 wide of iron spikes that they walk over like regular ground does slow them down. This buffer is what I use to land 4 or 5 exploding crossbow bolts into them. Theres usually more than one demolisher running around. This has been my active defense now. Just a moat of spikes and exploding bolts. Sometimes the frag rockets. These exploding weapons do not do any damage to blocks (unlike grenades). They also stop/hobble/launch the zombies into the air so they stop forward movement. The moat works great as when cops/demolishers do make a big hole, the AI thinks this is more trouble and has the zombies walk through fresh spikes. Very rarely do they actually reach the walls of my tower. But it takes 300+ bolts, shooting almost non-stop. I do use the M60 to try to take out as many of the real tough ones, but I loved the idea of blade traps and turrets. Now they are useless as they do more damage to my base (indirectly) than help. I dont like the idea that this new zombie takes away from using defenses.

Now A16 Starvation mod had some good ideas for dangerous new zombies: Wallcrusher was slow but did 1000 damage with its fists, and self healed. You needed to focus on them during blood moons. That would have been a much better idea than stealing the jack-in-the-box zombie from PvsZ. There was also the Parasite, that would spawn mini-parasites every 20 seconds until the parent Parasite was killed. The REZ zombies brought back recent corpses, even if they were missing limbs. It restored thier HP to full. That guy was super dangerous.

I just dont get it. Everyone hated the cop explosions. And then TFP adds the same thing, just ten times worse. After three years, this is what they finally add to the game? They should have just fixed the hitbox on the juggernaut.

 
Except this wonderfully creative idea of a demolisher actually promotes getting rid of most active defenses. Already tested that blade traps in every orientation will set off the explosion. Junk turrets and regular turrets will set off the trigger too early, and there is no time for a single player to spray him down before explosion. ...
I fixed this by linking the active traps to a pressure plate. When I spot a demolisher, I step off it and they don't trigger his bomb.

 
According to Fataal there is a chance that a zombie falling down (a ramp for example) will immediately enter block destroy mode. That chance might be too low though judging by the times ramps are still mentioned as functioning exploits.
Hay bails.
=========

The cheesiest base we are building, without CM mode, with only the difficulty setting changed (drop to 2/6 because the guy running the server hates the bullet sponge, "difficulty") has:

1) Gentle wedge + tip ramps.

2) Drop loop bridges.

3) Hay bails to gently drop the zombies and not trigger bash mode.

4) Arrow slit block exclusion zones.

I will try get a screen shot the next time we play that server for you guys.

When this base is complete, we will be able to literally just sit all night and watch the horde run in a circle, only picking off the vultures and monkey boys that make a large enough jump to get across the arrow slit exclusion zone.

Happy Festive Seasons to all!

Who else got random festive trees that grew through their base and was some how part of reinforced concrete blocks?

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https://www.twitch.tv/videos/515607503

Even more cheesy than my base! :-O
holy crap. Ya know I have added a bit of cheese here and there to my past bases but it never once occered to me to build my entire horde night base out of cheese.

Wow

cheesy.jpg

I'm actually impressed at that level of cheese. He can sit back and throw rocks all night and he would still take 0 damage all night aside from the odd cop spittle.

Makes taking out demos with headshots a hell of a lot easier when they spend every other second holding still and just hop down a hole and run back in que for ya.

 
Ooof pure Cheddar. Also looks like maxAlive is set to a single figure value, maybe 8....so, easy mode as well?? :(
Anyway whenver I say I refuse the exploit the AI, this is type of thing I refuse to do.
You don't feel that that super bash and demolishers almost push you into using exploits?

 
You don't feel that that super bash and demolishers almost push you into using exploits?
Some people enjoy a challenge, some people enjoy finding ways to make challenges vanish then staying safe forever.

 
Ewww. The cheese itself doesn't even upset me during this horde. What is disgusting is how ridiculously easy and boring this is. I can see having fun finding the cheese and showing it, but to play this long and use it why bother? First game in history where you stand still, aim in one direction and shoot. A 5-yr old could get through that.

 
Who else got random festive trees that grew through their base and was some how part of reinforced concrete blocks?
I got a steel tree in my base and a floating tree in a trench. I hope they don't come back or I have to start over.

 
I got a steel tree in my base and a floating tree in a trench. I hope they don't come back or I have to start over.

Yea I got em around the compound as well, amusing but I havent tried cutting them down yet. I assumed they were part of some christmas patch and we were getting lights and ornaments. But just some bug?

 
Ewww. The cheese itself doesn't even upset me during this horde. What is disgusting is how ridiculously easy and boring this is. I can see having fun finding the cheese and showing it, but to play this long and use it why bother? First game in history where you stand still, aim in one direction and shoot. A 5-yr old could get through that.
The way I see the streamer, it's about having a good time. It's not about mastering the biggest challenge. He fights the Horde, gets a some XP and talks to his viewers as well.

In my experience, players who are too ambitious can't entertain people well. A guy who is more relaxed has more success on Twitch because he entertains people.

 
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The way I see the streamer, it's about having a good time. It's not about mastering the biggest challenge. He fights the Horde, gets a some XP and talks to his viewers as well.
In my experience, players who are too ambitious can't entertain people well. A guy who is more relaxed has more success on Twitch because he entertains people.
Oh ok. Well then, that throws everything I think out the window. This is how the game should be.

 
Oh ok. Well then, that throws everything I think out the window. This is how the game should be.
Everyone has their own opinion of how the game should be. It is important to be open to other opinions and ways of playing. The ideal game can be adjusted and modified according to the player's wishes. 7 Days to die is not quite there yet but you can do a lot. When the official developer kit comes then you will be able to change many things that are currently not yet possible via XML Modlets.

The most successful streamer in Germany is undoubtedly Gronkh. However, he is not a very good player but he knows how to entertain people. One sucessfull streamer I like to watch is Coya. His fails are legendary and often the streams are hilarious. You often lie on the floor laughing. So it seems to me that successful streamers are more about entertaining the audience than about mastering challenges.

 
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