Liesel Weppen
New member
Sounds similar to our bloodmoons since we reach a gamestage of ~300. Almost only radiateds, also mostly at least 1 demolitioner per wave.We are at a combined gamestage of ~350ish during our bloodmoons, possibly much higher.
How do you defend?
We have a small towerplatform, roughly 10x10 4high. Then 5 blocks of metal spikes around that and around that we built a "fence" of those 1/4 reinforced concrete blocks with 1-2 rows barbed wire which stops the Zs first time and we can shot them. The floor is completely reinforced concrete.
Even if we don't force the Zs in a specific direction, they pile up on 2-3 places.
Every player puts a scrap gun and shots with his specialized weapon.
The fence is supposed they break through, then they are in the spikes.
When they pile up somewhere we are throwing pipebombs and molotows at them (maybe grenades next time).
That works pretty well. The outer layer of our tower itself gets damaged, 5 to 6 blocks get destroyed, but usually not more.
But there have been no huge jumps in difficulty yet that we didn't expect. We level up, look at the gamestage and can estimate what comes.
If you think it is to hard, why don't you lower the difficulty settings? We play on difficulty modifier 3. If it gets to hard, but we still want to continue, we would simply lower that to 2 or even 1.