PC Weekend Arguments

I would like 7D2D to be something like the "Black Summer" TV show. OMG an actual scary zombie TV series!
So I don't know if it would require some tweaking of Unity or going to Unreal as the speed of the zombies is terrifying. There's not a lot of zombies and they don't tear down buildings but going outside would require some serious courage. What a game it could be!
That series is exactly how I would hope to see things as well. Since we all know having the slow and dumb, massive hordes isn't going to work for this game, zombies like these would.

I never referenced Black Summer because it seems like it just isn't that popular... yet.

Some intense moments in that show. You know there are thousands of zombies around, but when they show how just one can be a struggle to deal with is genius to me.

 
Not always possible. I could be (likely) on a server and others want it. It's no skin off their backs if I'm cruising down the street in my six-four.
...we have tons of legit things the game needs development on, finding a dumb way to nerf using cars on horde nights should be the lowest priority.
If the character didn't need food, it would be no skin off my back if you didn't eat. However I would like to have a practical reason to eat food. Practical reasons to do stuff is, like, what gameplay is made of, you know... So for me it's not only legit, but important for them to do this and it should be a high priority.

 
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There’s really no excuse for you to not understand since it has been explained about a dozen times. Just read some posts. Read my posts. I hope I was clear enough.
What aboot a new zombie type? Could only appear on horde night and is:

1. Extremely fast

2. Extremely weak health wise (a single punch could kill them)

3. Has no damaging attacks

4. Is a "support" zombie

5. Spits a sticky tar like substance on the ground that slows you down if go in it, both on Vehicle and on Foots

6. Allowing zombies to overwhelm you if you're not careful

7. Can spit while sprinting

8. Would make vehicle driving a fun mini game of dodge or die

9. The Spit puddles would be really easy to avoid on foot but harder in a vehicle due to reduced reaction time (speed)

10. This zombie combined with the new Demolisher zombie would be a deadly combo. I believe the Demolisher is a late game zombie so early game you wouldn't have to worry about it.

 
I feel this has to be asked as for the future of this game and where it is going.

what is 7dtd turning into? like this whole not wanting players safe during horde night. how does this affect you in MP or single player? this game doesn't really have a congrats you beat the game, so we have to kinda set our own goals as to what we want and if one of the goals is a self sustaining base where we are safe from the horde and don't really need to go out to loot or whatever then who cares?

I'm fine with changes when it makes sense like the talks about nerfing gas or making some stuff slightly harder to find or putting them in more dangerous locations. I would even enjoy more sliders and toggles in the main menu as to roaming horde sizes, zombie damage and a boat load of other things to better set individual play style.

so is 7dtd becoming a game where more and more limits are being set on players or is it going to let us play how we want?

 
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this game doesn't really have a congrats you beat the game, so we have to kinda set our own goals as to what we want and if one of the goals is a self sustaining base where we are safe from the horde and don't really need to go out to loot or whatever then who cares?
The developers care enough to address it so...?

 
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i avoid reading most of your post. i hope that was clear enough.
Crystal. Avoidance of my posts is a known cause of ignorance. :)

But I get it...sometimes the cure is worse than the condition...eh?

 
Feels like 7dtd is turning into a shooter more than a RPG.

I would like tfp to give some love to stealth low combat build.

I would like to go to a house, make a decoy sound like throwing a rock too lure the zombies out. Then sneak past them and loot the house.

If it gets tricky I might have to stealth kill a zombie or two.

If you played "the last of us" you know what I mean.

The thrill of sneaking around knowing you might be spotted and all hell will break loose.

I would also like to be able to dodge the bm GPS. I dont mind if that would be at the end of the perk tree.

Let's say when you sneak you emits a heat map.

BM Zombies will run too your vicinity and start to run around looking for you.

If you stand still in the same spot to long they will sniff you out so you got to be moving to keep your heatmap low.

I know some love has been given like lockpicks and some stealth perks.

But there are some bugs that kills the stealth gameplay. Like micro jumps when you sneak over an uneven surface.

 
Yea I see your point.
When someone else has higher shotgun messiah than me... only they can use shotguns.

When someone else has better strength than me, only they can use melee weapons.

When someone has higher mother load than me, only they can mine and chop trees.

When someone has higher archery than me, only they can use bows and feather.

;)
You are making up things i never said ;)

You have practically unlimited amount of shotguns etc. But limited number of loot containers on the end of POI. Also, it would be wise to let the rarer material in mines leave to the guy with motherlode and mine around it.

 
If the character didn't need food, it would be no skin off my back if you didn't eat. However I would like to have a practical reason to eat food. Practical reasons to do stuff is, like, what gameplay is made of, you know... So for me it's not only legit, but important for them to do this and it should be a high priority.
XP, fun, satisfaction, sometimes drops. A few pages back, wasn't MM asking since when survival stopped to be for sake of survival?

If you played "the last of us" you know what I mean
So you like when little girl runs around while you are sneaking, alerting every single zombie around, giving you problems and while you kill 6 of them she dies in 1v1 with a zombie and you have to start over? :)

 
Feels like 7dtd is turning into a shooter more than a RPG.
I would like tfp to give some love to stealth low combat build.

I would like to go to a house, make a decoy sound like throwing a rock too lure the zombies out. Then sneak past them and loot the house.

If it gets tricky I might have to stealth kill a zombie or two.

If you played "the last of us" you know what I mean.

The thrill of sneaking around knowing you might be spotted and all hell will break loose.

I would also like to be able to dodge the bm GPS. I dont mind if that would be at the end of the perk tree.

Let's say when you sneak you emits a heat map.

BM Zombies will run too your vicinity and start to run around looking for you.

If you stand still in the same spot to long they will sniff you out so you got to be moving to keep your heatmap low.

I know some love has been given like lockpicks and some stealth perks.

But there are some bugs that kills the stealth gameplay. Like micro jumps when you sneak over an uneven surface.
I agree that some things could be done to make stealth as enjoyable as other playstyles.

What is a stealth low combat build? Perhaps a typo?

Those loud hops are horrible. I could see if you were sneaking and fell down 2 blocks, but it'll be like 1/4 of a meter and it sounds like you landed on flat feet after a jump.

I don't think BM zombies work with the heat map at all. I think they just hone in on you.

"Feels like 7dtd is turning into a shooter more than a RPG"

I've seen this statement a few times lately in here, but I have a hard time understanding it.

Firstly, what is the goal? Is the game supposed to be 50% shooter, 50% RPG? 75/25? 25/75?

What is it at right now? What is changing to change that amount of RPGness?

I see that a lot of people get excited about "RPG elements" in the game. What exactly is bringing those elements. Excuse me with those questions. I have played RPG games, but I think I don't understand what exactly defines an RPG and distinguishes it from others. I believe the trader and skill points contribute to having RPG elements, but what else? I guess these RPG elements have been so minimal, that I just have never even considered this game to be even close to an RPG... at least the ones I have played.

 
so is 7dtd becoming a game where more and more limits are being set on players or is it going to let us play how we want?
What was limited before that you now say "more and more"? I haven't been around since the dawn... but all I have seen since I got into 7D2D is more and more flexibility with options and modding. What are some examples of these limitations?

 
I disagree. When making suggestions people should always state plainly their own preferences and what they want to see in the game.
Well... that would explain why all my arguments are percieved as hate or negative attitude.

You don't think arguments that aren't emotionally charged should count.

So bringing up gamedesign and interconnectedness between features mean nothing to you, but the subjective "me not having fun" is.

Of course, if I didn't have fun, I'm simply playing the game wrong or the game is not for me...

Buuut... I'm silent again. I sometimes just forget myself if I read these.

 
I disagree. I want to drive my vehicle all week long, but on horde night no, I shouldn't just be able to outrun everything and be safe. It really doesn't matter what we do, as long as it puts you at risk in a vehicle on horde night somehow. That is the real issue, how we solve it, is another topic and I posted one of 500 ideas we had.

Having vehicle engines stop running on horde night works for me
Emm what? If vehicles are somehow affected during blood moons, then should all the electrical stuff at your base, generators, turrets, traps, lights, your mining helmet light, battery light in your hand held flashlight etc, but that will cripple the gameplay and defensive options among other things.

madmole, please be considerate about major gameplay changing mechanics and if possible, it would be lovely if you don't force it on people, but have it optional under game settings, just like the horde night itself now is optional.

A17 already has seen a lot of stuff being cut out such as zombie looting, only 1 electrical light is craftable, a lot of paint tool textures have been removed as option to paint your base, food stat is totally gone from the game and food restores max stamina now.

I get that you want to move forward, it's your game, your vision of a zombie survival crafting game, but whatever you do, try to be gentle on forcing artificial limitations to players, because it's a creative game and let people be creative, if they want to drive their vehicles on hoard nights, let them, it does't force you to do the same play style as they do.

My suggestion to all of this is - if on hoard night you are on a vehicle, then make zombies spawn a bit in front of the vehicle and make them sprint and ram the vehicle, dealing significantly more damage than on usual days. With this, if you are skilled enough, you at least have the chance to avoid the sprinting zombie mob and it gives a challenge at the same time.

 
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Cops could throw spike strips :)
That was a joke...but tire punctures might have some merit. They could happen when driving off road or from driving over zombies or from cop spit and would require a tire change...something you wouldn't want to do with horde coming at you.
Ultimately I'd ditch the bike and run.... and likely die.

 
Concerning the 'vehicle during Bloodmoon' stuff, I think personally, I'd just prefer the vehicle slowly and steadily taking damage while driving it. Maybe during Bloodmoon, the engines overload constantly (or choose another explanation).

Point is, if you drive the vehicle constantly during BM, it would eventually be going to break. Just break, not explode totally or something. Then you have to stop it, get out / off, get out your repair kit and ... hello zombies. So be fast about it.

Simple solution and one I'd be happy with, personally. (Maybe this had been suggested already, I don't know.)

Another solution I'd personally like would be facing different vehicle sides when entering it, e.g. looking to the sides or to the back, because the vehicle is ... jinxed.^^ Or entering the vehicle and looking at an illusion, e.g. you see the landscape turned upside-down or whatever.^^ Total nonsense, but I'd find that funny.^^ (Ok, probably not *that* meaningful. :p )

 
make zombies spawn a bit in front of the vehicle and make them sprint and ram the vehicle, dealing significantly more damage than on usual days. With this, if you are skilled enough, you at least have the chance to avoid the sprinting zombie mob and it gives a challenge at the same time.
This is still the best solution, imo.

 
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This is still the best solution, imo.
I'd just like to be able to skip hordenight without having to log out and wait it out.

After the 20th one, it's just a useless chore on a Multiplayer Server for me. It's great for the new guys, personally I don't see the appeal of shooting countless zombies without reward. And yeah, no reward, since xp isn't of any consequence for me at that stage.

I'm in building mode then, chatting and helping new guys. And since me staying on, avoiding the horde would take away those horde zombies from other players, I could not do that.

So I have to log out for hordenights just to skip them. Without any consequences other than a lost 20minutes. Well, most of the time I just use hordenight as the final reason to stop playing for the session.

Many times I don't even join the server if it's a day short of bloodmoon. Wouldn't get things done until then

I'd rather have the option to stay on, without having to fight. BM, for me, is early game excitement. The endgame doesn't need that mechanic in my opinion. It's neither hard nor rewarding. It's just 20minutes of shooting until it's over. I'd really like being able to skip it

 
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