• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

War3zuk Alpha 19 All In One

How come when I have this mod active, many of the textures in the game are muddy? It's annoying to play, especially when you see zombies with blurry textures, as well as cars and other things.
I've noticed that happens with this mod and a few others. The research I've done shows it is caused by texture streaming. One way I've found to fix it is by hitting F1 to open up the console, then entering the command "gfx st budget 0". You will have to do this each time you start the game as that setting isn't saved. Hopefully that resolves the issue for you.

 
Raheal said:
I've noticed that happens with this mod and a few others. The research I've done shows it is caused by texture streaming. One way I've found to fix it is by hitting F1 to open up the console, then entering the command "gfx st budget 0". You will have to do this each time you start the game as that setting isn't saved. Hopefully that resolves the issue for you.
Unfortunately, that didn't help. I have uninstalled the mod.

 
Needing help getting this great mod up and running on a g-portal server. Here are my steps.

1. G-Portal - Fresh install of 7D2D, made sure server is turned off.

2. Downloaded War3zuk's latest AIO zip file.

3. Run Filezilla to establish connection with with my server.

4. Opened zipped file locally on my computer then drag and dropped both "Data" and "Mods" folders to the remote site's parent directory (which currently has only "7DaysToDieServer_Data" and "Data" folders in it).

5. Close Filezilla after all the folders have been transferred.

6. Make all the necessary changes to server via G-Portal website, i.e. disable EAC, change admin password, etc. 

7 Start the server.

8. Run 7D2D Mod Launcher and click the play button associated with War3zuk's Alpha19 AIO mod.

9. Click Join a Game, Connect to IP... and enter the servers IP address and Port.

Problem is that I have Network Timeout Errors. I ran it fine using Darkness Falls mod, but having a snag getting War3zuk's mod running. Remember, I have a fresh install of 7D2D on server so there isn't any residual data from previous mods.

Here is a screenshot of my output log of something I find interesting and maybe the culprit.

2021-04-26T06:19:24 10.546 INF Loading permissions file at 'C:\7D2D\Saves\War3zuk\War3zuk Alpha 19 AIO OverHaul/serveradmin.xml'
2021-04-26T06:19:24 10.549 INF Loading permissions file done.
2021-04-26T06:19:24 10.602 INF GameSense server not found (no props file), disabling
2021-04-26T06:19:24 10.602 INF Awake done in 4455 ms
Fallback handler could not load library C:/7D2D/Alpha19/War3zuk/War3zuk_Alpha_19_AIO_OverHaul/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/7D2D/Alpha19/War3zuk/War3zuk_Alpha_19_AIO_OverHaul/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library C:/7D2D/Alpha19/War3zuk/War3zuk_Alpha_19_AIO_OverHaul/7DaysToDie_Data/Mono/libc


Unloading 1027 unused Assets to reduce memory usage. Loaded Objects now: 4436.
Total: 19.450900 ms (FindLiveObjects: 0.356900 ms CreateObjectMapping: 0.070700 ms MarkObjects: 18.354100 ms  DeleteObjects: 0.668900 ms)


2021-04-26T06:19:24 10.790 INF User joined: Silent_Sentinel

and ...

2021-04-26T06:19:29 15.054 INF [Steamworks.NET] Login ok.
2021-04-26T06:19:29 15.490 INF AchievementManager: Received stats and achievements from Steam
2021-04-26T06:19:49 35.187 INF Started thread ServerBrowserListUpdater
2021-04-26T06:19:54 40.624 INF Exited thread ServerBrowserListUpdater
2021-04-26T06:23:36 262.670 INF Started thread ServerBrowserListUpdater
2021-04-26T06:23:54 281.008 INF Connect by IP
2021-04-26T06:23:54 281.011 INF Connecting to server XX.XX.XXX.XX:XXXXX...
2021-04-26T06:23:54 281.012 INF NetPackageManager Init
2021-04-26T06:23:54 281.025 INF NET: LiteNetLib trying to connect to: XX.XX.XXX.XX:XXXXX
2021-04-26T06:23:55 281.053 INF Exited thread ServerBrowserListUpdater
2021-04-26T06:24:00 286.745 INF NET: LiteNetLib: Connection failed: ConnectionFailed
2021-04-26T06:24:00 286.746 INF NET: Steam NW trying to connect to: XX.XX.XXX.XX:XXXXX
2021-04-26T06:24:00 286.746 INF [Steamworks.NET] NET: Resolving SteamID for IP XX.XX.XXX.XX:XXXXX
2021-04-26T06:24:03 289.748 WRN [Steamworks.NET] NET: Requesting rules from TCP timed out
2021-04-26T06:24:03 289.782 ERR [NET] Connection to server failed: Network Timeout
2021-04-26T06:26:17 423.587 INF Started thread ServerBrowserListUpdater
2021-04-26T06:26:20 426.535 INF Connect by IP
2021-04-26T06:26:20 426.538 INF Connecting to server XX.XX.XXX.XX:XXXXX...
2021-04-26T06:26:20 426.538 INF NET: LiteNetLib trying to connect to: XX.XX.XXX.XX:XXXXX
2021-04-26T06:26:20 426.561 INF Exited thread ServerBrowserListUpdater
2021-04-26T06:26:26 432.255 INF NET: LiteNetLib: Connection failed: ConnectionFailed
2021-04-26T06:26:26 432.255 INF NET: Steam NW trying to connect to: XX.XX.XXX.XX:XXXXX
2021-04-26T06:26:26 432.255 INF [Steamworks.NET] NET: Resolving SteamID for IP XX.XX.XXX.XX:XXXXX
2021-04-26T06:26:29 435.259 WRN [Steamworks.NET] NET: Requesting rules from TCP timed out
2021-04-26T06:26:29 435.292 ERR [NET] Connection to server failed: Network Timeout


Sorry, couldn't figure out where to attach documents. And the IP info has been X'd out.. 🤫

Thanks for any response and inside help...

Silent_Sentinel, over.

 
Hi. First of all thanks for an awesome mod. We are loving it.

One question though. Buried supplies quests from traders can't be shared among party/friends. Is this intended? Is there a way to change it (xml edit or something) so they can be shared again?

 
I'm trying to pick out a really good server/client mod for a gaming group of women.  War3zuk Mod 5.6 is almost perfect for the task.  Is there any chance of removing the "suicide girls" and other pornographic-like decor from the mod?   I'd even be willing to give it a try if it's not difficult.

 
I'm trying to pick out a really good server/client mod for a gaming group of women.  War3zuk Mod 5.6 is almost perfect for the task.  Is there any chance of removing the "suicide girls" and other pornographic-like decor from the mod?   I'd even be willing to give it a try if it's not difficult.


This has been answered over on the War3zuk Discord....

Vincent Satoe — Today at 6:30 PM
if you use the 7D2D mod launcher you can choose which modlets ( puzzle pieces that make a whole mod) to download and install, I'm doing a very similar thing myself. the mentioned modlets are named clearly and should be easy to leave out.


 
Last edited by a moderator:
Hi,

i have "small" problem, some textures is lowress(trees, axes, cars, etc.), if i turn off streaming textures is everything ok, but FPS is unplayable. Vanilla game with 16K nitrogen map(with compopack, streaming textures off) works fine without fps dropouts with max details. Fps drops is also in forest, outside cities. I try remove other mods(war3zuk), but not works. Also not work minimum detail with half textures. Game version is A19.4(b7), with latest war3zuk.

 
I cant seem to get the wire tool to work l.keeps coming up object reference not set to an instance of an object
***************************************
did you ask for help from the mod creator? i dont have a link but should be in the mod community section.

 

good luck

 

:)
QA Tester-unholyjoe
***************************************

 
Last edited by a moderator:
It looks like War3zuk's mod thread somehow got merged into Saffron's thread instead of Saffron's post being moved to War3zuk's thread. I'd like to fix this and move it all back to the mod forum but I'm not sure of the name of War3suk's mod and I will need to change the name of the thread title back to his name. Can someone who is familiar with this mod tell me the name of it?

 
Anyone else suddenly getting console errors when looting some containers? Cardboard boxes and some pallets mostly

 
Don't play the mod, but it's possible 19.5 broke some things as they added a ton of new vanilla loot IDs for all the Twitch stuff. So it's possible this mod was using some of those same IDs and will need to be fixed. I'd follow his discord for updates.

 
Anyone else suddenly getting console errors when looting some containers? Cardboard boxes and some pallets mostly
I was, until I updated the loot and blocks xmls.

Blocks.xml

<Blocks>

<append xpath="/blocks/block[@name='palletWhiteBagsBase']">
<property name="Class" value="Loot"/>
<property name="LootList" value="549"/>
</append>

<append xpath="/blocks/block[@name='palletBrownBoxesBase']">
<property name="Class" value="Loot"/>
<property name="LootList" value="550"/>
</append>

<append xpath="/blocks/block[@name='palletBricksBase']">
<property name="Class" value="Loot"/>
<property name="LootList" value="551"/>
</append>

<append xpath="/blocks/block[@name='palletBlueTarpBase']">
<property name="Class" value="Loot"/>
<property name="LootList" value="552"/>
</append>

<append xpath="/blocks/block[@name='wineBarrel']">
<property name="Class" value="Loot"/>
<property name="LootList" value="553"/>
</append>

<append xpath="/blocks/block[@name='airConditioner']">
<property name="Class" value="Loot"/>
<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='airConditionVentFan']">
<property name="Class" value="Loot"/>
<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='airConditionVentFanDouble']">
<property name="Class" value="Loot"/>
<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='palletCompressedCardboard']">
<property name="Class" value="Loot"/>
<property name="LootList" value="555"/>
</append>

<append xpath="/blocks">

<block name="storeShelving01Full">
<property name="CustomIcon" value="storeShelving01"/>
<property name="CreativeMode" value="Dev"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mmetal"/>
<property name="Mesh" value="models"/>
<property name="Shape" value="ModelEntity" />
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="556"/>
<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="18"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="storeShelving01Empty">
<property name="CustomIcon" value="storeShelving01"/>
<property name="CreativeMode" value="Dev"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mmetal"/>
<property name="Mesh" value="models"/>
<property name="Shape" value="ModelEntity" />
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="18"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="storeShelving01DoubleFull">
<property name="CustomIcon" value="storeShelving01Double"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Full"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="557"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01DoubleEmpty">
<property name="CustomIcon" value="storeShelving01Double"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Empty"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopFull">
<property name="CustomIcon" value="storeShelving01Top"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Full"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="558"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopEmpty">
<property name="CustomIcon" value="storeShelving01Top"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Empty"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopDoubleFull">
<property name="CustomIcon" value="storeShelving01TopDouble"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Full"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="559"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopDoubleEmpty">
<property name="CustomIcon" value="storeShelving01TopDouble"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Empty"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

</append>
</Blocks>




Loot.xml

<Loot>
<insertAfter xpath="/lootcontainers/lootcontainer[@id='124']">

<lootcontainer id="549" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceCement" count="10,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="550" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourcePaper" count="2,4" prob="0.1"/>
<item name="resourceScrapPolymers" count="2,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="551" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceWood" count="5,10" prob="0.1"/>
<item name="resourceRockSmall" count="5,10" prob="0.1"/>
<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="552" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceCobblestones" count="5,10" prob="0.1"/>
<item name="resourceWood" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="553" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceGunPowder" count="5,10" prob="0.1"/>
<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="554" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceSpring" count="3,6" prob="1"/>
<item name="resourceElectricParts" count="3,6" prob="1"/>
<item name="resourceMetalPipe" count="3,6" prob="1"/>
<item name="resourceMechanicalParts" count="3,6" prob="1"/>
</lootcontainer>

<lootcontainer id="555" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourcePaper" count="5,10" prob="1"/>
<item name="resourceCloth" count="5,10" prob="1"/>
</lootcontainer>

<lootcontainer id="556" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" count="1" prob=".25"/>
<item group="beverages" count="1" prob=".25"/>
<item name="foodHoney" count="1" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="557" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" count="1" prob=".25"/>
<item group="beverages" count="1" prob=".25"/>
<item name="foodHoney" count="1" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="558" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" count="1" prob=".25"/>
<item group="beverages" count="1" prob=".25"/>
<item name="foodHoney" count="1" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="559" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" count="1" prob=".25"/>
<item group="beverages" count="1" prob=".25"/>
<item name="foodHoney" count="1" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

</insertAfter>
</Loot>






Hope this helps.

 
I was, until I updated the loot and blocks xmls.

Blocks.xml

<Blocks>

<append xpath="/blocks/block[@name='palletWhiteBagsBase']">
<property name="Class" value="Loot"/>
<property name="LootList" value="549"/>
</append>

<append xpath="/blocks/block[@name='palletBrownBoxesBase']">
<property name="Class" value="Loot"/>
<property name="LootList" value="550"/>
</append>

<append xpath="/blocks/block[@name='palletBricksBase']">
<property name="Class" value="Loot"/>
<property name="LootList" value="551"/>
</append>

<append xpath="/blocks/block[@name='palletBlueTarpBase']">
<property name="Class" value="Loot"/>
<property name="LootList" value="552"/>
</append>

<append xpath="/blocks/block[@name='wineBarrel']">
<property name="Class" value="Loot"/>
<property name="LootList" value="553"/>
</append>

<append xpath="/blocks/block[@name='airConditioner']">
<property name="Class" value="Loot"/>
<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='airConditionVentFan']">
<property name="Class" value="Loot"/>
<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='airConditionVentFanDouble']">
<property name="Class" value="Loot"/>
<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='palletCompressedCardboard']">
<property name="Class" value="Loot"/>
<property name="LootList" value="555"/>
</append>

<append xpath="/blocks">

<block name="storeShelving01Full">
<property name="CustomIcon" value="storeShelving01"/>
<property name="CreativeMode" value="Dev"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mmetal"/>
<property name="Mesh" value="models"/>
<property name="Shape" value="ModelEntity" />
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="556"/>
<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="18"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="storeShelving01Empty">
<property name="CustomIcon" value="storeShelving01"/>
<property name="CreativeMode" value="Dev"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mmetal"/>
<property name="Mesh" value="models"/>
<property name="Shape" value="ModelEntity" />
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="18"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="storeShelving01DoubleFull">
<property name="CustomIcon" value="storeShelving01Double"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Full"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="557"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01DoubleEmpty">
<property name="CustomIcon" value="storeShelving01Double"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Empty"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopFull">
<property name="CustomIcon" value="storeShelving01Top"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Full"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="558"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopEmpty">
<property name="CustomIcon" value="storeShelving01Top"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Empty"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopDoubleFull">
<property name="CustomIcon" value="storeShelving01TopDouble"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Full"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="559"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopDoubleEmpty">
<property name="CustomIcon" value="storeShelving01TopDouble"/>
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="storeShelving01Empty"/>
<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

</append>
</Blocks>




Loot.xml

<Loot>
<insertAfter xpath="/lootcontainers/lootcontainer[@id='124']">

<lootcontainer id="549" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceCement" count="10,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="550" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourcePaper" count="2,4" prob="0.1"/>
<item name="resourceScrapPolymers" count="2,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="551" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceWood" count="5,10" prob="0.1"/>
<item name="resourceRockSmall" count="5,10" prob="0.1"/>
<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="552" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceCobblestones" count="5,10" prob="0.1"/>
<item name="resourceWood" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="553" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceGunPowder" count="5,10" prob="0.1"/>
<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="554" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourceSpring" count="3,6" prob="1"/>
<item name="resourceElectricParts" count="3,6" prob="1"/>
<item name="resourceMetalPipe" count="3,6" prob="1"/>
<item name="resourceMechanicalParts" count="3,6" prob="1"/>
</lootcontainer>

<lootcontainer id="555" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
<item name="resourcePaper" count="5,10" prob="1"/>
<item name="resourceCloth" count="5,10" prob="1"/>
</lootcontainer>

<lootcontainer id="556" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" count="1" prob=".25"/>
<item group="beverages" count="1" prob=".25"/>
<item name="foodHoney" count="1" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="557" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" count="1" prob=".25"/>
<item group="beverages" count="1" prob=".25"/>
<item name="foodHoney" count="1" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="558" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" count="1" prob=".25"/>
<item group="beverages" count="1" prob=".25"/>
<item name="foodHoney" count="1" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="559" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" count="1" prob=".25"/>
<item group="beverages" count="1" prob=".25"/>
<item name="foodHoney" count="1" prob=".25"/>
<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

</insertAfter>
</Loot>






Hope this helps.


Nice! I'll try this afternoon thanks a ton.

 
Last edited by a moderator:
Not sure if I did it right, but it isn't working.

I created a new folder inside mods, and then a Blocks and Loot files with the post content. I'm pretty lost with this modding thing.

 
Hello, I'm only using indestructible blocks mod, but Chromium wrench is not working at all. It can be found in the creative menu but it has no icon so you must hover over it to see it, and even if you try to use it to remove the blocks, nothing happens. What do I do?

 
I am having an issue with farming, I have my Living off the Land skilled maxed at 3/3 but yet I only get 1 crop when harvesting and the seed doesn't stay so I can never get ahead since 1 seed grows 1 crop then I only get 1 crop at harvest and have to turn that back into seed. For example I am trying to get 25 corn for the quest and I planted some corn but when I harvest it I should get 3 corn but I only get one. Is this a known bug or am i missing something

 
Back
Top