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War3zuk Alpha 19 All In One

Hi, I tested the HD Forge and the fire effect is wrongly placed on top of the forge and not inside window with firewood. Is there version where fire is placed correctly?

 
Playing the latest version and I am having mass slow down, Is it normal for the game to take 22-25GB of RAM?  I have 32GB in and a 2080 Super 8GB vram, but the mod is chonking my system. 

 
Realism51 said:
Playing the latest version and I am having mass slow down, Is it normal for the game to take 22-25GB of RAM?  I have 32GB in and a 2080 Super 8GB vram, but the mod is chonking my system. 
He hasn't been on this since Last Oct as far as I know, no responses anyway to question. 

 
How large is this file? When I go to the download link, it says 136MB, it's approaching 1.8 GB now. Should really post the file size in your initial posting.

Downloaded it from here by the way, the alpha 19 full mod launcher: https://7daystodiemods.com/war3zuk-tallon-mods-all-in-one/

Although now the link is showing as


404



The page could not be found or you don't have permission to view it.




https://gitlab.com/war3zuk/War3zuk-Alpha-19-AIO-Mod-Launcher_2020/-/archive/master/War3zuk-Alpha-19-AIO-Mod-Launcher_2020-master.zip

And, nevermind found out the Standalone is 1GB, but this one is now reaching over 2GB, sigh
 
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How large is this file? When I go to the download link, it says 136MB, it's approaching 1.8 GB now. Should really post the file size in your initial posting.

Downloaded it from here by the way, the alpha 19 full mod launcher: https://7daystodiemods.com/war3zuk-tallon-mods-all-in-one/

Although now the link is showing as


404



The page could not be found or you don't have permission to view it.




https://gitlab.com/war3zuk/War3zuk-Alpha-19-AIO-Mod-Launcher_2020/-/archive/master/War3zuk-Alpha-19-AIO-Mod-Launcher_2020-master.zip

And, nevermind found out the Standalone is 1GB, but this one is now reaching over 2GB, sigh
Try here if having issues: War3zuk Mods All in One | 7 Days to Die Mods

 
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Thanks gpcstargate, I'll take a look. I didn't end up downloading it, as I figured I'll get the 1GB Standalone, the other one was reaching over 2GB.

 
How do I install this on a hosted server?  I created a Mods folder on the server root, and uploaded the mod via ftp, and all I'm getting are errors.  Can it only be installed locally??  How do I make this work?? Thanks!!


Untitled.pngUntitled.png

 
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Screenshots of errors are always a bad idea. Learn where and how to check logs so you an post useful info next time.

Just gonna go out on a limb...you did still install it clientside as well, correct?

 
Screenshots of errors are always a bad idea. Learn where and how to check logs so you an post useful info next time.

Just gonna go out on a limb...you did still install it clientside as well, correct?

Nah, gonna do that now.  Where's the log located?

 
Mod has to be installed on both server and client.

Windows: From Steam

<gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt


From Mod Launcher

<gamefolder>\7DaysToDie_Data\output.log


From .exe

%AppData%\..\LocalLow\The Fun Pimps\7 Days To Die\player.log


From dedicated through startdedicated.bat

<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt


Linux From Executable

<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log


From start scripts or Steam

<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt


From server with management scripts

/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt


MacOS

Code:
<homefolder>/Library/Logs/Unity/Player.log
 
Mod has to be installed on both server and client.

Windows: From Steam

<gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt


From Mod Launcher

<gamefolder>\7DaysToDie_Data\output.log


From .exe

%AppData%\..\LocalLow\The Fun Pimps\7 Days To Die\player.log


From dedicated through startdedicated.bat

<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt


Linux From Executable

<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log


From start scripts or Steam

<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt


From server with management scripts

/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt


MacOS

<homefolder>/Library/Logs/Unity/Player.log

Thanks, it worked.  I'd like to re-pay the favor, by donating a small amount of money to this forum.  Where can I do that?

 
Sorry just an update, should the master zip file be about 452 mb? It shows as completed for me, but I'll test it out tomorrow.

 
I am having trouble figuring out what this means: ArgumentException: An item with the same key has already been added. Key: ParticleEffects/p_snowstorm1

It's keeping me from joining someone else's game.

I have tried uninstalling my game and a bunch of other stuff

 
Hi, currently playing this mod but I have an issue where pick-able world plants such as cotton, goldenrod etc strobe as flashy neon lights. Whilst it is still playable it is quite a distraction, any ideas how I can fix this besides going around picking them all?

I use Linux with the full war3zuk install over a clean 7dtd install, no other mods are activated besides war3zuk installed ones. I am using a pre-made war3zuk map.

(I have previously had a map work correctly but it is maybe a 1 in 5 chance of getting a non-strobing map if I create them with Nitrogen but then they often have blocks that you can walk through appear at say the trader or other poi which is far more of an annoyance)

 
Looking at the logs I get 280Mb of this repeated in each one since installing War3zuk;

(Filename: ./Runtime/GfxDevice/opengles/DeviceStateGLES.cpp Line: 72)

OpenGL Error: Invalid texture unit!

This before it which may not be relevant;

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
Particle System is trying to spawn on a mesh with zero surface area
 
(Filename: /home/builduser/buildslave/unity/build/Modules/ParticleSystem/Modules/ShapeModule.cpp Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area
 
(Filename: /home/builduser/buildslave/unity/build/Modules/ParticleSystem/Modules/ShapeModule.cpp Line: 1682)

2021-02-01T16:09:45 282.999 INF [Steamworks.NET] GameServer.Init successful
2021-02-01T16:09:46 283.562 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90142589327582214, public IP=8*.10*.14*.18*
2021-02-01T16:09:46 283.572 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2021-02-01T16:09:46 283.954 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240986996538, server SteamID=90142589327582214, server public IP=8*.10*.14*.18*, server port=26900
2021-02-01T16:09:46 283.958 INF [Steamworks.NET] Lobby entered: 109775240986996538
OpenGL Error: Invalid texture unit!



And earlier in the log which might be;

Code:
2021-02-01T16:05:24 22.539 INF StartAsServer
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2021-02-01T16:05:25 23.203 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2021-02-01T16:05:25 23.203 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2021-02-01T16:05:25 23.203 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
async texture load: failed to load vehicle_generic_glasswindows2 from archive:/CAB-5cdb8191fd37b0e4eb2cf06864e369f0/CAB-5cdb8191fd37b0e4eb2cf06864e369f0.resS

 
(Filename: ./Runtime/Graphics/AsyncUploadTexture.cpp Line: 453)

 
Included HD Forge in my current game, still problem with location of fire, anyway to my surprise resourceScrapIron had changed to resourceIronFragment when mining iron. Please inform about what mod does do, it just becoming annoying instead when gameplay get changed with no information.

 
The main site is Nexus which is always kept upto date, Havent had much time lately what with Covid & schooling for 4 of my kids that are still at school, Its been Hectic..

Discord is were im most days checking up to make sure everything is good..

PAGE copied from Nexus so its properly upto date, Keep in mind this page is the last one I get too sorry.. too many places to keep updated all at once..

 
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Hello, I will like to try this mod but the height of the ground of some unofficial prefab are fix or not?

Because I see many youtuber's party & seem like there's many unofficial prefab who are deep into the ground...

 
How come when I have this mod active, many of the textures in the game are muddy? It's annoying to play, especially when you see zombies with blurry textures, as well as cars and other things.

 
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