Anyone else suddenly getting console errors when looting some containers? Cardboard boxes and some pallets mostly
		
		
	 
I was, until I updated the loot and blocks xmls.
Blocks.xml
<Blocks>
<append xpath="/blocks/block[@name='palletWhiteBagsBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="549"/>
</append>
	
<append xpath="/blocks/block[@name='palletBrownBoxesBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="550"/>
</append>
	
<append xpath="/blocks/block[@name='palletBricksBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="551"/>
</append>
	
<append xpath="/blocks/block[@name='palletBlueTarpBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="552"/>
</append>
<append xpath="/blocks/block[@name='wineBarrel']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="553"/>
</append>
<append xpath="/blocks/block[@name='airConditioner']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="554" />
</append>
<append xpath="/blocks/block[@name='airConditionVentFan']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="554" />
</append>
<append xpath="/blocks/block[@name='airConditionVentFanDouble']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="554" />
</append>
<append xpath="/blocks/block[@name='palletCompressedCardboard']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="555"/>
</append>
<append xpath="/blocks">
<block name="storeShelving01Full">
	<property name="CustomIcon" value="storeShelving01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Material" value="Mmetal"/>
	<property name="Mesh" value="models"/>
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk --> 
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="556"/>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="18"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>
<block name="storeShelving01Empty">
	<property name="CustomIcon" value="storeShelving01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Material" value="Mmetal"/>
	<property name="Mesh" value="models"/>
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="18"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>
<block name="storeShelving01DoubleFull">
	<property name="CustomIcon" value="storeShelving01Double"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Full"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="557"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>
<block name="storeShelving01DoubleEmpty">
	<property name="CustomIcon" value="storeShelving01Double"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Empty"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>
<block name="storeShelving01TopFull">
	<property name="CustomIcon" value="storeShelving01Top"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Full"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="558"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>
<block name="storeShelving01TopEmpty">
	<property name="CustomIcon" value="storeShelving01Top"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Empty"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>
<block name="storeShelving01TopDoubleFull">
	<property name="CustomIcon" value="storeShelving01TopDouble"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Full"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="559"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>
<block name="storeShelving01TopDoubleEmpty">
	<property name="CustomIcon" value="storeShelving01TopDouble"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Empty"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>
</append>
</Blocks>
	Loot.xml
<Loot>
<insertAfter xpath="/lootcontainers/lootcontainer[@id='124']">
	
<lootcontainer id="549" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
    <item name="resourceCement" count="10,10" prob="0.1"/>
</lootcontainer>
		   
<lootcontainer id="550" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
    <item name="resourcePaper" count="2,4" prob="0.1"/>
    <item name="resourceScrapPolymers" count="2,10" prob="0.1"/>
</lootcontainer>
		   
<lootcontainer id="551" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourceWood" count="5,10" prob="0.1"/>
	<item name="resourceRockSmall" count="5,10" prob="0.1"/>
	<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>
		   
<lootcontainer id="552" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
    <item name="resourceCobblestones" count="5,10" prob="0.1"/>
    <item name="resourceWood" count="5,10" prob="0.1"/>
</lootcontainer>
<lootcontainer id="553" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourceGunPowder" count="5,10" prob="0.1"/>
	<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>
<lootcontainer id="554" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourceSpring" count="3,6" prob="1"/>
	<item name="resourceElectricParts" count="3,6" prob="1"/>
	<item name="resourceMetalPipe" count="3,6" prob="1"/>
	<item name="resourceMechanicalParts" count="3,6" prob="1"/>
</lootcontainer>
<lootcontainer id="555" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourcePaper" count="5,10" prob="1"/>
	<item name="resourceCloth" count="5,10" prob="1"/>
</lootcontainer>
<lootcontainer id="556" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>
<lootcontainer id="557" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>
<lootcontainer id="558" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>
<lootcontainer id="559" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>
	
</insertAfter>
</Loot>
	Hope this helps.