<block id="2000" name="banditLeaderCorpse">
<property name="Class" value="Loot"/>
<property name="Material" value="organic"/>
<property name="Shape" value="ModelEntity"/>
<property name="Mesh" value="models"/>
<property name="Model" value="Entities/Gore/gore_block1_Prefab"/>
<property name="Texture" value="22"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Tag" value="Gore"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="LootList" value="200"/>
<property name="UpgradeRated.ToBlock" value="GoreBlock1BonesPrefab"/>
<property name="UpgradeRated.Rate" value="25"/>
<property name="DowngradeBlock" value="GoreBlock1BonesPrefab" />
<drop event="Harvest" name="rawMeat" count="2" prob=".6" tool_category="Butcher"/><!-- todo: humanMeat, organs -->
<drop event="Harvest" name="rawMeat" count="1" prob=".6"/>
<drop event="Harvest" name="animalFat" count="2" prob=".33" tool_category="Butcher"/>
<drop event="Destroy" count="0"/>
</block>
<block id="2001" name="banditPistolCorpse">
<property name="Extends" value="banditLeaderCorpse"/>
<property name="LootList" value="201"/>
</block>