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War of the Walkers mod

Hey dwallorde,

Could you confirm whether v4.3 of your mod will be compatible with "Gnamod World ONLY"?

I am waiting for the release of your new version to start your mod and would love to check out GNA at the same time for better "random generation" unless, of course, you also tweak random generation to improve the vanilla experience?

 
Scrap brass recipe is in campfire I think but for sure chemistry station. Those materials arent forgable.
HA! I'd only recently made a chem station. So I've seen that brass recipe a few times but never clicked it!?

 
Hey dwallorde,
Could you confirm whether v4.3 of your mod will be compatible with "Gnamod World ONLY"?

I am waiting for the release of your new version to start your mod and would love to check out GNA at the same time for better "random generation" unless, of course, you also tweak random generation to improve the vanilla experience?
You will have to use the v4.3.0 without the prefabs for that. Not sureally about that mod. Haven't followed it.

 
You will have to use the v4.3.0 without the prefabs for that. Not sureally about that mod. Haven't followed it.
No worries, I'm looking forward to your release and do want to check out all the added prefabs, so maybe I'll play around with both options and see which I like best.

I'll wait patiently for 4.3. :)

 
Hey guys,
As of right now the Estimate for V4.3 should be around Friday or so. Depending on how testing goes this week with the final Features and Changes Complete. Survivors are going in my latest Test Build and if they act alright then they will remain in for the release. If any bugs come up with them they will be pulled.

Again this is only a estimate this can change and be postponed or may even come out a little closer if all things go alright
Hey Dwallorde, greetings from Argentina.

Any ETA for 4.3?? :pirate: :love-struck:

 
So, a couple things I've found after installing this mod the other day on my wife and my computers in a local multiplayer environment. Lag, lag, lag... a lot of it for both of us. Especially while in crafting/inventory. This is the worst of it. Also, near the end of my last play session, I was getting these strange 'green color walls'. Hard to explain this. I was in a bomb shelter and as I approached the back wall where the kitchen area was, a green curtain wall appeared in front of the kitchen fridge and cupboards. It then disappeared when I got very close. same thing happened on the left wall of the pantry. Very Strange. And it has never happened in non-mod setup. (This is not on a dedi server, although while running a quick test on a dedi server, I also seemed to have the same lag).
Is this uncommon?
Ok. No response about lag or the 'green color walls'. I started up today and it wasn't too bad. then it slowly got worse. Every time I went into inventory... worse. Is no one else experiencing this? Seems weird.

 
Ok. No response about lag or the 'green color walls'. I started up today and it wasn't too bad. then it slowly got worse. Every time I went into inventory... worse. Is no one else experiencing this? Seems weird.
Green Color Walls? No idea what your talking about. Lag with recipes is known not much can be done due to recipe loading is a pain in A15. Its better with V4.3.0 that I noticed

 
V4.3.0 Released! Check the the link in the original post for update notes... This is massive update.

*Note if you don't want to use the prefab pack then don't copy over the Prefab Folder and the rwgmixer.xml file from the config folder

 
V4.3.0 Released! Check the the link in the original post for update notes... This is massive update.
*Note if you don't want to use the prefab pack then don't copy over the Prefab Folder and the rwgmixer.xml file from the config folder
Your the man !

Any chance you can let sphereii know so he can update 4.3 to his launcher ?

 
Your the man ! Any chance you can let sphereii know so he can update 4.3 to his launcher ?
Will do tomorrow. Want to make sure things are solid first on my end. Going to have a separate link for him soon to make it easier in the future. Right now I'm off to bed.

 
V4.3.0 Released! Check the the link in the original post for update notes... This is massive update.
*Note if you don't want to use the prefab pack then don't copy over the Prefab Folder and the rwgmixer.xml file from the config folder
Whoo hoo!

Great job. I'm downloading it now.

 
Hey dwallorde,

Just to let you know, I get a few "File not found" errors in the console when starting a new world.

The missing prefabs are as follows:

xcostum_CountyJail(by_Volar)

xcostum_SuperStore(by_Volar)

xcostum_OlympicPool(by_BraizD)

xcostum_wastelandtrain(by_Horst)

xcostum_Chernobyl(by Maz_Burt)

xcostum_ResidentEvilMansion(by_magoli)

xcostum_ZHigh(by_Volar)

xcostum_zombiepack01(10by10)

I removed these from the rwgmixer.xml file for now.

I thought to let you know.

Thanks again for the mod! I'm off to check it out now. :)

 
What is the current purpose of Copper ore and Zinc ore, if any? It's not sellable to the trader, and as far as I've been able to craft around, it isn't used for anything that I can tell.

 
What is the current purpose of Copper ore and Zinc ore, if any? It's not sellable to the trader, and as far as I've been able to craft around, it isn't used for anything that I can tell.
You can craft scrap brass in the chemistry station

- - - Updated - - -

Hey dwallorde,
Just to let you know, I get a few "File not found" errors in the console when starting a new world.

The missing prefabs are as follows:

xcostum_CountyJail(by_Volar)

xcostum_SuperStore(by_Volar)

xcostum_OlympicPool(by_BraizD)

xcostum_wastelandtrain(by_Horst)

xcostum_Chernobyl(by Maz_Burt)

xcostum_ResidentEvilMansion(by_magoli)

xcostum_ZHigh(by_Volar)

xcostum_zombiepack01(10by10)

I removed these from the rwgmixer.xml file for now.

I thought to let you know.

Thanks again for the mod! I'm off to check it out now. :)
Huh. Not occurring on my end. I'll check.

 
You can craft scrap brass in the chemistry station
- - - Updated - - -

Huh. Not occurring on my end. I'll check.

I didn't get that error either. I did get an error sitting on the sleeping bag, I believe it was the typical null reference error but I hit escape and it went away. The buffs and icons worked perfectly other than that error.

I did not do a fresh restart, because I found a town that had EVERYTHING, so take my report as it is.

Fantastic job BTW!!!

 
Last edited by a moderator:
I didn't get that error either. I did get an error sitting on the sleeping bag, I believe it was the typical null reference error but I hit escape and it went away. The buffs and icons worked perfectly other than that error.
I did not do a fresh restart, because I found a town that had EVERYTHING, so take my report as it is.

Fantastic job BTW!!!
Did you not use the Rest Set item before standing on a bed? Either way I do believe you get out temp out of sync error once Rest initializes but after that it seems to stop

 
I don't quite understand that question. "Rest Set item" I put down a sleeping bag and stood on it, if that helps? Like I said, it went away after hitting Esc. Not complaining just letting you know.

 
Hey dwallorde,
Just to let you know, I get a few "File not found" errors in the console when starting a new world.

The missing prefabs are as follows:

xcostum_CountyJail(by_Volar)

xcostum_SuperStore(by_Volar)

xcostum_OlympicPool(by_BraizD)

xcostum_wastelandtrain(by_Horst)

xcostum_Chernobyl(by Maz_Burt)

xcostum_ResidentEvilMansion(by_magoli)

xcostum_ZHigh(by_Volar)

xcostum_zombiepack01(10by10)

I removed these from the rwgmixer.xml file for now.

I thought to let you know.

Thanks again for the mod! I'm off to check it out now. :)
i have been having the same problem.... it kinda sucks

 
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