<block id="2000" name="banditLeaderCorpse">
   <property name="Class" value="Loot"/>
   <property name="Material" value="organic"/>
   <property name="Shape" value="ModelEntity"/>
   <property name="Mesh" value="models"/>
   <property name="Model" value="Entities/Gore/gore_block1_Prefab"/>
   <property name="Texture" value="22"/>
   <property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
   <property name="Tag" value="Gore"/>
   <property name="IsTerrainDecoration" value="true"/>
   <property name="LootList" value="200"/>
   <property name="UpgradeRated.ToBlock" value="GoreBlock1BonesPrefab"/>
   <property name="UpgradeRated.Rate" value="25"/>
   <property name="DowngradeBlock" value="GoreBlock1BonesPrefab" />
   <drop event="Harvest" name="rawMeat" count="2" prob=".6" tool_category="Butcher"/><!-- todo: humanMeat, organs -->
   <drop event="Harvest" name="rawMeat" count="1" prob=".6"/>
   <drop event="Harvest" name="animalFat" count="2" prob=".33" tool_category="Butcher"/>
   <drop event="Destroy" count="0"/>
 </block>
 <block id="2001" name="banditPistolCorpse">
   <property name="Extends" value="banditLeaderCorpse"/>
   <property name="LootList" value="201"/>
 </block>