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War of the Walkers mod

Hi Everyone,
So I've been using the War of The Walkers mod for a bit now, I'm on Day 15 of a random gen world but I can't figure out how to do wheat farming? I have already maxed out the farming skill but I can't seem to plant wheat at all? I also can't seem to use wheat in any recipes? Any ideas anyone?
Wheat is the only seed that you have to get from another source, the "Wheat" item itself is not plantable. To get plantable wheat seeds, it's a couple plant fiber each at the mortar & pestle. If your problem is that you have seeds, and can't plant them I've got nothing. :(

And the only recipe I know that wheat has, is to be made into Flour, which is then used for Dough, which is used to make bread. Craft flour at the mortar & pestle as well.

 
Wheat is the only seed that you have to get from another source, the "Wheat" item itself is not plantable. To get plantable wheat seeds, it's a couple plant fiber each at the mortar & pestle. If your problem is that you have seeds, and can't plant them I've got nothing. :(
And the only recipe I know that wheat has, is to be made into Flour, which is then used for Dough, which is used to make bread. Craft flour at the mortar & pestle as well.
Thanks for the help.

Also, does anyone know if any of the backpad mods work with this? I tried one and it broke the game. Had to reinstall the mod.

 
I really enjoy this mod. I'm back to it now, although I added working oven (my own version from Valmod -- mine uses a beaker, not a bowl), working sink, and catapults. I also boosted some stack sizes because small rocks were filling my inventory too fast. Other than that, it's straight War of the Walkers.

Thanks for your great work.

 
So, this mod is so far my favorite that I have tried for 7 Days to Die. I love the bandits, I love the crafting system, I love the random crates around the world... I love all but one thing.... Bandits drop stacks of 500 ammo WAY too often. I like the challenge of trying to scrounge for ammo and create my own, but with this mod by day 7 I had over 1000 pistol ammo....

What I'm wondering is where in the XML files I need to look to change values so that the bandits either stop doing this completely, do it only like 1% of the time (or less!) or how to change the drop amount from 500 down to like 5.

Whichever is the easiest fix, works for me! Thanks for the great mod, and thanks in advance for the help!

 
First off, LOVE the mod. SO many great things in here... it's definitely one of my favorites for 7DTD.

Only problem... the bandits drop WAY too much ammo.... I'm on day 7 and I have 1500 pistol ammo and almost as much shotgun ammo. I prefer to feel scared and constantly be trying to find ammo, as opposed to just having an abundance.

I'm only sort of familiar with the XML files and changing things, but is there a way to do one of the following:

- Make bandits stop dropping ammo and weapons all together

- Make bandits have only a TINY chance to drop their weapon and ammo

- Make bandits only drop 1 or 2 bullets instead of the huge stacks of 500

I'm fine with implementing whichever of these solutions is easiest!

Thanks for any help you can give me! :)

Edit: I accidentally posted twice.... my bad!

 
Last edited by a moderator:
I really enjoy this mod. I'm back to it now, although I added working oven (my own version from Valmod -- mine uses a beaker, not a bowl), working sink, and catapults. I also boosted some stack sizes because small rocks were filling my inventory too fast. Other than that, it's straight War of the Walkers.
Thanks for your great work.
No Problem, Thanks for playing it!

- - - Updated - - -

Thanks for the help.
Also, does anyone know if any of the backpad mods work with this? I tried one and it broke the game. Had to reinstall the mod.
Someone has apparently got my mod to work with it. It was posted a couple pages back. Not sure how they did it, its not something I currently Support. But your free to do whatever to it.

- - - Updated - - -

Wheat is the only seed that you have to get from another source, the "Wheat" item itself is not plantable. To get plantable wheat seeds, it's a couple plant fiber each at the mortar & pestle. If your problem is that you have seeds, and can't plant them I've got nothing. :(
And the only recipe I know that wheat has, is to be made into Flour, which is then used for Dough, which is used to make bread. Craft flour at the mortar & pestle as well.
Your right Mortar and Pestle is required for the seeds, if he can't plant them then I need to know if your trying to plant them on plain ground, as in Dirt, Grass, or Fertile Dirt (Plowed by Hoe)

 
So, this mod is so far my favorite that I have tried for 7 Days to Die. I love the bandits, I love the crafting system, I love the random crates around the world... I love all but one thing.... Bandits drop stacks of 500 ammo WAY too often. I like the challenge of trying to scrounge for ammo and create my own, but with this mod by day 7 I had over 1000 pistol ammo....
What I'm wondering is where in the XML files I need to look to change values so that the bandits either stop doing this completely, do it only like 1% of the time (or less!) or how to change the drop amount from 500 down to like 5.

Whichever is the easiest fix, works for me! Thanks for the great mod, and thanks in advance for the help!
Unfortunately I don't think the way its setup you can limit it. I think StompyNZ found a way to do it. If your listening can you post how you did it?

 
Have you ever though about adding a chicken trap or chicken coop ?

I play in 25% loot for an added challenge.. a chicken coop/trap would be a cool addition for feathers and or some extra meat..

Its a great mod as it is though, having fun playing it and using it alongside the 7dtd mod launcher.

 
Unfortunately I don't think the way its setup you can limit it. I think StompyNZ found a way to do it. If your listening can you post how you did it?
I created custom weapons for the bandits and made them no drop. The corpse is unlootable so I have that turn into a gore block after 5 seconds which then has the loot.

Have a look in my repo at the items and blocks and entityclasses for more examples

Code:
 <entity_class name="BanditThugWarPistol" extends="BanditTemplate">
   <property name="Archetype" value="BanditMaleWar"/>
   <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditPistol,9mmBanditBullet"/>
   <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditPistol,9mmBanditBullet"/>
   <property name="CorpseBlock" value="banditPistolCorpse"/>
 </entity_class>
Code:
 <item id="3400" name="gunBanditPistol">
   <property name="IsDeveloper" value="true"/>
   <property name="Candrop" value="false"/>
   <property name="CustomIcon" value="gunPistol"/>
   <property name="CustomIconTint" value="ff0000"/>
   <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab"/>
   <property name="Material" value="metal"/>
   <property name="HoldType" value="1"/>
   <property name="Stacknumber" value="1"/>
   <property name="DegradationBreaksAfter" value="true"/>
   <property name="Degradation" value="99999" param1="true"/>
   <property name="SoundJammed" value="Weapons/weapon_jam"/>
   <property class="Action0">
     <property name="Class" value="Launcher"/>
     <property name="Instantiate_on_load" value="false"/>
     <property name="Delay" value="0.3"/>
     <property name="Magazine_size" value="15"/>
     <property name="Magazine_items" value="9mmBanditBullet"/>
     <property name="Magazine_item_ray_counts" value="1"/>
     <property name="Magazine_item_ray_spreads" value="0"/>
     <property name="Reload_time" value="2"/>
     <property name="Bullet_icon" value="pistol"/>
     <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire"/>
     <property name="Sound_repeat" value=""/>
     <property name="Sound_end" value=""/>
     <property name="Sound_empty" value="Weapons/weapon_empty"/>
     <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload"/>
     <property name="Particles_muzzle_fire" value="nozzleflash"/>
     <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
     <property name="DamageBonus.head" value="4"/>
     <property name="DamageBonus.wood" value="3"/>
     <property name="DamageBonus.earth" value=".4"/>
     <property name="DamageBonus.glass" value="25"/>
   </property>
   <property class="Attributes">
     <property name="FalloffRange" value="50,50"/>
     <property name="Accuracy" value="0.05,0.05"/>
     <property name="EntityDamage" value="15,15"/>
     <property name="BlockDamage" value="5,5"/>
   </property>
 </item>
Code:
 <block id="2000" name="banditLeaderCorpse">
   <property name="Class" value="Loot"/>
   <property name="Material" value="organic"/>
   <property name="Shape" value="ModelEntity"/>
   <property name="Mesh" value="models"/>
   <property name="Model" value="Entities/Gore/gore_block1_Prefab"/>
   <property name="Texture" value="22"/>
   <property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
   <property name="Tag" value="Gore"/>
   <property name="IsTerrainDecoration" value="true"/>
   <property name="LootList" value="200"/>
   <property name="UpgradeRated.ToBlock" value="GoreBlock1BonesPrefab"/>
   <property name="UpgradeRated.Rate" value="25"/>
   <property name="DowngradeBlock" value="GoreBlock1BonesPrefab" />
   <drop event="Harvest" name="rawMeat" count="2" prob=".6" tool_category="Butcher"/><!-- todo: humanMeat, organs -->
   <drop event="Harvest" name="rawMeat" count="1" prob=".6"/>
   <drop event="Harvest" name="animalFat" count="2" prob=".33" tool_category="Butcher"/>
   <drop event="Destroy" count="0"/>
 </block>
 <block id="2001" name="banditPistolCorpse">
   <property name="Extends" value="banditLeaderCorpse"/>
   <property name="LootList" value="201"/>
 </block>
You can then add whatever you want as their loot to the loot container.

 
Stompy, any chance of just getting your files that you're using for the mod? Or did you do all of that stuff in Bad Company and not in War of the Walkers?

 
Stompy, any chance of just getting your files that you're using for the mod? Or did you do all of that stuff in Bad Company and not in War of the Walkers?
it's all in bad company, but the process of adding it to wotw should be pretty simple for Dwallorde to include if he wants

 
Just testing out this mod. Maybe I have done something wrong but where is the challenge?

I ran toward the city at centre of map and explored, none of the bandits can hit me and they drop 200+ ammo each and weapons, it is not day 2 and I already have 2+ of each weapon type and effectively unlimited ammo.

Did I do something wrong or are there some large bugs at the moment? Also only a few zombies spawn despite having the spawn at 150% and the loot is generous considering it is at 25% too.

 
Just testing out this mod. Maybe I have done something wrong but where is the challenge?
I ran toward the city at centre of map and explored, none of the bandits can hit me and they drop 200+ ammo each and weapons, it is not day 2 and I already have 2+ of each weapon type and effectively unlimited ammo.

Did I do something wrong or are there some large bugs at the moment? Also only a few zombies spawn despite having the spawn at 150% and the loot is generous considering it is at 25% too.
If you read the post literally right before this on the previous page it is known bug with bandits. The spawning amounts really haven't been changed from vanilla so maybe try 200% or edit the xml files yourself. Note they made it that way because everyone on a MP game now gets their own horde so they don't want to break the game with everyone getting 25 or so zombies at once.

 
I cant find a way to seed food (goldenrod potato ect) to start a farm.. is there a specialised station for doing so ?
Mortar and pestle. Locolization in the upcoming version will help show info like this. It's a long process. Which is why it's taking so long.

 
Yep, the UI lag is only with this mod. I can also say that this lag has gotten worse since I started this mod. If anything is currently crafting like 100 wood frames and I open a forge (or any crafting tool), I cant pick anything up with my mouse, there is a huge delay in opening a running forge UI, and even when I search for something to craft, its like the whole game freezes.

I use the Mod Launcher so it downloads the current build everytime I start the game, this doesnt happen with Valmod Expansion or a vanilla game (I have not tried a lot of mods yet).

 
Last edited by a moderator:
Mortar and pestle. Locolization in the upcoming version will help show info like this. It's a long process. Which is why it's taking so long.
Thank you for letting m know.. I have just glimpsed through your info on page 1 (something I should do, but I prefer to jump straight in and find surprises) and saw the info there

Take your time, your building a great mod.

Vanilla has enough palayability,but mods like yours and valmod's add so much more.

Thanks for taking the time to add WOTW..

Im a huge fan of the weapon smithing station, that is going to be fun to use once I get to the point to make high end parts.

Cant wait to visit your new poi's when they are done, they look sweet from watching your youtube videos.

 
Thank you for letting m know.. I have just glimpsed through your info on page 1 (something I should do, but I prefer to jump straight in and find surprises) and saw the info there
Take your time, your building a great mod.

Vanilla has enough palayability,but mods like yours and valmod's add so much more.

Thanks for taking the time to add WOTW..

Im a huge fan of the weapon smithing station, that is going to be fun to use once I get to the point to make high end parts.

Cant wait to visit your new poi's when they are done, they look sweet from watching your youtube videos.
Thanks for the comments

 
heya dwall, had a question about the mod added guns: desert eagle, FAMAS, Remington 8, etc.

would there ever be a chance of you adding different models for them? cause right now (or at least when i played a few months back x3) they're using the 9mm, submachinegun, and hunting rifle models when you're holding them

 
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