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War of the Walkers mod

Hmmm cant get this mod to launch from the 7D2D Mod Launcher. Doest boot game at all.
got it working, that launcher and steam is a pita. after installing another mod using the launcher, you have to delete the steam local content then manually delete the folder too to get rid of stuff left behind of other mods, then do fresh install and then you can use the launcher to install another mod.
Change it to advanced mode and it will create seperate install folders for each mod which would help with that issue

 
Hmmm cant get this mod to launch from the 7D2D Mod Launcher. Doest boot game at all.
got it working, that launcher and steam is a pita. after installing another mod using the launcher, you have to delete the steam local content then manually delete the folder too to get rid of stuff left behind of other mods, then do fresh install and then you can use the launcher to install another mod.
Good to hear you got it working.

 
Hey guys, I got 4 new Prefabs to show you soon, Just exporting the video and then I will Upload it to Youtube. It features 3 Houses, as well as a Water Utility Plant.

 
This looks like an awesome mod. I've played 213 hours now, mostly in vanilla SP and it's getting a bit boring now, although co-op will always be amazing.

I've tried Valmod but this looks even better! Going to download it and start a new random gen world. Keep up the fantastic work!

 
So, my friend and I just started playing this, and it seems pretty expansive, Which is nice....My only concern is that it's day one, and I've been attacked by a number of bandits now... The first one I ran into was a sniper, who was a terrible shot.. Fired at me twice and I snapped around with my bow, nailed him in the head, and he fell over dead....dropping his sniper rifle, and 470 rounds of ammunition on the ground next to his corpse.

Since then, I've run into six other bandits, who with the aid of my rifle, have been easily dispatched from a safe distance, and I'm now walking around with three sawed off shotguns, a pistol, a sniper rifle, and an absurd amount of ammo for each. is this intended(Or a known bug?), or did we somehow install the mod wrong?

Side note, Getting painful lag out whenever opening or interacting with my inventory or using the search function in it.

 
So, my friend and I just started playing this, and it seems pretty expansive, Which is nice....My only concern is that it's day one, and I've been attacked by a number of bandits now... The first one I ran into was a sniper, who was a terrible shot.. Fired at me twice and I snapped around with my bow, nailed him in the head, and he fell over dead....dropping his sniper rifle, and 470 rounds of ammunition on the ground next to his corpse.
Since then, I've run into six other bandits, who with the aid of my rifle, have been easily dispatched from a safe distance, and I'm now walking around with three sawed off shotguns, a pistol, a sniper rifle, and an absurd amount of ammo for each. is this intended(Or a known bug?), or did we somehow install the mod wrong?

Side note, Getting painful lag out whenever opening or interacting with my inventory or using the search function in it.
Bandits only spawn in hub city and wasteland biomes as well as maybe burnt forest. Still probably need balancing. Lag is annoying but the best way to deal with it is to use favorites on your recipes. It will decrease the lag by a lot. Searching recipes is always a female dog so favorite your common recipes

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This looks like an awesome mod. I've played 213 hours now, mostly in vanilla SP and it's getting a bit boring now, although co-op will always be amazing.
I've tried Valmod but this looks even better! Going to download it and start a new random gen world. Keep up the fantastic work!
That's why I mod :) make the already great game better!

 
Been playing this mod for a little while now, and it truly is a lot of fun. I'll have to give the favorites thing a shot to try and reduce the lag, thanks for the tip! NoaAldritt touched on the issue I'm also having, in that bandits drop way too much ammo and if you are able to kill one early on it kind of breaks the scale of difficulty in the game. Is this a bug? Or is there a parameter that determines how much ammo is dropped?

I can't seem to find anything in the code that sets this variable. It seems like just giving the bandits starting weapons and ammo may just give them a full stack of ammo, and they drop whatever ammo they have left on the ground after death. If this is the case, does anyone know a way to modify this so that they have less ammo? All I can think of atm is to limit the stack sizes of ammo (if that is indeed the way it works), but wanted to see if anyone had any better ideas first.

 
Been playing this mod for a little while now, and it truly is a lot of fun. I'll have to give the favorites thing a shot to try and reduce the lag, thanks for the tip! NoaAldritt touched on the issue I'm also having, in that bandits drop way too much ammo and if you are able to kill one early on it kind of breaks the scale of difficulty in the game. Is this a bug? Or is there a parameter that determines how much ammo is dropped?
I can't seem to find anything in the code that sets this variable. It seems like just giving the bandits starting weapons and ammo may just give them a full stack of ammo, and they drop whatever ammo they have left on the ground after death. If this is the case, does anyone know a way to modify this so that they have less ammo? All I can think of atm is to limit the stack sizes of ammo (if that is indeed the way it works), but wanted to see if anyone had any better ideas first.
The vanilla behaviour is for them to drop what they are holding on the ground. I changed them to have nodrop weapons and ammo, then turn them into corpse blocks when they die that is a loot container with better loot settings

 
Have continued to play a lot more, and have gotten into weapon crafting (Which is very nice), It took me a bit to realize that there was a separate weapon crafting forge, which is awesome, But I've managed to find several copies of the Remington8 recipe book, and now supposedly have the recipe for a couple of the attachments for it...But I can't for the life of me find which station or work bench to craft them in. Am I overlooking it somehow? Or do attachments have to be found in the world only? :(

 
Have two problems in mission go to npc .

1:Setting and getting IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnState IK.

2:NullReferenceException: Object reference not set to an instance of an object.

 
This looks like an awesome mod. I've played 213 hours now, mostly in vanilla SP and it's getting a bit boring now, although co-op will always be amazing.
I've tried Valmod but this looks even better! Going to download it and start a new random gen world. Keep up the fantastic work!
It really IS an awesome mod. The only reason I'm using my own version of Valmod is because War of the Walkers lag was killing me. They're both fantastic mods, but I actually prefer War of the Walkers. I ended up stealing a bunch of stuff from War of the Walkers and added it to my Valmod server.

 
Have two problems in mission go to npc .1:Setting and getting IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnState IK.

2:NullReferenceException: Object reference not set to an instance of an object.
1. That is normal as the npc is not complete by the fun pimps yet. It's not game breaking

2. Null ref doing what? I need a output log for that.

 
There seems to be a huge memory leak, game is gaining 2-3Gb while running, not sure if there are mod issues or not.

I did find some UI alignment issues between various tools (forget, campfire, etc.). Also, when searching inside the crafting tab, or inside any tool really, there is a lag problem thats not there or not noticeable as much in a virgin game. I wonder if this could be related to the memory leak since it gets worse the longer the game session.

 
There seems to be a huge memory leak, game is gaining 2-3Gb while running, not sure if there are mod issues or not.
I did find some UI alignment issues between various tools (forget, campfire, etc.). Also, when searching inside the crafting tab, or inside any tool really, there is a lag problem thats not there or not noticeable as much in a virgin game. I wonder if this could be related to the memory leak since it gets worse the longer the game session.
That is the way the fun pimps list the receipes now. All are displayed, even if you cant use them at that "station". This is a vanilla thing, and not the mod.

Until the pimps fix it, set favourites, searches, anything to keep the receipe list from loading entirely.

 
Earlier in this thread there is mention of adding a bigger backpack to the game. I followed the steps exactly but it didn't work. The game wouldn't even load. Not sure if it is out dated or what. Does anyone know if the backpack expansion works with this mod or not?

 
Hi Everyone,

So I've been using the War of The Walkers mod for a bit now, I'm on Day 15 of a random gen world but I can't figure out how to do wheat farming? I have already maxed out the farming skill but I can't seem to plant wheat at all? I also can't seem to use wheat in any recipes? Any ideas anyone?

 
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