PC Vehicles on Horde night

Make 7 day hordes like credit card debt: You pay now, or you pay much more later.

In literal terms, the game has a 7 day horde number, which is the number of zombie levels. This number is added to each 7 days and zombie kills will minus from the number.

So if the player hides, the game remembers the number, and adds too it next week!

On each horde night, the game builds a horde based on the number of levels and make a selection based on gamestage, time or whatever.

Each type of zombie has a cost:

Normal zombie - 1 level

Strong Zombie - 2-3 levels

Radiated zombie 5 levels

Boss Zombie/creature - 10-50 levels

Something like that. :)

 
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-players active participation------------short for P.A.P right. It requires picking up a control.lol

-there is risk involved

-------------*They're. In a survival game noooooo?

-reward is accordingly to risk and low

------- ???????????

-resources are being used actively to survive the night

-----------so is bullets and rebuilding your base..

You are not circumventing gamplay loop of 7th day at all and you're still committing to it.

---------Back at you. You're* and i never played 7th day.

No where have you answered me how is riding a car more dangerous than defending a fort.Cuz its risky?thats basically your main point.
Learn english, you attempted to "correct" me twice, first time into something that isn't even grammatically correct and 2nd time you literally said the exact same thing.

I also have no slightest idea what your point is or what you are trying to argue here.

Also, I don't think you understand risk vs reward factor at all, so I'll let you research that and your english grammar first before engaging further with you, because you missed the point as bad as current zombie AI misses the door trying to funnel it.

 
What i mean is that the horde is actually keeping the same behavior even when its daytime again.

-they run even during daytime

-they know where the player is

When (for performance reasons) there is a limit per wave, they could respawn just as during the horde night, somewhere near the player.

The player has no safety during daytime from them, as this version of the zombies (horde night triggered) always runs.

So the horde night is an actual task: kill all of the zombies, as they will keep chasing you.

For the normal gameplay it would behave just as before. (usually all of them get killed until the morning)

For players avoiding them, they will come nevertheless. The player is just buying some time.

Its the most fair solution to the problem of "avoiding" horde-night zombies by using game mechanics.

Better solving it from the end of the horde than from the end of finding limits to the playeractions.

(You can dig a hole and hide in it as long as you want, but they will be waiting for you once you come out of it)

Its a simple rule, and a plausible mechanic.

In the Walking Dead they also dont say: lets hide here until they despawn..

 
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Why do I feel like the only person capable of just playing the game? I build above ground, I setup defenses around my base to actively kill screamers so I can run a dozen forges without having to setup a remote location to do so. I spend the entire week looting and mining and exploring and keeping busy until the 7th night were I test out another 'horde fort' design. I actively kill zeds on 7th bloodmoons and even alter the xml files to make them harder. I do all the things already that would 'negate' all your whining about underground bases, except I dont need the devs to force me to play this way.

The immersion is what you make of it. I know the exploits are there and I choose not to use them.

And you ****ers keep ignoring the worst exploit of all. A six pack of beer is more powerful than any other exploit. And I still dont use it.

While it is my personal opinion that it is silly zeds can only dance around a hatch while they can tear down steel and concrete horizontally, trying to force people to play differently while you can 'choose' to do whatever you want is nothing more than self-entitlement. I am with Guppy. Maybe you need to spend more time playing your own game and stop caring about others. And please stop with the 'immersion' excuse.

 
What i mean is that the horde is actually keeping the same behavior even when its daytime again.
-they run even during daytime

-they know where the player is

When (for performance reasons) there is a limit per wave, they could respawn just as during the horde night, somewhere near the player.

The player has no safety during daytime from them, as this version of the zombies (horde night triggered) always runs.

So the horde night is an actual task: kill all of the zombies, as they will keep chasing you.

For the normal gameplay it would behave just as before. (usually all of them get killed until the morning)

For players avoiding them, they will come nevertheless. The player is just buying some time.

Its the most fair solution to the problem of "avoiding" horde-night zombies by using game mechanics.

Better solving it from the end of the horde than from the end of finding limits to the playeractions.

(You can dig a hole and hide in it as long as you want, but they will be waiting for you once you come out of it)

Its a simple rule, and a plausible mechanic.

In the Walking Dead they also dont say: lets hide here until they despawn..
QSP2uNL.gif


I love it!

Really good ideas there.

 
Many people want nothing to do with the 7 day horde and I can't blame them. The horde is a huge drain of resources and there are many ways to completely avoid it. Why would anyone bother fighting it if they don't have to outside of seeking extra challenge? In the current state of the game, the 7 day horde is a completely optional challenge and not part of the game challenge. Not everyone who brings up this problem is trying to stop other people from playing the way the want to play. They want the game to be fixed so it can be played as intended without purposely handicapping yourself which currently is choosing to fight the horde. Maybe it's a bad game mechanic if after all these years it doesn't work as intended and so many people dislike it that it's controversial to post about being forced to deal with it.

 
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Why would anyone bother fighting it if they don't have to outside of seeking extra challenge?
Because it's fun? Honestly, trying to build interesting, non-cheese bases to fight the 7 day horde is my favorite part about the game. I only really enjoy everything else in service of that goal, and it's why I'm really excited about the improved AI in Alpha 17, because it means that my base designs might actually be useful, instead of having the zombies trying to beat through 3-4 levels of concrete instead of going for the doors and the end of my kill boxes.
 
Using vehicles to avoid a horde by driving all night, is fairly different than running. Mostly as you can't consistently run away from zombies. I found that out doing my wuss the horde benny hill style (complete with benny hill theme!)

Now what you can do instead, is run circles around them. As zombie pathing is just ever so slightly behind the player they don't catch up :)

Much more fun with a detached cam, sped up, and with the appropriate tune though!

Though that said, I think we shoul be able to out-drive hordes if we want to. I mean, we're getting a gyrocopter, flying will keep you out of harms way... and if you're concerned about fuel usage, just land on some building... let the horde demolish it and fly somewhere else :p

/V :)

 
Using vehicles to avoid a horde by driving all night, is fairly different than running. Mostly as you can't consistently run away from zombies. I found that out doing my wuss the horde benny hill style (complete with benny hill theme!)

P4mRzFE.gif


HAHAHAHAHA!!!!!

Laughed my head off at your vid as soon as that theme started!!!

Hahaha still laughing!

What a great video Ved. Love it!!!

 
From a design perspective I want a survival game to offer a risk for all forms of tactics. So I am all for driving around all night long but make it risky and challenging to do so. I am all for people digging underground but make it risky and challenging to do so. I am all for people building stilt bases but make it risky and challenging to do so.
Chosen strategies shouldn't be impossible nor should they be guaranteed. Neither of of these extremes are good design in my opinion. I don't care how anyone decides to play the game but the developers should look at strategies and any that are guaranteed they should introduce a bit of challenge and/or risk.
Sounds like Henry Fords:

"Any customer can have a car painted any color that he wants so long as it is black"

Or translated to this game,

Any player can play the game in any way they want, as long as they FIGHT zombies day and night.

No, i am not a fan of the developers adding challenge/risk to every strategy. I loved the game when

using simple logic meant you could overcome a challenge.

IE: Driving faster then zombie runs = zombie can't reach you = safe (use another method if you like more challenge)

Instead of: Having attribute X, perk Y, driving skill Z and minibike QL 600 = "Game message: You can't drive on horde night".

A game does not have to be uber complicated and challenging to be fun.

 
Sounds like Henry Fords:"Any customer can have a car painted any color that he wants so long as it is black"

Or translated to this game,

Any player can play the game in any way they want, as long as they FIGHT zombies day and night.

No, i am not a fan of the developers adding challenge/risk to every strategy. I loved the game when

using simple logic meant you could overcome a challenge.

IE: Driving faster then zombie runs = zombie can't reach you = safe (use another method if you like more challenge)

Instead of: Having attribute X, perk Y, driving skill Z and minibike QL 600 = "Game message: You can't drive on horde night".

A game does not have to be uber complicated and challenging to be fun.
That is why most of us want different solutions then a pop up.

MAYBE Bloodmoon messes with batteries or maybe there will be zombies that can grab hold of the car and rip it to shreds if you dont shoot it. It should have some reason why you cant simply avoid it and that is what roland is saying. Every method should have its benefits and drawbacks. “Risk and reward“ is key in every survival game.

If you don't want Zombies as a threat, play creative.

But it is called “7days2die“

Not “7daysorwheneveritsconvenientforyoutodie,ornotSTOPJUDGINGMYPLAYSTYLE“

Sorry but this discussion is draining me.

Just because you enjoy the game broken, doesnt mean it needs no fixing.

And any survival game where survival is optional is fundamentally broken.

 
P4mRzFE.gif

HAHAHAHAHA!!!!!

Laughed my head off at your vid as soon as that theme started!!!

Hahaha still laughing!

What a great video Ved. Love it!!!
Thank you! It was a lot of fun to make, and as soon as I thought about running the Benny Hill tune just jumped into my head and wouldn't dislodge! The zombies were great sports stringing out like they do in the show!

Just a pity it's so old now, so only us old people might be appreciating it ;) I mean.,. Benny Hill Show, not my video ;)

Tried to attach an animated gif, which ... didnt animate at all. Oh well :p

ved2.jpg

 
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Or translated to this game,

Any player can play the game in any way they want, as long as they FIGHT zombies day and night.
What we've got here is failure to communicate, because none said that. Alternative strategies should be there as long as they are not the obvious solution, so that the player can make a meaningful choice between them. If they are the obvious solution, that choice loses any meaning.

No, i am not a fan of the developers adding challenge/risk to every strategy. I loved the game when

using simple logic meant you could overcome a challenge.

.
Simple logic in what sense? Like, for example, bases on stilts? Because that logic was mostly determined from zombie AI shortcomings. The game is not even complete yet - and the devs themselves see these things as issues if you look at the patch notes.

 
Simple logic in what sense? Like, for example, bases on stilts? Because that logic was mostly determined from zombie AI shortcomings. The game is not even complete yet - and the devs themselves see these things as issues if you look at the patch notes.
Most zombies don't climb, so put your stuff where they cannot reach.

 
That is why most of us want different solutions then a pop up.MAYBE Bloodmoon messes with batteries or maybe there will be zombies that can grab hold of the car and rip it to shreds if you dont shoot it. It should have some reason why you cant simply avoid it and that is what roland is saying. Every method should have its benefits and drawbacks. “Risk and reward“ is key in every survival game.
There was no risk and reward in Roland's post. Only Challenge and Risk. No reward apart from more challenges and risks.

And yes, there are alternatives to pop up messages, but they would serve the same purpose.

 
If you don't want Zombies as a threat, play creative.

But it is called “7days2die“

Not “7daysorwheneveritsconvenientforyoutodie,ornotSTOPJUDGINGMYPLAYSTYLE“
There's nothing in "driving all horde night" judging your playstyle, at least i don't think there is.

 
Most zombies don't climb, so put your stuff where they cannot reach.
Your items have nothing to do with it, except if they are on they way, you can still hide them - it is you they chase. With the new AI improvements, in A17 they will target supporting structures if they can't reach you though.

There was no risk and reward in Roland's post. Only Challenge and Risk. No reward apart from more challenges and risks.
What do you mean there is no reward? O.o

We are talking about strategies that cope with threats. That is the point. The reward is coping with a threat.

There's nothing in "driving all horde night" judging your playstyle, at least i don't think there is.
What is there in "provide an alternative but making it risky" that judges your playstyle? It's not about judging playstyles. It's about not shoehorning players into an obvious solution.

 
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