What's the difference between getting in a vehicle and driving away from the horde, or putting rows of spikes, and or rotating blades to shred the zombies before they get to your base?
For that matter, I often have a base where my stuff is, and a fighting base where I would take on the horde. Is that considered cheating then, because the horde can ruin my fighting zone, but I lose no items because I'm not silly enough to leave items there.
I used to build massive bases and snipe all the zombies.
Then I made an elaborate traps for the zombies to die on, while I sniped them from a far.
Then I made bases where the zombies fell down on spikes and got stuck on another wall only to fall on more spikes and have to go through another wall.
Then I got adventurous and built massive kill zone where I ran around and clubbed them, with spikes in intervals to weave around if I needed and a catwalk to jump on to regain health or rest.
Everyone plays differently, everyone has their own idea of what's fun and how to play.
Now, with zombies not being loot carries (or very little), it actually is a massive disincentive to waste resources fighting them. The "smart" move would be to lure them out in the middle of no where. Horde night happens, zombies come, you drive away leaving them there to despawn eventually.
The game was already great, with multiple options for all players to enjoy as they like. Not sure a lot of the new changes (mechanic or skill tree) Add anything to the game.
Only difference is devs r already building counter measures from people building spikes.Digging,jumping etc, but cars r new and have plenty that needs tweaking.
Last edited by a moderator: