No, it's precisely NOT like saying let's remove hunger, its saying lets give players the CHOICE to remove it, if they so WISH.
That's the beauty of this game (particularly post A10), it can be easily edited to match what an individual player wants, and the only point I'd make to TFP is that the introduction of digging zombies in A17, should come with a relatively easy way to disable that digging so that players who don't want it, don't have to have it.
I almost can't believe I have to explain this (to you especially - I fondly remember that you always, while not necessarily agreeing, had a solid point of view about most things) - I did not say that options should be taken away, but options to define the ruleset outside gameplay bounds are not the same with options defining the ruleset within gameplay. And options defining the ruleset within gameplay are not the same with playstyle freedom, which is the player being able to choose how to cope with a game aspect in different ways. Can you really not tell the difference?
You picked only one of the examples I gave and didn't explain how it not any different. What we were talking about and what I was advocating against is an option to change the ruleset
within gameplay. Never said that a menu option of having hunger would be that bad. Removing hunger wouldn't prevent players from eating - it would give them a choice of whether they wanted to eat or not. Going with your philosophy hunger atm is also an imposed rule that shoehorns players into one playstyle. Players choosing to eat or not to eat (because there wouldn't be any repercussions without hunger) would give players an option to change the ruleset within the game, like voluntarily fighting the horde would do.
Again, any game in a fundamental level is a set of rules. By giving players an easy and painless option to the choice "should I fight the horde", what you are really doing is shoehorning players into that option, you aren't advocating in favor of playstyle freedom. If you want to give them a meaningful choice, you have to give them something along the lines of "yes you may avoid the horde with the gyro, but you have to make an equal amount effort to do so by doing x and x".
Why do you think that in every TD ever, you lose "lives", when monsters get to the end of the line? You get to choose a difficulty before it starts - outside of the gameplay bounds - but what would happen if devs let players decide how many monsters they wanted to kill and just give you infinite lives with the choice to chill anytime you wanted? Because there wouldn't be a game in the first place without this rule.
And speaking in general
7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games.
A combination of genres - the whole point of it - is not a fragmented game to choose whether to engage in one or more of these genres. Especially when it comes to a co-op, this is particularly bad. Yes, devs can give you that ability through menu options or mods outside of gameplay bounds and that would be ok. But a combination literally means that you can enjoy a harmonic blend of their elements within gameplay. Making them skippable or voluntary, means exactly the opposite.
But why do you care how others play. It doesn't affect you one iota.
"Oh noes, those guys on a server I'm not on in a save I'm not playing aren't playing right! Change the game pimps, force mechanics on them!"
...why.
Let me be frank. I don't play underground, especially on horde nights, and I doubt I will gyro on them, but I see no reason to be bothered by players who do, and adding digging zombies or anti aircraft vultures doesn't change my game a damn bit, so what exactly is the value add?
Will people who have never built underground bunkers suddenly start doing so?
No. They will not.
As long as you insist on believing that players care about how others play, you will never get an answer. It doesn't even make sense (only for the occasional sociopath), that someone over the internet would care about how you play. I tried to my best of my capability in the previous and this post to explain why but it seems to fall on deaf ears.