So back to the starterequipments.
I guess i remove the 10 Skillpoints from the bedroll quest and add them into the "start equipment crates"
That allow me on one side to offer a more Vanilla experience (throw away the starterbox)
And on the other hand i can offer different skillpoint amounts in each Starterset.
The idea is that the player find a "Crate" he stored at the trader the startquest leads him to.
With this startcrate he can choose and craft a Startequipment (With the startcrate as ingredient)
Classes i consider (Rough plan)
* Throw crate away = Vanillastart
* 7D Survivor = 10 Skillpoints + Q3 Shotgun + Iron Tools + Bicycle + Cloth Armor
* 14D Survivor = 20 Skillpoints + Q3 SMG + Chainsaw, Wrench, Auger + Minibike + Leather Armor
* Farmer/Cook = 5 Skillpoints Q3 Hoe, Shovel, 1 Pot, 1 Beaker
* Hunter = 5 Skillpoints Q3 Hunting Rifle, Hunting Knife
* Builder = 5 Skillpoints Q3 Nailgun, Tool n Die set
* Scrapper = 5 Skillpoints Q3 Wrench, Sledegehammer, Scrap Armor
* Soldier No Skillpoints, Q3 AK, 50 Bullets, 5 Repair Kits, Army Armor
*....?
Would be easy to delete unwanted classes from the recipes