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Vanilla+ modlet collection

All modlets are in post 2 as a collection you can take single changes from or remove what you dislike

 
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Oh my god, thanks a lot! If you could see the zombie's face when he was attacking the titanium door like crazy, just the pipes and air left, and then he dealt the final blow and bang, door max health again. Best trolling ever :D

Now that I've tested it, I'll finally do a proper A17 game and have some damn peace. Thanks again.

PS What would it take to make all blocks (except for mining blocks) in game indestructible unless you use a custom removal tool? I'm just curious, not giving you more work, it's just that with such a mod long term servers' prefabs wouldn't be in ruins (if they exist at all after all this time).

 
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PS What would it take to make all blocks (except for mining blocks) in game indestructible unless you use a custom removal tool? I'm just curious, not giving you more work, it's just that with such a mod long term servers' prefabs wouldn't be in ruins (if they exist at all after all this time).
I guess there are better ways, like sector wipes.

Well it would take a longer time and efford to make 99% of the blocks downgrading into themself and offer a new upgrading .

It would remove the ability to upgrade (or force to upgrade until Steel and then as next to a haybale or so)

I wouldnt try that, i have no sideeffects i could name now, but such a hard intrusion i am sure will have hard sideeffects

 
I can make the hatch, but in A16 there was a Exploit to remove hatches, not sure if a Hatch would be really safe.

(Considering that this mod was originally thought as Admintool against rulebreaking Griefers)

But i can consider to make a expanded version that aims more towards making undestroyable bases. In the Vanilla+ version i try to use so less ID´s as possible (not sure if this still make sense in A17)

What kind of blocks you/we miss ?

* Hatches

* Bars

* ?

(besides that i i guess i reduce the blockweight and add a "no falldamage" value the next version)

 
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Small warning, version 1.1 will not be compatible with games you played with 1.0

Vanilla+ items will disappear because i add a "+" in each name of modown items/blocks

But i try to release before A17.1 is released. After that further versions should be compatible

 
AI is noting i have real experience with.

If at all i maybe make someting as a own mod in the further future.

But i have no real plans for that.

There are a few other modders who work more with zombies and AI.

Maybe they work on something like this

 
Sorry to be off-topic here, but would it be possible to give zombies the AI of a boar? Aka calm until attacked?
Yep. Copy and paste the code from the boar's entityclasses.XML into the parent zombie class. I don't know Xpath well enough to say for sure what parts to copy and paste though.

 
On your first mod it was set at "1" then was put up a bit which is why it felt different

I just tweaked it a bit and set it to "1.2"

 
I didnt chaged the stamina itself.

All i did was adding enough skillpoints to the start And make the perks

* RuleOne:Cardio

* Slow metabolism

*Well Insulated

* Pack mule

* Sexual T-rex

Easyer obtainable (well now (17.1 B8) at least 3 of them are easer at start but the last level is more expensive)

And yes the new 17.1 B8 is much nearer too my mod, but theres still a perceivable difference

 
Quick Thank you I stripped out your blocks and wrench and can confirm no issues on my dedi 17.0 stable or 17.1 exp great collection.

 
Hi Royal Deluxe.. thanks for sharing your mods. Can you help clarify something for me? I have an active server on Alpha 17 (b8). Can I install your 1.1 version on it and still update my server to 17.1 without a server wipe? I NEVER installed your 1.0 version. Your comment said it's better to wait until 17.1 (or whatever version they release to stable), but since I didn't install your 1.0v, I wasn't sure. Thanks! Phoenix125.com

 
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