I was quite sure my game is bugged because i couldn't see anything moving there. This is such a poorly designed workstation. I'm already waiting for a modders to do it properly.I'm really sad we can't see the chickens at all in the coop or standing outside the coop just feels like a decoration. Can we get a chicken model added?
It's so small that a chicken shown would basically have to be a baby unless it's just standing beside it, which would still look like the wrong size.I'm really sad we can't see the chickens at all in the coop or standing outside the coop just feels like a decoration. Can we get a chicken model added?
I really hope some modder will make a good chicken coop model that can replace this one. They don't necessarily have to change anything else about it, though I think the minigame going away would probably be a good thing. I'd just be happy with a mod that just changed the model to something that looks like it belongs.I was quite sure my game is bugged because i couldn't see anything moving there. This is such a poorly designed workstation. I'm already waiting for a modders to do it properly.
I am suggesting a domestication bar, so it takes a bit of time. The chicken should not instantly be like "cool, captivity is great!". We shall see.I think a lot of players will just carry LCB + Chicken Coop with them on expeditions so they can catch wild chickens and convert them into domesticated ones right where they find them, then head back to base with a vehicle full of chickens huh![]()
You don't think a clucking, screeching chicken would attract zombies??? I do!I agree, I don't feel the art style of the coop fits the game very well it just looks goofy... Wish it looked more like a realistic style coop...and the dropping the chicken from stress brings a zombie horde...what??? Makes no sense whose idea was that? At least we can turn it off...But I love the idea of the coop and the mods slots for it.
I have no idea as I don't work on that and not on my radar.@faatal
Is there a plan, at least in the future, to add property "Pickup Target" to "TEFeaturePickup"?
I can live with that, I guess... We already have smell attracting zombies, so do we really need to worry about dropping chickens as another game mechanic? As long as it's something we can turn off, I have no problem with it since I'm sure some players will enjoy it.You don't think a clucking, screeching chicken would attract zombies??? I do!