PC V3.0 Sandbox Siege Dev Diary

At this stage, is there any way to let people know which features are going to be configurable? Or is that still being worked out?

For example, I have a mod that removes XP from killing things. Are things like XP gains from certain activities going to be included in the configurable features? If so then my mod won't be needed in 3.0.

Currently, we don't have any XP settings other than the XP Multiplier that we've already had in-game for a long while now.

I'll see what the team thinks about this idea for a future update as I'm sure more options and presets will be added post V3.x.
 
At this stage, is there any way to let people know which features are going to be configurable? Or is that still being worked out?

For example, I have a mod that removes XP from killing things. Are things like XP gains from certain activities going to be included in the configurable features? If so then my mod won't be needed in 3.0.
The last I saw, they were still working on them and weren't willing to give many details yet. Probably in case some options don't make it into 3.0, either because they don't have time to finish doing them and they'll be in a later update or because they decided they didn't like the option(s) and chose to not include it/them at all. Better to delay giving specific details until they know what will make it into 3.0 to avoid the outcry from certain people if something doesn't make it in.
 
The last I saw, they were still working on them and weren't willing to give many details yet. Probably in case some options don't make it into 3.0, either because they don't have time to finish doing them and they'll be in a later update or because they decided they didn't like the option(s) and chose to not include it/them at all. Better to delay giving specific details until they know what will make it into 3.0 to avoid the outcry from certain people if something doesn't make it in.

💯 all of the above!
 
The last I saw, they were still working on them and weren't willing to give many details yet. Probably in case some options don't make it into 3.0, either because they don't have time to finish doing them and they'll be in a later update or because they decided they didn't like the option(s) and chose to not include it/them at all. Better to delay giving specific details until they know what will make it into 3.0 to avoid the outcry from certain people if something doesn't make it in.
💯 all of the above!

Just how far off is the delivery for the Sandbox? It's a little concerning that you are at this point and still don't know what you can or can't accomplish...What will or won't "make it" into the update...if you had to guess...how much longer is it going to take? @faatal doesn't seem to think Mid June is doable...so...roughly when should we bother to hope for some progress?
 
Just how far off is the delivery for the Sandbox? It's a little concerning that you are at this point and still don't know what you can or can't accomplish...What will or won't "make it" into the update...if you had to guess...how much longer is it going to take? @faatal doesn't seem to think Mid June is doable...so...roughly when should we bother to hope for some progress?

maybe they were not only silenced on the forums but also in the office, that's why it takes longer 😆
 
maybe they were not only silenced on the forums but also in the office, that's why it takes longer 😆
this Sandbox seems like the kind of thing that would take a couple of years to "get right".
A 100 options on sliders that have to work together no matter how they are configured? that does sound like an awful lot of work.

certainly wouldn't be prudent to have delayed Bandits and the rest of the game, for another year, if the thing that delayed it...sucked.

it would be almost funny if the Sandbox takes soo long that Bandits (which are supposed to be being worked on concurrently) have a chance to be ready first....wonder how they would deal with that for numbering? lol
 
this Sandbox seems like the kind of thing that would take a couple of years to "get right".
A 100 options on sliders that have to work together no matter how they are configured? that does sound like an awful lot of work.

certainly wouldn't be prudent to have delayed Bandits and the rest of the game, for another year, if the thing that delayed it...sucked.

it would be almost funny if the Sandbox takes soo long that Bandits (which are supposed to be being worked on concurrently) have a chance to be ready first....wonder how they would deal with that for numbering? lol

I guess a lot of those settings are "small" things such as the storm frequency, doubt it would take much more time to get them to work together. I'm more concerned about the bandits, I have a feeling it will be very easy to exploit them. There is no way they know how to deal with every situation the player creates, its a sandbox after all, the players can do anything at any time :unsure:
 
I guess a lot of those settings are "small" things such as the storm frequency, doubt it would take much more time to get them to work together. I'm more concerned about the bandits, I have a feeling it will be very easy to exploit them. There is no way they know how to deal with every situation the player creates, its a sandbox after all, the players can do anything at any time :unsure:

AI is one of those things that everyone picks apart in literally every video game ever lol. The 'smarter' you make it, the more predictable and exploitable it becomes, which can also happen if it's too janky or primitive. Will they be exploited? Absolutely. Will they be janky? Considering it's 7D2D, definitely. You can choose whether to abuse their AI 'limitations' or not though.
 
I guess a lot of those settings are "small" things such as the storm frequency, doubt it would take much more time to get them to work together. I'm more concerned about the bandits, I have a feeling it will be very easy to exploit them. There is no way they know how to deal with every situation the player creates, its a sandbox after all, the players can do anything at any time :unsure:
just from the limited info "we" have on what might be in the Sandbox, it appeared (to me) like it was intended to have actually depth and meaning. So I doubt that it actually will be mostly simple stuff...but...we don't have enough to go off. You might be right and I am the one half believing the hype. lol

since you broached the topic about AI and exploits, I will throw this out there...I hope they return fall damage to zombies...the way to discourage THAT "play style exploit", imo, would be to reward ZERO loot bags for fall damage. I think that is a little more elegant a solution than: YOU take fall damage but zombie don't.
 
I have a feeling a lot of the sandbox options are features that the devs already have direct access to. It's how they set up the base game. Am i right @faatal ? are these options stuff that is already in the game, and you are giving us sliders to play with?

I'm sure there are some that are brand new to the game as well.
 
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