PC V3.0 Sandbox Siege Dev Diary

I saw there will probably be a way to share setting presets between users. Would it be possible to have a way for mods to set a preset as well? So for us overhaul modders we could set our own "defaults" we think work best with our mods? We could obviously make the settings and then share the preset code or whatever it will be along with the mod, but expecting users to input that before playing will definitely lead to issues. Haha.
 
I saw there will probably be a way to share setting presets between users. Would it be possible to have a way for mods to set a preset as well? So for us overhaul modders we could set our own "defaults" we think work best with our mods? We could obviously make the settings and then share the preset code or whatever it will be along with the mod, but expecting users to input that before playing will definitely lead to issues. Haha.
It sounds like that will be possible to share it in the way you mentioned. The settings will be an XML IIRC. Include it with the mod and tell users to select it. I don't think they'll have it set to force the use of it or to set those as default the first time a game is started with the mod. But that's just a guess on my part. I think users who want the "full" experience of the mod will be open to loading those settings, but many people like making their own changes, especially when they have all these new settings to choose from, so it probably won't be a normal thing to use all the mod's setting.
 
That's exactly what I don't want to have to do. Haha. Users can be lazy and they definitely don't typically read. I'd rather be able to have a mod set a default and then those that know the settings menus exist can tweak what they want while a lot of them just hit play.
Easiest on that in my opinion would be for you to redefine the changes you want as the default settings as part of your mod. Then users who play your overhaul mod just need to press the default button and everything will change to the defaults you as the modder defined. They can experiment with changes but if they suck they can always just press the defaults button and bring everything back to the choices you made as the mod author.
 
Easiest on that in my opinion would be for you to redefine the changes you want as the default settings as part of your mod. Then users who play your overhaul mod just need to press the default button and everything will change to the defaults you as the modder defined. They can experiment with changes but if they suck they can always just press the defaults button and bring everything back to the choices you made as the mod author.
Well, that's what I'm asking about; if that will be possible with a mod. I mean, sure, I could hardcode the defaults or even not allow them to be changed, but I was curious if a mod would be able to have a preset included that would be active as the default. I know that would be the easiest way, but they haven't mentioned mod support for the new feature. That's why I asked. Haha.
 
Usually @HammerDano does it for us but he's been missing for a while... When are we getting any updates on this? 🧐
oh...I am still here, but, since there are new owners I don't see any point in asking these guys any questions. Like the AMA...I won't get any straight answers to the questions I would like answered.

Here's the answer to your question though...no...there's nothing on when the "3.0" sandbox will be done.

I personally think it's weird that neither company thought it was important to have more concrete info to give about the way forward...considering the sale of the Company was not even a rumour before it was announced. I believe "they" have said THAT info will come out in a couple of months...too little too late imo. oh well.
 
oh...I am still here, but, since there are new owners I don't see any point in asking these guys any questions. Like the AMA...I won't get any straight answers to the questions I would like answered.

Here's the answer to your question though...no...there's nothing on when the "3.0" sandbox will be done.
I'll try it, just for you, but have doubts about getting any answers since I haven't seen Faatal here in a very long time.
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Hello @faatal
Haven't seen you here for what seems like a long time; hope everything is good.

I was curious about how things are progressing with the 3.0 Sandbox update and so on... Anything at all to report on any of that?
I know I've seen quite a few entries in SteamDB recently, so I know that TFP seems to be working very ■■■■■■■ the next updates / features.

Like some people say; any news is good news, so thanks in advance.
 
oh...I am still here, but, since there are new owners I don't see any point in asking these guys any questions. Like the AMA...I won't get any straight answers to the questions I would like answered.

Here's the answer to your question though...no...there's nothing on when the "3.0" sandbox will be done.

I personally think it's weird that neither company thought it was important to have more concrete info to give about the way forward...considering the sale of the Company was not even a rumour before it was announced. I believe "they" have said THAT info will come out in a couple of months...too little too late imo. oh well.

The same people are in charge of TFP and the development of 7dtd. Until that changes (if ever), nothing changes on your capacity to get answers on this forum. It's always been either the content of your questions being things they don't want to reveal yet (or ever) or your general tone that has been the issue.

The company sale being "a surprise" is normal, that's very often how these things happen. Wouldn't be surprising if even most TFP employees didn't know about it until the final stages (or even right before the public announcement).
 
The same people are in charge of TFP and the development of 7dtd. Until that changes (if ever), nothing changes on your capacity to get answers on this forum. It's always been either the content of your questions being things they don't want to reveal yet (or ever) or your general tone that has been the issue.

The company sale being "a surprise" is normal, that's very often how these things happen. Wouldn't be surprising if even most TFP employees didn't know about it until the final stages (or even right before the public announcement).
Speaking of questions that will never be answered. :)
Honestly...we don't know how true that is, we have no idea what their deal is, if there are negotiated assurances or performance deadline triggers, no idea. Lawyers are Lawyers, and that's why deals between multi million dollar companies take time. I get why they want to keep the same people on the same jobs...subject familiarity is usually a huge advantage. I fully expect that they will no longer be chasing any squirrels...just straight bashing away at getting what they have done. Which will definitely "speed" things up. I am curious to see what Behaviour is going to do to recoup their investment. Good news for console is....there's nothing for us to lose. by that I mean, we only have one version we can play, and no mods. So, I think "we" can really only gain, or "at worst" stay at current par. I honestly think it is likely to be good for console. Behaviour is very likely to be highly motivated to pursue modded content for console...and a lot of console gamers have been impatiently waiting while somehow remaining super happy to pay for it. though...lol, Hopefully AFTER the game has bandits and a story, but, we will have to wait and see.

I've found that the questions worth asking are usually the ones that "literally anyone" really would not want to answer if they could duck dodge dive dodge and duck. My question would be a two parter : when did Rick and Joel start putting out feelers they were looking to sell...and when did they start earnest negotiations?

oh well...my piece has been said, back to lurking and waiting, curious to see how this plays out.
 
A question regarding Biome textures.

I read and remember the limitation with default Texture2darray use.

The question is with the extra allocated placeholders, can they be used
to introduce new textures.

The list in Biomes.xml
<biomemap id="01" name="snow"/>***************is Snow
<biomemap id="03" name="pine_forest"/>***************is Pine forest
<biomemap id="05" name="desert"/>***************is Desert
<biomemap id="06" name="water"/>***************is Liquid2 or Poi water or Moving water or water
<biomemap id="07" name="radiated"/>***************is Burnt Forest plus iridescent green
<biomemap id="08" name="wasteland"/>***************is Burnt Forest plus object overlay and slight tint change
<biomemap id="09" name="burnt_forest"/>***************is Burnt Forest
<biomemap id="13" name="caveFloor"/>***************is No Direct Reference
<biomemap id="14" name="caveCeiling"/>***************is No Direct Reference
<biomemap id="19" name="underwater"/>***************is No Direct Reference

This is going by the list. There are 4 solid block biome textures used as identifiers, one is used 3 times,
water is used for all six water renders so 1 texture, Cave uses the terrain blocks that it is built into or from.
So there are 5 textures for 7 biome representations, and 3 allocations that are there but unused.

Can the three cave biomes be repurposed to be new biomes in the Vanilla landscape?
 
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