LittleNightma
Survivor
Is there anyway we can be told what’s on this wishlist so farI added it to our sandbox wish list.
Is there anyway we can be told what’s on this wishlist so farI added it to our sandbox wish list.
Is there anyway we can be told what’s on this wishlist so far![]()
Only if you promise that there aren't ANY readers who take any such list as promises made ...Is there anyway we can be told what’s on this wishlist so far![]()
Yes to all of theseI like the idea of not being able to buy or sell to the traders, BUT, this means there is no possible way of acquiring a Fergit'n Elixir. I wonder if there would be any way of disabling all trades except for that (and Solar Panels too, because I think those are attainable only from the traders?). Maybe have the elixirs be really rare in T4 loot chests (like 5% chance), or be able to buy them from vending machines for the same price a trader would sell them for? At least for the elixirs. I don't care as much about solar, but that would be nice too.
You can wishlist for that wishlist.Is there anyway we can be told what’s on this wishlist so far![]()
Well, i can understand how that building must look massive to a little mouse like you...and have to look aaall over that massive building :/
Wow, you keep find the cool ■■■■. I never find any "solid" story teasers in my playthrough.Okay now this is just getting silly.
Well, i can understand how that building must look massive to a little mouse like you...![]()
An option to modify the wandering hordes game stage would be awesome as well.
I love this system where items can have buffs in their stats, and being able to combine them all to create a super strong item. Same for parts and mods, ■■■■ing amazing, makes looting so much more exciting.
Also did the sound change or get bugged in 3.0? I feel like i'm playing alpha 11 again, where it sounds like zombies are much closer than they actually are. One of them woke up a floor above me and i thought he was behind me![]()
Oh, I think zombie sounds are like this from 2.0. It does scare me sometimes, but it´s not too much of a problem.
Good.Oh, I think zombie sounds are like this from 2.0. It does scare me sometimes, but it´s not too much of a problem.
Here is my suggestion for QoL feature, it may be toggleable:
If you reach the main loot room in POI, ALL the encounters in that POI will be shown.
This is a reason, why I refuse to take any factory, hotel, or tower POI quests. I mean... I just slaughtered those hordes of infernal zombies, they seemed like an endless stream of bloodthirsty beasts, but... I missed that one motherf*cker without legs, who can maximally tickle my toes and the quest forgot to point him for me so I just can´t go back to trader and have to look aaall over that massive building :/
Btw very great and fun update.