Adam the Waster
Hunter
Is Enable/disable spawn near bag oneI added it to our sandbox wish list.
Thank you guys for the update i cant wait for stable and to have my gf do a playthrough with me for the first time
Is Enable/disable spawn near bag oneI added it to our sandbox wish list.
An option to modify the wandering hordes game stage would be awesome as well.I added it to our sandbox wish list.
Monolith?Okay now this is just getting silly.
Does anyone know off hand the name of the new tiles?
Look people complain about pot holes at least you can see these right?Okay now this is just getting silly.
It's more silly when it runs along the middle of the road and includes the embankment. I'd think there would be something that could done about the roads, at least. What do you think, Faatal?Okay now this is just getting silly.
Thanks ZZ!They are commercial, industrial, and rural T tiles with a number of something like 03 on the end, so look for...
rwg_tile_commercial_T_03
rwg_tile_industrial_T_03
rwg_tile_rural_T_03
... and they are all a single 100x100 POI. This helps with RWG's modern preference for avoiding Cap tiles, which had been where the larger (often higher tier) POIs could be placed.
I`d be more concerned about SpiderMonkey`s life on your serverOkay now this is just getting silly.
Have you all considered adding biome progression items to the loot pool or trader shops?Not right now. I have thought about making them a rare-ish quest reward or loot room item.
Will have to talk to Madmole and see what he thinks about it.
Would it be possible for the sign editor tech to be used for custom game mode icons? When sharing your preset code it could display your custom icon as well. Would be especially cool for streamers and other context creators when sharing presets or challenges.All the new signs in POIs are made by the designer of each POI using the tools within the sign tech. editor.
Post automatically merged:
Currently, they can only be created in the level editor. We hope to expand its use to normal play in a future version.
They should be rare in broken vending machines or super rarely on shelves like 5%Not right now. I have thought about making them a rare-ish quest reward or loot room item.
Will have to talk to Madmole and see what he thinks about it.
I like the idea of not being able to buy or sell to the traders, BUT, this means there is no possible way of acquiring a Fergit'n Elixir. I wonder if there would be any way of disabling all trades except for that (and Solar Panels too, because I think those are attainable only from the traders?). Maybe have the elixirs be really rare in T4 loot chests (like 5% chance), or be able to buy them from vending machines for the same price a trader would sell them for? At least for the elixirs. I don't care as much about solar, but that would be nice too.
<lootgroup name="groupHardenedChestT5_07"> <item name="oldCash" count="100,500" loot_prob_template="high"/> <item name="casinoCoin" count="200,600" loot_prob_template="medHigh"/> <item name="resourceSilverNugget" count="6,14" loot_prob_template="med"/> <item name="resourceGoldNugget" count="3,6" loot_prob_template="medLow"/> <item name="resourceRawDiamond" count="2,3" loot_prob_template="low"/> <item name="drinkJarGrandpasForgettingElixir" count="1" loot_prob_template="low"/></lootgroup>