PC V3.0 Dead Hot Summer Dev Diary

Does anyone know off hand the name of the new tiles?

They are commercial, industrial, and rural T tiles with a number of something like 03 on the end, so look for...

rwg_tile_commercial_T_03
rwg_tile_industrial_T_03
rwg_tile_rural_T_03

... and they are all a single 100x100 POI. This helps with RWG's modern preference for avoiding Cap tiles, which had been where the larger (often higher tier) POIs could be placed.
 
I got a iron axe and with a magatuide with melee, attack speed but for me more importantly stamina! Base stat was 8.5 stamina and threw on a level 2 ergonomic grip and it went down to 6.8 stamina! THIS BAD BOY IS AWESOME
 
Okay now this is just getting silly.
It's more silly when it runs along the middle of the road and includes the embankment. I'd think there would be something that could done about the roads, at least. What do you think, Faatal?

When a map is produced with anomalies like this, I usually run across a one block high rise in the road, I'm presuming at the "seam" between where one section of the terrain starts and another ends, or the corner of a POI sticking out into the road at an angle. Seems like road sections (and surrounding terrain) could be ensured to be at the same height by algorithm, but I'm not a programmer, so I don't know.
 
Back
Top