PC V3.0 Dead Hot Summer Dev Diary

You do need an empty jar to make a yucca juice smoothie in 2.6

Ahh. I was playing 2.5. My bad!
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Maybe that's because you spend too much time on the forums, instead of playing the game. 😁

Tell that to players in Skyrim spending 50% of their time finding mods, 40% time troubleshooting them, and 10% testing in-game. Playing for fun? Who's got time for that? :D
 
Oh. Would that be the reason why I wasn't getting any magazines in bookshelves, mail boxes, etc, with the 75% Magazine abundance setting from the Matinee preset?
On further code review, it is broken. Individual loot abundance settings below 100% are dropping fractions, so small count items like magazines would give 0, which is why I was also not getting magazines. :(

We should get this sorted out tomorrow, but some of this code needs to be rewritten, so I don't know if the fixes would be in 3.0.0 or 3.0.1.
 
I would like to see an option (if it isn't already there) to lower or disable building xp so those of us who are dedicated builders do not massively out level other players in co-op games.
 
Meanwhile I don't give people names immaturely. :)
Ignore it, it's the best that you can for delusional people. 10K hours and can't mod, can't even change the speed on how fast admin runs. I'm sure it's at least 9K hours being AFK on menu.
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Good Job TFP. Can't wait to get hands on it and see what got fixed.
 
Start the game, open the sandbox settings UI, paste the code in and look at the settings.
Thank you, but that explains how a person can manually decode the SandboxCode through the game client.

My question is specifically about a hosted dedicated server and server-side mods:

After the hosted dedicated server loads SandboxCode, is there any supported runtime method for the server or a server-side mod to read each decoded setting individually?
For example:
  • GamePrefs
  • GameStats
  • a server API or runtime object
  • a console command
  • gg display
  • WebDashboard
  • server logs
Is the answer:
  1. Yes — the values are available through a specific runtime method; or
  2. No — there is currently no supported dedicated-server or mod API, and the only method is manually pasting the code into a game client?
A direct yes/no plus the relevant method would fully answer the question.
 
Where's the bragging rights in leaving your game overnight every night for multiple years.
Heh. I actually figured it out for him... for a 3 month period between his posts about his tons of hours, he'd have had to average 12 hours per day, every day, for 3 months straight to get the hours he got. Definitely not playing the game that much. So yeah, I agree. If it were that many hours of actual gameplay, then that's something you could brag about. But that many hours of letting the game sit at the menu or running a server where you're not actively playing the entire time? That's meaningless.

I'm sorry, I don't think I deserve to share an opinion then.
This is all that I have... 😞

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*Gasp* You haven't completed the achievements?! :) Definitely can't listen to your opinions! Hehe!
 
Heh. I actually figured it out for him... for a 3 month period between his posts about his tons of hours, he'd have had to average 12 hours per day, every day, for 3 months straight to get the hours he got. Definitely not playing the game that much. So yeah, I agree. If it were that many hours of actual gameplay, then that's something you could brag about. But that many hours of letting the game sit at the menu or running a server where you're not actively playing the entire time? That's meaningless.


*Gasp* You haven't completed the achievements?! :) Definitely can't listen to your opinions! Hehe!
My hours include ten years of server administration, mod development, testing, troubleshooting, and dedicated-server work—not just active gameplay. Steam achievements and menu time do not measure that work.
 
My hours include ten years of server administration, mod development, testing, troubleshooting, and dedicated-server work—not just active gameplay. Steam achievements and menu time do not measure that work.
You prove my point. Number of hours not playing the game aren't worth bragging about, nor do they make you "better" than others with fewer hours or your opinions worth more than others with fewer hours. I can say that although I'm still under 2000 hours, around 98% of those are playing the game. I still don't brag about that, but I could because that's actual time playing the game.

If you want to say specifically that your hours are server work and call those hours specifically as proof of how much you do with your server (which also isn't accurate as you wouldn't have been actively working on your server for 12 hours per day, every day, for 3 months straight), then that's one thing. But you were always posting your hours and writing it in a way that suggests they were gameplay hours and saying that your opinions were worth more because of that.

But whatever. It just leads to everyone who knows you to joke about it. If you want to do it, go for it. Just don't expect people to believe it is actual time spent in the game.
 
You prove my point. Number of hours not playing the game aren't worth bragging about, nor do they make you "better" than others with fewer hours or your opinions worth more than others with fewer hours. I can say that although I'm still under 2000 hours, around 98% of those are playing the game. I still don't brag about that, but I could because that's actual time playing the game.

If you want to say specifically that your hours are server work and call those hours specifically as proof of how much you do with your server (which also isn't accurate as you wouldn't have been actively working on your server for 12 hours per day, every day, for 3 months straight), then that's one thing. But you were always posting your hours and writing it in a way that suggests they were gameplay hours and saying that your opinions were worth more because of that.

But whatever. It just leads to everyone who knows you to joke about it. If you want to do it, go for it. Just don't expect people to believe it is actual time spent in the game.
You went through my posts, calculated my hours, and built an entire argument around how I spend my time. That is an impressive amount of effort for someone claiming my hours do not matter. You are clearly far more invested in me than I am in you, so enjoy the rent-free space. I’m done entertaining this obsession.
 
You went through my posts, calculated my hours, and built an entire argument around how I spend my time. That is an impressive amount of effort for someone claiming my hours do not matter. You are clearly far more invested in me than I am in you, so enjoy the rent-free space. I’m done entertaining this obsession.
Heh. You posted your hours so often that it took me a minute or two to grab two such posts when I did that a year or two ago and posted about it back then. If you're going to constantly post your hours and say that your opinions are worth more because of them, don't be upset when people prove that you're just inflating your numbers.
 
@faatal

I would like to make a future request. When interacting with the "future Npcs", If they
kill you, and, you don't have one life to live setting on, can you set them to rob you
blind.

Why because it kind of completes the circle. Meaning the first Note at the game opening
You being nearly naked. It would keep continuity, and also complete the cycle, They rob you
may or may not still be in the same area or headed back to their base. If you find them you
still have the ability to make spears, primitive bows, bone knives, from natural resources,
If you successfully take revenge on the right one, you get to rob him/her or them and get
your stuff back.
 
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