PC V3.0 Dead Hot Summer Dev Diary

You do need an empty jar to make a yucca juice smoothie in 2.6

Ahh. I was playing 2.5. My bad!
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Maybe that's because you spend too much time on the forums, instead of playing the game. 😁

Tell that to players in Skyrim spending 50% of their time finding mods, 40% time troubleshooting them, and 10% testing in-game. Playing for fun? Who's got time for that? :D
 
Oh. Would that be the reason why I wasn't getting any magazines in bookshelves, mail boxes, etc, with the 75% Magazine abundance setting from the Matinee preset?
On further code review, it is broken. Individual loot abundance settings below 100% are dropping fractions, so small count items like magazines would give 0, which is why I was also not getting magazines. :(

We should get this sorted out tomorrow, but some of this code needs to be rewritten, so I don't know if the fixes would be in 3.0.0 or 3.0.1.
 
I would like to see an option (if it isn't already there) to lower or disable building xp so those of us who are dedicated builders do not massively out level other players in co-op games.
 
Meanwhile I don't give people names immaturely. :)
Ignore it, it's the best that you can for delusional people. 10K hours and can't mod, can't even change the speed on how fast admin runs. I'm sure it's at least 9K hours being AFK on menu.
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Good Job TFP. Can't wait to get hands on it and see what got fixed.
 
Start the game, open the sandbox settings UI, paste the code in and look at the settings.
Thank you, but that explains how a person can manually decode the SandboxCode through the game client.

My question is specifically about a hosted dedicated server and server-side mods:

After the hosted dedicated server loads SandboxCode, is there any supported runtime method for the server or a server-side mod to read each decoded setting individually?
For example:
  • GamePrefs
  • GameStats
  • a server API or runtime object
  • a console command
  • gg display
  • WebDashboard
  • server logs
Is the answer:
  1. Yes — the values are available through a specific runtime method; or
  2. No — there is currently no supported dedicated-server or mod API, and the only method is manually pasting the code into a game client?
A direct yes/no plus the relevant method would fully answer the question.
 
Where's the bragging rights in leaving your game overnight every night for multiple years.
Heh. I actually figured it out for him... for a 3 month period between his posts about his tons of hours, he'd have had to average 12 hours per day, every day, for 3 months straight to get the hours he got. Definitely not playing the game that much. So yeah, I agree. If it were that many hours of actual gameplay, then that's something you could brag about. But that many hours of letting the game sit at the menu or running a server where you're not actively playing the entire time? That's meaningless.

I'm sorry, I don't think I deserve to share an opinion then.
This is all that I have... 😞

View attachment 39431
*Gasp* You haven't completed the achievements?! :) Definitely can't listen to your opinions! Hehe!
 
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